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smw centralsmbx communitypge project

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by Imaynotbehere4long
2 years ago
Forum: the gazebo
Topic: YouTube Stuff (mostly the management screwing up AMIRITE)
Replies: 1684
Views: 131983

Re: YouTube Stuff (mostly the management screwing up AMIRITE)

YouTube have changed the notification system, so I no longer get alerted via the bell symbol if someone has commented on my videos. Not happy! :( Is this the same for everyone else now too? The notification system has been totally broken for me for nearly a year now. It used to notify me of comment...
by Imaynotbehere4long
3 years ago
Forum: Polls
Topic: Should I delete this shitty subforum
Replies: 5
Views: 905

Re: Should I delete this shitty subforum

Mata Hari wrote:It's worth noting I made it possible to vote for all three options, so I'll have no idea what people will actually want.
If you really wanted to be confusing, you should have made it possible for people to change their votes after casting.
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Credits

Version 1.2 has been released, if anyone cares:

http://www.smwcentral.net/?p=viewthread&t=85407

Changes include bug fixes and difficulty re-balancing for much of the late game.
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Credits

I'm curious: Did anyone notice that the warp to the main credits (at the end of Sky Fortress Assault) is a painting of a blue leaf ??? Also, given all the attention and support this project got during development, I doubt there will be a sequel anytime soon. I think the best we can hope for is simpl...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Happy Fun Candy Time

What I would recommend doing for the short term is handling these cutscenes in LunaLua The problem with that is that I have next to no Lua experience (recall my response to Hoeloe), and if I took the time to learn it enough to be able to recreate The Finale with Lua, it would no longer be short-ter...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Happy Fun Candy Time

All right, everyone, I have an announcement to make: ping I hereby rescind my request not to spoil The Finale. I know that this won't magically fix everything, but I thought I'd at least try to make whatever amends I can. I honestly didn't know that a community based around fans of let's-plays would...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - The Very Loooooong Cave

I like how the dude brought forward his request as an incentive for people to play the game for themselves That's actually not why I made the request. It was more because, since The Finale was meant to be a reward of sorts, uploading a video of it to YouTube would take away from those who've alread...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - The Princess's Secret Slide

This might be the one time where even though raocow liked a level, there was still outrage in the comments. For clarification: if you're playing the level in SMBX (as opposed to watching a blurry YouTube video), you can see the pillars moving just fine, especially since you can anticipate your own b...
by Imaynotbehere4long
3 years ago
Forum: the gazebo
Topic: Meta [Bug reports/Site updates]
Replies: 362
Views: 57451

Re: Meta [Bug reports/Site updates]

Zyglrox Odyssey wrote:Guys I did it. I found the cron.
Image
What do I win?
I found it, too:
Image

Has anyone figured out why this happens, yet? I don't think that post ever got a reply.
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Monstro Town

stormie wrote:Does anything special happen if you wait around in the ending room like the sign asks?
No; that sign is just there to let you know that the level author used a two-and-a-half minute song for a fifteen second section. It's a pretty good song, too.
by Imaynotbehere4long
3 years ago
Forum: the gazebo
Topic: Japanese translation help...?
Replies: 8
Views: 871

Re: Japanese translation help...?

If you have the OST as files on your computer, you can right-click the files, select "properties," copy the information, and paste it in Google Translate to get some idea of what it says (assuming the text didn't turn into something like "ƒXƒe[ƒW‚ðì‚Á‚½í”Æ‚ÌŠF—l‚̃Rƒƒ“ƒg‚́A" which is surprising...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Phantasm

Re: Filters. Actually, when I add a filter to one of my levels, it's usually because playing as a certain character or with a certain power-up can make at least part of the level more difficult, or even impossible. For a quick example of what I mean, try playing Sky Fortress Assault as Peach instea...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Mephisto (Section 1)

I'm confused. If the only way to get halfway-decent reviews is for the reviewer to watch someone else play the level, what is achieved by forcing reviewers to play the level themselves? Doesn't that remove the level of objectivity an observing reviewer can provide? Or am I entirely misunderstanding...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Mephisto (Section 1)

http://i.imgur.com/osBsBG1.png It's sad that the only way to get halfway-decent reviews is for people to watch someone else play the game rather than play it themselves and post in the main thread; that honestly bothers me more than the level not being well received. If this ever gets a sequel, I'l...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Lava Castle

Sebby19 wrote:You didn't talk to the hopping Toad after Jolpe's level! And don't forget to talk to the next Toad under the character blocks.
Not only that, but he never spoke to the Toad beside Cheep Cheep Creek, either.
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Lizard

Any chance of a source for the raocow singing in today's video? I honestly can't place it. The music file actually cites where it's from, right down to the second: https://www.youtube.com/watch?v=QkJgwafgxQg&feature=youtu.be&t=23m00s Edit: by the way, is the title a reference to anything in particu...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Pyramid Cave

In case anyone's curious, this is how raocow's playthrough of Metallic Mish Mash sounds with the proper music playing:


by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Pyramid Cave

The error message for Metallic Mish Mash must be another beta 3 exclusive bug, because that song works in LunaLua 0.7.3.
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Nowhere to Hyde

raocow wrote:I'll try to remember!
Just don't watch the credits until after you beat the last level of world 7. Trust me.
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Snow Land

Having to grab a Yoshi egg before it hatches as well as avoiding a deadweight NPC that looks nearly identical to the eggs, ON TOP OF JUMPHURT=1 BOB-OMS?? Seriously, Darknoius, what were you thinking?? Plus, the fourth phase had a Thwomp attached to the boss, which had a very high chance of hurting ...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Snow Land

That level isn't remotely hard, maybe Darkonius was thinking about something else...? Actually, the only levels Darkonius made for SMWCX were Galoomba Plains and Clockwork Ruins. All I can think of is that he saw that his level was different and got really paranoid. To those wondering what was diff...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Bubbly Clouds

TaviTurnip wrote:I don't know if I remember Bowser 3's fireballs being that scary, though? The sword graphic might be bigger than the fireball but that didn't seem the same to me. Normally jumping the fireballs isn't that worrisome.
Not only are they bigger, but they were also sped up.
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Jiggle Jungle

If anyone is interested in playing the ORIGINAL version of Bowser's Dark Castle, download this: https://www.dropbox.com/s/s5sjvut8wdjkiw7/bowser-dark-castle-original.zip?dl=0 If anyone is interested in playing the version of Bowser's Dark Castle that was used in SMWCX version 1.0, download this: htt...
by Imaynotbehere4long
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 41600

Re: SMWCX - Samoyede

The second level isn't any clearer when you've played Pikmin, and the first sections with infinite bulborbs kinda feels like the game broke until you hit the bridge by accident. I put a bridge right at the beginning of the level in an attempt to convey the gimmick better. By the way, what is the ti...
by Imaynotbehere4long
3 years ago
Forum: project showcase
Topic: El Gurdyioza: A SMBXtroidvania feat. Sheath
Replies: 55
Views: 12514

Re: El Gurdyioza: A SMBXtroidvania feat. Sheath

I'm running into huge problems with collected leeks respawning If that's happening with SMW leeks, make sure their layers aren't hidden and you'll be alright (e.g. instead of having its layer shown after beating a boss or whatever, have it stuck in a wall, and when the event is triggered, have the ...

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