Trust me, there haven't been too many. A few, sure, but most of it is either content addition, or features made to facilitate said addition.
Search found 24 matches
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - platforming horses
watredigitiscool requires a password to use
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - platforming horses
IMO that's the way it should be.That or go full lua to where it's not even remotely a platformer anymore. I mean, I was just saying it's cool that the level uses Lua sparingly and very deliberately, not that that kind of approach should be applied to all levels/projects or that it's somehow more va...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - platforming currency
Bullet Heaven has some pretty nice design. Not a fan of the banzai blaster graphics, though.
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - cave story
That was a reference?
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - cave story
The pause message thing is, like the broad design and graphical elements, lifted from the original game but modified with additional quotes and with some references removed - which itself I think may be a nod to Eversion . God I love Pause Ahead and I love this re-imagination of it with Mario. I ha...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - cave story
The pause message thing is, like the broad design and graphical elements, lifted from the original game but modified with additional quotes and with some references removed - which itself I think may be a nod to Eversion . God I love Pause Ahead and I love this re-imagination of it with Mario. I ha...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - cave story
Ducking was disabled for two reasons: It had some bugs I didn't want to bother fixing (it was hard enough getting the pause mechanic to be robust as it is, especially combined with the respawning), and I also chose not to design around it, just as with powerups, small Mario, and different playables....
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - cave story
It's not original though, and I think most of the levels are copied from the original? The things that are not original are the graphics, music, and concept, and it's not like most levels deviate from Mario in especially the first two. The room design is entirely original. The writing is mostly ori...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - cave story
Agh, this after all my efforts, including in the level itself, to communicate that my level isn't entirely original.Sturg wrote: ↑6 years agoHuh. I never realized that this was the original source, let alone there being any.BobisOnlyBob wrote: ↑6 years ago Oh no seriously someone re-madePause Ahead
in SMBX? Tomorrow is going to be the best.
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - cave story
Neat, how'd you make the screen not scroll in the cave map? I guess it's possible now to make the map not scroll after certain points? Effectively making map edges? Cool. Though I wonder how that can break with the 'walk anywhere' cheat? I set the camera's x and y coordinates to a fixed value if th...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - spike zone hell
My favorite part is how somehow the boss fucked up the life counter so every death against her counted as two deaths The death counter integration was added by Enjl, and min/max's code is...uhh........ I'm gonna guess the boss somehow runs the custom insta-respawn death code Enjl hooked into, but a...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - spike zone hell
You want a hard level with more checkpoints, you say?
Hmm...
Hmm...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - grass town grass town
yepDragon Fogel wrote: ↑6 years ago I think I saw a midpoint pole just past that rotodisc stairway, which means raocow skipped it completely by glitching through the wall.
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - secret stars secret stars
I really like Negative Space, it's probably in my top 5. It's not the silhouette style, but that it integrates so well, and so intuitively, with the gameplay.
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - a classic
Bad Ideas doesn't really have any interesting tech, it's mostly vanilla aside from the reskinning.
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - this isn't mario?
As I stated, this was my first time working with lua. A huge issue was that I have no idea how to loop things or set things to a finite pattern when a variable is between values. I think it had something to do with that "for k, v" thing, but I didn't understand it at all, so I just did ev...
- 6 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 165142
Re: Level Contest Japan - this isn't mario?
As for how this level came to be, this was my first time working with lua. I pretty much just experimented with what I thought looked good. The cutscene at the beginning was my way of finding out just how easy it was to load custom graphics. The possibilities really are endless with that. I chose t...
- 7 years ago
- Forum: let's play
- Topic: Abducted Toad - final - after a boss rush and a boss rush, let's have a boss rush
- Replies: 161
- Views: 32918
Re: Abducted Toad - we are now time criminals
And so ends the short era of both raocow games involving slime-based aliens, probably.