Search found 173 matches
- 1 year ago
- Forum: let's play
- Topic: CLDC 2020 - It's been a while
- Replies: 206
- Views: 18017
Re: CLDC 2020 - It's been a while
efewvfdffffffff
- 2 years ago
- Forum: contest center
- Topic: MaGL4 - Submissions
- Replies: 30
- Views: 7641
Re: MaGL4 - Submissions
Relay-style collab with gbreeze
- 4 years ago
- Forum: let's play
- Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
- Replies: 94
- Views: 14705
Re: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
This was the coolest LP in a long time. Great job rao
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
maw devcom First half by me, second half by Pyro. At some point in 2017, I reserved the level slot for this level, aspiring to create JUMP1/2's equivalent of Miscellanous Monument (in other words, the definitive puzzle level of the game). I managed to finish the first half, but found myself low on i...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump
I had fun with the fight
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump
That bug where you instantly die upon entering the zen garden room has never happened before. It'll be fixed in the eventual update.
Also, I hope everyone appreciates that Bowser boss because worldpeace had an absolutely terrible time making it.
Also, I hope everyone appreciates that Bowser boss because worldpeace had an absolutely terrible time making it.
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump
Since we've seen almost all of the main map now, here's some trivia: First of all, here's a full image of main map . This map was a collaboration between Koopster and I, with me making the left half and him making the right half (roughly speaking). It's based on this sketch , but as you can see, the...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP cos(π/3) - Half a jump is still a jump
about NOJUNP NOLIFE [sic]: gbreeze initiated the level and I helped him out a bit. The gimmick was directly inspired by this Sokobansolver level , which became sort of infamous for being insanely hard to beat toolless. The level name is lifted from Super Mario : P: P: P . Also, it's kind of hilariou...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP 2^x/2^(x+1) x≥0 - Half a jump is still a jump
locker room devcom At some point in 2017, I had a small collection of unused ideas. A lot of them happened to be related to shells, so I decided to compile them into a small level. Morsel let me borrow the key gimmick from his hack so I could try and use it in new ways. The level name is a joke abou...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP 2^(-1) - Half a jump is still a jump
Jolpe made three levels for this project. They ended up suspiciously close to one another on the overworld:
lolyoshi has dubbed this the Jolpemuda Triangle due to the nearby shipwrecks.
lolyoshi has dubbed this the Jolpemuda Triangle due to the nearby shipwrecks.
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP 0.05/0.1 - Half a jump is still a jump
As far as I'm aware, Worth noting that the mechanism in Color a Dinosaur is abusing a vanilla glitch. ASM was only used to make the glitch happen consistently (normally, it would only happen 50% of the time). Wait, what? What glitch is this? As far as I'm aware, this one . I'm not sure how this setu...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP 0.05/0.1 - Half a jump is still a jump
Worth noting that the mechanism in Color a Dinosaur is abusing a vanilla glitch. ASM was only used to make the glitch happen consistently (normally, it would only happen 50% of the time).
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP |1/-2| - Half a jump is still a jump
"Such was that happy garden-state" is a quote from The Garden by Andrew Marvell talking about how nice and relaxing the garden is. The "not so that" is ambiguous, but I think it's used in the sense of "the garden isn't so nice and relaxing while there's a princess to rescue&...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP (-1)/(-2) - Half a jump is still a jump
In case anyone still doesn't understand the hint: count ten (coins), then let one (1up) go for a thousand more (1ups).
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP π/2π - Half a jump is still a jump
I'd like to believe that yogui has matured since then. He's been a part of the jump discord for 3 years now and he's always been friendly and courteous (very much unlike how he was 4 years ago). Otherwise, he wouldn't be there anymore. I'm sorry if GlitchMr's post made it sound like we don't give a ...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP (√1)/(√4) - Half a jump is still a jump
shouldn't you be gone too
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP (√1)/(√4) - Half a jump is still a jump
Here's what ILLUSIYELLOW actually looks like. What an easy level!
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP 5*10^-1 - Half a jump is still a jump
There's a stupid easter egg in the boss room in Dynamic Dungeon: if you wait around for long enough, you'll find a moon. Last night, nathanisbored streamed himself getting that moon and it took him like 3 hours. It was marvellous.
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP 1 over 2 - Half a jump is still a jump
No (except maybe the
impetuous athletic
one)- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP 1 over 2 - Half a jump is still a jump
Just like in the first game, there's a secret path in world 2 that contains a level about psychedelic mushrooms and leads to the first switch palace. Here are some other strange parallels between JUMP and JUMP1/2 (warning, spoilers): - There are 7 main worlds plus postgame - Both hacks have the same...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP one divided by two - Half a jump is still a jump
Destiny of Grassland is a nonsense title due the author not speaking English well. We were gonna change it, but Mandew had a laughing fit when he saw it and urged us to keep it. So there you go.
SJ indeed stands for Shell Jump. This has confused a lot of people.
SJ indeed stands for Shell Jump. This has confused a lot of people.
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190629
Re: JUMP½ - Half a jump is still a jump
I'd like to take this moment to give a big shoutout to worldpeace for getting us out of our self-dug ASM hole, in spite of many real-life complications. Without his outstanding efforts, this would only be like, JUMP¼. Here is a timeline of this project's turbulent development, in case anyone's inter...
- 5 years ago
- Forum: the cartridgé
- Topic: What are some guilty pleasure games you have?????
- Replies: 36
- Views: 11818
Re: What are some guilty pleasure games you have?????
I have a ton of nostalgia for Return of Touhou Mother for some reason. It's probably best described as VIP Mario in RPG form: horribly janky and unbalanced, complete with softlocks that can potentially wipe all of your progress, but has a certain charm to it. I think VGPerson's off-kilter helps a lo...
- 5 years ago
- Forum: let's play
- Topic: SUPER - Mario and Detteiu's Trap Tower
- Replies: 223
- Views: 37157
Re: SUPER - Mario and Detteiu's Trap Tower
I wonder why wagokoro opted to use buggy custom blocks when regular brown blocks/timed ?-blocks would've worked just as well. I guess they're only there for looks? Such Vanity
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28229
Re: ᘛ⁐̤ᕐᐷ - The Chronicles of Narnia: The Frog, the Witch and the Wardrobe - 7
Like everything else in the game, that Waluigi image is a C3 Winter 2018 resource. It was "released" in this thread.