(shouting)

Search found 51 matches

by acrowdofpeople
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 184570

Re: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies

I'm simultaneously sad I missed the opportunity to participate in the relays (I wasn't paying attention for any kind of notification for them and as far as I know none showed up) and kind of glad I didn't. I don't have much faith in my ability to design things well yet, and especially with that boss...
by acrowdofpeople
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 184570

Re: somebody spiked the pastries Ma!!! (GLX3)

Not necessarily! Since your progress is saved, if you die or restart, it's possible to come back with a key and open the gate to the star manually! However, as I mentioned in my comment, I couldn't bring myself to do this; I felt obligated to finish what I had been started here. I really should hav...
by acrowdofpeople
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 184570

Re: somebody spiked the pastries Ma!!! (GLX3)

Oh crud, I put an event in the wrong place and the secrets of power showed up early! I think I did that unthinkingly to guarantee that the player would have access to ah ammer suit for Wart, since killing him is mandatory. Sorry about that thing where if you get hit once you have to go back a bit! T...
by acrowdofpeople
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 184570

Re: squarshetti squeels (MaGLX3)

Oh hey, my "boss" showed up! I don't have a whole lot to say about it, and I expected it to place last; I joined the MAFAB contest to find out what the gimmick was, and upon encountering the gimmick, responded with, "I can make *something* with this." And so here we are: somethin...
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 45155

Re: Level Submissions

I replaced the Thwomp Castle file with an update, so all links to it should still be current. You can find it here.
Changes:
-Only one exit now.
-Removed a few things that bothered me about the level on looking at it again.
-Removed the boss fight at the end of the former second star path.
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 45155

Re: Level Submissions

A Happy Graveyard in the Brave Forest | 2 Stars
Made a large number of fixes as recommended by S1eth.
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 88700

Re: Level Testing and Reviews

Happy Graveyard in the Brave Forest Thanks for the review and recommendations! Bowser being a shoe had a reason, but I see I didn't elaborate upon it at all and don't remember why that is. So now he's just a shoe. I also see that I cut out the clue about how to get the pipe to appear, so that's ent...
by acrowdofpeople
8 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 104321

Re: Episode 2 Post Levels Here

Madness Place Wiki Changelog: -Only one exit -The path is more obvious -The random warps are limited to the first warp, the teeth, and a mason jar - other warps move between sections in a predictable manner -Removed the comments from the LunaDLL autocode -More differences between "Awake" ...
by acrowdofpeople
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168719

Re: Episode 2 Review Thread

Madness Place - SAJewers had the same problem as well. I'm fixing that so that it's actually apparent where to go, as well as a few other things. I'll post an update in a week or so.
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 45155

Re: Level Submissions

A Happy Graveyard in the Brave Forest | 2 stars Completion: Nearly, pending comments and potential ghost sprite replacements. I'm interested to know if anything about the level needs to be made clearer, if anywhere has bizarre difficulty inconsistent with the rest of the level, if anything needs to...
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Graphic Request Thread
Replies: 76
Views: 33338

Re: Graphic Request Thread

Could someone could make a set of ghosts (replacing SMB3 boo, SMW boo, eerie, and the big boo) that look like they're made of fog?
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Help Thread
Replies: 144
Views: 55554

Re: Help Thread

So I'm trying to replace the sprites for green and red shoes (npc-35 and npc-191). It's replaced just fine when the boot is sitting around, but when I hop in, it turns back into the boot. I get the feeling that these graphics are hard-coded to replace with whatever's in the "graphics->npcs"...
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lua help thread
Replies: 165
Views: 57087

Re: Lua help thread

Oh, nice! Now the lotus flowers are giving me stuff in a totally random order! Thanks!
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lua help thread
Replies: 165
Views: 57087

Re: Lua help thread

I see. I'll try that, then. Thank you.
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lua help thread
Replies: 165
Views: 57087

Re: Lua help thread

So I'm using the math.random function to generate random NPCs from a Lava Lotus, but I've noticed that I always get the same results in the same order. Is there something I can do to make the results actually random, or is this just something I have to put up with?
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 45155

Re: Level Submissions

A Flying Castle Above the Peaceful Water update |2 Stars Thwomp Castle Update |2 Stars The Jolly Forest River Update |2 Stars Minor improvements were made to these levels. In the Flying Castle Over Peaceful Water, if you're playing a 2-person game, both players can access the path to the second sta...
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Name-Claiming Thread
Replies: 269
Views: 90849

Re: Name-Claiming Thread

I'd like to claim A Happy Graveyard in the Brave Forest.
by acrowdofpeople
8 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 104321

Re: Episode 2 Post Levels Here

Madness Place
-Added Banana Snakes with random projectiles. Used them to fill some of the empty space. Others used to complicate clearing the puzzle.
-Changed error message at the start to let players know that something weird is going on. Removed awkward text from NPC saying the same thing.
by acrowdofpeople
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168719

Re: Episode 2 Review Thread

Error text, huh? Odd. Is it because of LunaLUA? It doesn't seem to happen with just Lunadll. I guess something broke. It looks like it turned my comments into an error message. I can use that as a way to indicate to the players that stuff does weird things, rather than have an NPC tell them awkward...
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 45155

Re: Level Submissions

Dunno how I managed to forget to include that. Updated the file to include the .lvl.
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 45155

Re: Level Submissions

The Jolly Forest River|2 stars
Completion: Nearly. Any comments I receive will be worked into the level for the final submission.
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lua help thread
Replies: 165
Views: 57087

Re: Lua help thread

I think I get it now. Thanks!
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lua help thread
Replies: 165
Views: 57087

Re: Lua help thread

Thanks! That'll help a lot for this level idea I had! So whenever I start a line with "function," I'm defining a function, so the arguments in the parenthesis are generic items that are used within the function I'm writing, dependent upon what the function is doing - hence the if structure...
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lua help thread
Replies: 165
Views: 57087

Re: Lua help thread

Oh! Okay, I see now! Somehow I misunderstood the way the function parameters worked there. I was thinking that "onEvent" worked similarly to "triggerEvent." Thank you! You're right, the issue wit changing characters disappeared once I did the fix you recommended. I thought it mig...
by acrowdofpeople
8 years ago
Forum: Magl X : the Lost Levels
Topic: Lua help thread
Replies: 165
Views: 57087

Re: Lua help thread

I'm having some trouble getting filters to work. The idea is that the player goes through section 3 the first time as Mario, and then upon triggering the event "fishmen" returns to section 3 to play as Luigi, which then opens up an alternate path, which itself is triggered by the event &qu...