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by PSI Ninja
1 day ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I have some suggestions for the dialogue of the Purrtal in particular. I think it would be best if its hints at the bosses were a little less direct so the player (cow) will reach boss x and think "oooh, so this must be boss x, huh?". Nothing too cryptic, just saying "duo" inste...
by PSI Ninja
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14975

Re: A2XT2 - Chronophobia

Regarding A2MT, I attempted a savestateless playthrough last year on version 2.4.3 , and I didn't run into any issues with Demo Kong Country. However, I was using ZSNES because I wasn't sure if the hack was compatible with more modern emulators. Undermoore Passage is broken, though. That level has c...
by PSI Ninja
1 week ago
Forum: let's play
Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
Replies: 570
Views: 14975

Re: A2XT2 - Burning Like a Volcano

It's unfortunate that raocow ran into the invisible @sbestos bug. I actually reported this bug in the ASMT server during testing, but it must have been lost in the swirl of heightened dev activity at the time: asmt_discord01.png 2023-12-26_00_48_10.gif It's hard to perform this glitch on purpose, an...
by PSI Ninja
2 weeks ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I finally finished the rewrite of Scenes 1-2.5, based on all of the ideas that were workshopped in the AAT Discord the past few weeks. I didn't touch Scenes 3-5 yet, because it seems like we're still ironing out those plot details. Apologies for the hold-up. Lately, my attention's been divided on so...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: The Postgame
Replies: 11
Views: 1272

Re: The Postgame

Reviving this thread to say that the postgame puzzle is finally implemented. Massive spoilers ahead, but just to summarize how the postgame will be unlocked: Clues will be hidden in various levels throughout the game, and when they're all pieced together, offer a somewhat cryptic solution to an othe...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I finished reading the text for Scenes 4 and 5. Completing the script for the main story is a big step forward, but there are a few plot holes that should be addressed, though: After defeating Windrose, what happens to the Clerk? They only show up in Scene 3, and then they disappear. I think the Cle...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

Just to update on the public side, here's the text I wrote for three of the castle destruction cutscenes. Some of you already saw the first one on the Discord. The others are new: https://psininja.talkhaus.com/images/a3mt/level11D_castle_destruction02.gif https://psininja.talkhaus.com/images/a3mt/le...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

genuinely, we NEED some help finding a good not-crunched image of the boss arena for the final boss guy--the only image we have on-hand has weird sharpening artifacts left by a compression algorithm. You'd need to ask Lord Ruby for that; the clearest image I have is the 256x224 resolution one that ...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

we're not sure about having specific trinkets if for no other reason than we DO kinda worry about the post-castle cutscene being a little annoying. can you change the gold yoshi egg thing into different graphics per cutscene? since if not we think having those all be socks would both be funny and b...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

we're taking things one step at a time here but: slides 33 to 41. scene 2.5 draft as we were given the okay we need the graphics for levels we've since lost track of or never asked for so we can make the GFX for scene 2 and scene 2.5. for scene 2: just the terrain for the level immediately before u...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: Credits Stuff
Replies: 19
Views: 883

Re: Credits Stuff

Catabo wrote: 1 month ago
aat credits psininja.png
This is perfect. Thanks!
by PSI Ninja
1 month ago
Forum: A3MT
Topic: Credits Stuff
Replies: 19
Views: 883

Re: Credits Stuff

I'm honestly not sure how to handle non-walking sprites since pretty much most of the wall will be taken up by the credits themselves. If you have a suggestion on how to make it work on the floor, I can give it a try. Looks like we can't use Map16 tiles to build portraits, anyway. I took a peek at ...
by PSI Ninja
1 month ago
Forum: A3MT
Topic: Credits Stuff
Replies: 19
Views: 883

Re: Credits Stuff

I'd like to have a cameo, but I don't have an appropriate sprite graphic for an NPC. For those of us who don't, I hope it'll be possible to have something like portraits of avatars/pfps on the walls. Otherwise, I'd need to attempt to draw sprite art of myself. Also, I think it's okay if we allow cam...
by PSI Ninja
2 months ago
Forum: A3MT
Topic: And Another Thing - discussion thread (bowz soft deadline at August 29th)
Replies: 441
Views: 161376

Re: And Another Thing - discussion thread (bowz soft deadline at August 29th)

The way I see it, I think it's reasonable to expect that all content in the hack will be inserted by March. There's honestly not too much left to do right now, and once we get Luckwaive's overworld inserted within the next day or so, a lot of things that depend on it will fall into place. So in othe...
by PSI Ninja
2 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34299

Re: Level testing and discussion

City of Gulp Gulp - To this day a very unintuitive level for me to play. I'm not sure why. One thing that stuck out this time that might help, is adding a sound effect when collecting an orb for more feedback? Like the midway swee or something. A few months ago, I made the water inside of those orb...
by PSI Ninja
3 months ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I say we just run with Fogel's idea about getting socks. Then maybe we can call the holiday something simple but descriptive, like "Stocking Day". How about it commemorates the day that the ancient ABCDs were given pairs of socks to wear when they were enslaved and working the Great Leek M...
by PSI Ninja
3 months ago
Forum: let's play
Topic: Christmas Advent 2023!
Replies: 46
Views: 6439

Re: Christmas Advent 2023!

https://www.youtube.com/watch?v=rkB_YQ13ZKg I played a few rounds of Suiclops/ASuikaMT (which one is it?), and it's very fun. I've also never played the original game before. raocow did well for his first attempt, completing the evolution chart despite almost never using the aim/launch mechanic. I ...
by PSI Ninja
3 months ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

Took a while, but here's some updated dialogue I wrote for Cutscene #2. I tried to keep some things from the previous draft. It's intended to play out in TRIPLE THREAT, at the part with the three jet planes. Demo: The grocery store's pretty far, huh? Wonder where it could be... Mystery Person: HEY! ...
by PSI Ninja
3 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30535

Re: World Map Organization - Public side

hol up is start occupied? i thought select was the one to bring up the save menu Start still enables map lookaround on the baserom I'm using, so unless it was overwritten very recently, it should still be functional. Yes, the Start button currently lets the player look around on the overworld. But ...
by PSI Ninja
3 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30535

Re: World Map Organization - Public side

The overworld is beautiful to look at, nice job. I hope we can free up enough buttons so we can have the player look around the map. Some comments/suggestions: Is there a way to make the terrain surrounding Levels 24, 11A, 124, and 134 more circular or less symmetrical? Right now, it doesn't look th...
by PSI Ninja
3 months ago
Forum: A3MT
Topic: And Another Thing - discussion thread (bowz soft deadline at August 29th)
Replies: 441
Views: 161376

Re: And Another Thing - discussion thread (bowz soft deadline at August 29th)

So you wanted to make those sprites use the back half of palette 8 instead of the front half? If we do that, the side effect is that those sprites would change colors whenever the player gets or loses fire status. I don't know if there's a smarter way to remap the colors on the same palette row to p...
by PSI Ninja
3 months ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I went ahead and added "Food Desert Island", "The Lost Woods", and "Resort City Banff" to the Worlds tab of the spreadsheet. That just leaves World 1, Sky/Space, and Final World without definitive names yet. Pretty sure the normal exits of both city of gulp and revenge ...
by PSI Ninja
3 months ago
Forum: let's play
Topic: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Final - Deathsmiles II: Makai no Merry Christmas
Replies: 243
Views: 37607

Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Final - Deathsmiles II: Makai no Merry Christmas

Thanks for showing off the port-exclusive content in the videos. So this is where the Wind Fortress music is from. I've heard it in SMW hacks before, but I didn't know it was from Cave Story until now. I remember first hearing it in SMWCP, which is funny because that hack came out almost a year befo...
by PSI Ninja
4 months ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 196
Views: 75626

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

Something I just remembered, but A2XT1 had a world name Riffing on Montreal already. If we want a name riffing on a real place, we should go with Banff, Alberta, which apparently we had tentively marked down I've seen you suggest that name several times, but I didn't know we reached a consensus on ...
by PSI Ninja
4 months ago
Forum: let's play
Topic: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Final - Deathsmiles II: Makai no Merry Christmas
Replies: 243
Views: 37607

Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Mushihimesama Futari

It's pretty sly of the game to try to convince you to escape with Kazuma, and to make it the first choice, too. However, it's not a done deal if you select "Yes". You can still defy Kazuma by not talking to him again outside, and continue upwards to the Plantation. I experimented with this...