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by Piesonscreations
6 hours ago
Forum: let's play
Topic: VIP6 - Kumamoto (the Amakusa archipelago)
Replies: 300
Views: 12848

Re: VIP6 - Kumamoto (the Amakusa archipelago)

My favorite part of the "VIP quality" image is the completely illegible link.
by Piesonscreations
1 day ago
Forum: let's play
Topic: Katamari Damacy REROLL - Sunete mita, ochikonda, kuyashiku natte to koto n naite mita :(
Replies: 87
Views: 2298

Re: Katamari Damacy REROLL - Yume o miru yo na kono sekai, minna makikome katamari!

I like how the prince gets a snorkel while underwater, as if he doesn't live in space.
by Piesonscreations
1 day ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

While I'm questioning the use of the words "power plant", and think maybe "power source" would be more appropriate, I'm not a translator. I looked the kanji up, and used DeepL, and it gave me power unit, or power device- I guess power source would be accurate. I think it just means like a, uh, batt...
by Piesonscreations
2 days ago
Forum: let's play
Topic: Katamari Damacy REROLL - Sunete mita, ochikonda, kuyashiku natte to koto n naite mita :(
Replies: 87
Views: 2298

Re: Katamari Damacy REROLL - ooh! makikonde! ah! kuttsuite! payapa! katamatte!

now that raocow has seen all the stages, gonna link this thing i made a bit ago that lets you explore the katamari levels in a browser. click here , i promise it's not a virus this game has so many tiny secrets and details, i love it so so much Oh, that's very neat! Dito did mention it, but it's ni...
by Piesonscreations
4 days ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

GBA desaturation filters are really something that needs to be considered on a game-by-game basis rather than a blanket application. Like, some games used hugely saturated colors to represent darker ones due to the lack of backlight and I would never emulate those in raw output, but Sonic Advance i...
by Piesonscreations
5 days ago
Forum: let's play
Topic: Katamari Damacy REROLL - Sunete mita, ochikonda, kuyashiku natte to koto n naite mita :(
Replies: 87
Views: 2298

Re: Katamari Damacy REROLL - I wanna wad you up into my life

You know, with the prince being the king of all cosmo's son and all that, does that mean that eventually he too will get huge and buff?
by Piesonscreations
5 days ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

Actually, depending on the game, there was a "supposed" look. The SNES and Genesis ports of games (which were highly common on the GBA) had an original reference of color to fall back on. And you can tell there were distinct differences made to account for something particular, probably the lack of...
by Piesonscreations
5 days ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

[...]and the raw image produced by GBA emulators without any sort of colour correction is likely not how the developers intended for the game to look. [...]And I do agree, a brightness setting in-game would alleviate some of the issues. This is most likely the case, but at the same time, neither is...
by Piesonscreations
5 days ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

I'd disagree, since that's how the game is supposed to look, but that's just me. The lack of a backlight was, if anything, a cost cutting measure, and not a design decision. Plus, "the way it's supposed to look" would've depended a whole lot on how much light was in the room you were in- raocow cou...
by Piesonscreations
5 days ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

I really hope raocow does away with the color correction. Emulating the original non-existant backlight on the GBA I don't think is the greatest choice lol
by Piesonscreations
6 days ago
Forum: let's play
Topic: Katamari Damacy REROLL - Sunete mita, ochikonda, kuyashiku natte to koto n naite mita :(
Replies: 87
Views: 2298

Re: Katamari Damacy REROLL - I wanna wad you up into my life

I believe the smallest items despawn as you grow to points where they wouldn't be useful, so the total number of objects is kept in a manageable state That would seem like a reasonable thing to do, although there's probably more optimization with how they're scattered all around and loaded, I'd ima...
by Piesonscreations
6 days ago
Forum: let's play
Topic: Katamari Damacy REROLL - Sunete mita, ochikonda, kuyashiku natte to koto n naite mita :(
Replies: 87
Views: 2298

Re: Katamari Damacy REROLL - I wanna wad you up into my life

Having made that 3D Demo Damacy model got me thinking about the way the PS2 handled this game. Like, the models have always been pretty low-poly, but it's still a lot of models to process. Would be nice to get a look into how they achieved that, but I don't think there's much info on that kind of st...
by Piesonscreations
6 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123792

Re: COMING UP NEXT

If i'm getting this right, the crux for this whole convo is the harassment of creators for levels that raocow/individual players might've had a negative reaction to. And i'm pretty sure that we can all agree that that's a shitty thing to do. Now, I don't think raocow outwardly saying "Don't do this"...
by Piesonscreations
1 week ago
Forum: let's play
Topic: Katamari Damacy REROLL - Sunete mita, ochikonda, kuyashiku natte to koto n naite mita :(
Replies: 87
Views: 2298

Re: Katamari Damacy REROLL - Na naaa, na-na-na na-na na na, na naa na na na na-na na na na na na naaaa

The only true way to play this game is with the Steel Batallion controller.

Also, expecting this game to out-raocow raocow.
by Piesonscreations
1 week ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14393

Re: Half-Life 2 - Episode 2 - Unfamiliar Ceilings

Obviously, the endgoal for the Half-Life series is to defeat the G-Man and whoever he's working for, and take control of one's destiny. Basically, Half-Life would turn into Gurren Lagann.
by Piesonscreations
1 week ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - SA²: Cannon's Core Missions - The End Was Further Than Previously Thought

Grounder wrote: and now let's all agree to not do bonus missions in heroes or unleahsed
And please don't do all the endings for Shadow. Please.
by Piesonscreations
1 week ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - SA²: Cannon's Core Missions - The End Is Near

Just a heads up, raocow. On the latest Sonic video, you linked to the VLDCX thread.

Also, proud of not one more leveling.
by Piesonscreations
3 weeks ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14393

Re: Half-Life 2 - Episode 2 - Hide and Seek

I feel like the Vorts would fit quite alright in this thread.
by Piesonscreations
3 weeks ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - SA² - Highway To HFIL

raocow went full daffy duck in the end.
by Piesonscreations
4 weeks ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206899

Re: All The S@nics - SA² - Chaos Swiss Roll!

"Bae" seems very much like a millenial thing so say. I say, as a gen Zer, although being in this forum kinda makes you 10 years older by default, so I'm not sure I still count. Also, the fact that this level is named "Pumpkin Hill" and not "Jack o' Lantern Hill" must mean that someone carved faces i...

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