(shouting)

Search found 34 matches

by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - Battle! Frontier Brain

morsel/morceau wrote: 3 years ago As with the yellow switch level, I suppose we are expected to admit to our crimes. I can be blamed for junction 2B (R) and the fish room.
yell at me loudly for the block room
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - bowser's castle

today, raocow learns what kaizo means (again)
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - Wind Fortress

you're just looking at the level upside down
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 33 - The Mountains

that's because all the good puzzle designers ((and dare i say level designers in general)) know which of those two games is actually good
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 30 - Clocktowers Beneath the Sea

i forgot about the clouds. you are so lucky to have the clouds
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 30 - Clocktowers Beneath the Sea

I'm also not referring specifically to SMWC. Yes, there is a decently sized Kaizo fanbase on SMWC, but there are entire other communities based on it as well (see for example Romhack Races). There is a huge amount of love for Kaizo all across the SMW scene. And yes, of course there is still plenty o...
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 30 - Clocktowers Beneath the Sea

I think the biggest reason that levels like today's aren't fun for a lot of people is that they can be fun to solve but most people don't like constantly failing at something even though they know exactly what they're supposed to do. People who actually enjoy repeating the same stretch of level doz...
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 26 - Suicide Is Painless

cave dnager is a fantastic level
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 4 - Around the World

KobaBeach wrote: 3 years ago
Sinc-X wrote: i will continue this train by saying i am responsible for the glasses room
the glasses room was funny and a clever use of the mosaic effect on the snes. good shit
i should mention that medic made the asm, i just made the level part. bless medic
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 4 - Around the World

since there's no ysp Creator list, i made fuzzy room, sumo grass room, cave room (i thought the maze aspect was really funny), and fake bowser room. and bowsber hall. crikies i will continue this train by saying i am responsible for both bramble rooms (which were originally one room but it was spli...
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 4 - Around the World

it's only a gauntlet if you make it one, since you can exit and come back at any time Assuming every room has an unmarked checkpoint, there's no way to know that, either, outside of taking an increasingly large risk. the game explicitly tells you in a message box that all checkpoints are saved when...
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 4 - Around the World

it's only a gauntlet if you make it one, since you can exit and come back at any time
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP2 - 1 - Tulips or Roses?

Speaking as someone who's done most of the levels, you know what I'm most excited about? Hopefully getting a full list of the ost in this game, because some of these songs are incredible. Not the full list, although a good portion of songs are here: https://www.smwcentral.net/?p=viewthread&t=10...
by Sinc-X
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 116181

Re: YUMP 2 - 4′33″

we're all doomed
by Sinc-X
3 years ago
Forum: project showcase
Topic: YUMP 2
Replies: 9
Views: 2997

Re: YUMP 2

by Sinc-X
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1885
Views: 352238

Re: COMING UP NEXT

ano0maly wrote: 3 years ago I thought that meant

they were seen with made-up aliases until you unlock their actual usernames

That's correct.
by Sinc-X
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1885
Views: 352238

Re: COMING UP NEXT

good luck
by Sinc-X
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98862

Re: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.

yo whens the "vanilla with vanilla tools" contest gonna get made cuz idk im just not super impressed with being able to spriteswap to your heart's content as long as you swap them to stuff made from vanilla assets. like sure, in the lunar magic menu you can select different spritesets and...
by Sinc-X
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98862

Re: Vanilla Level Design Contest X - RailF0

i think he was just hoping the walls would contain pork chops like in castlevania
by Sinc-X
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98862

Re: Vanilla Level Design Contest X - Wow, a few hours early!

Chirei wrote: 3 years ago Is it a running joke or something amongst all people who make custom mario levels to put in a section with touhou music that is insanely hard for no good reason?
i wish it was a joke
by Sinc-X
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98862

Re: Vanilla Level Design Contest X - We've passed 100th! Prelude to 'the!

Ashan wrote: 3 years ago "Conform to expectations"
thats called a "contest", maybe you've heard of it
by Sinc-X
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98862

Re: Vanilla Level Design Contest X - We've hit 100th now! Also raocow liked the new level

for the record i would give this a way higher score if i judged it today. i hated things that were particularly difficult back then but have since come around full circle and am now of the camp that penalizing levels for difficulty alone is unfair. i don't think that level is without flaws, mind you...
by Sinc-X
4 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98862

Re: Vanilla Level Design Contest X - Did Daizo Catch the 'Rona? A talkhaus Investigation

1) Volume is very easy to change. It is absolutely the author's fault for not addressing that issue, as it implies it was not tested after being inserted. 2) That song is not even hosted on SMWC. It's a Japanese port from elsewhere. Thus the volume issue is even moreso down to the author's lack of p...