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by Arctangent
2 days ago
Forum: let's play
Topic: La-Mulana - Cutthroats
Replies: 105
Views: 1923

Re: La-Mulana - Adventure

it's very rao to find it silly that you need a mapping software yet not blink at all at the fact that you need an item to read tablets taller than you are, huh
by Arctangent
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man 10 - The Long Goodbye

it turns out that in a sun vs sun matchup, sun wins unless sun doesn't hit sun
by Arctangent
1 week ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 4211

Re: im doubleposting

KobaBeach wrote: EDIT: hey morsel i think you pissed someone off
I can't help but feel like this guy lines up too well with the whole Christchurch ordeal ...
by Arctangent
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man 9 - Retro Reboot

Ashan wrote: I'm gonna make a guess that the Japanese version wasn't worried about pronouns.
It's pretty hard to be worried about pronouns when your language doesn't have gendered third-person ones.
by Arctangent
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man 9 - Retro Reboot

The major flaw in the whole story is probably just the fact that limits of the current generation of robot AI are completely unexplored. Like, okay, slapping an expiration date on a Metool and require it be scrapped by then, I could easily see people ultimately being fine with that. But you're telli...
by Arctangent
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man 9 - Retro Reboot

Ugh, they had to bring the weird uncomfortable "the villains are totally in the right here but they're Causing Chaos so we can pretend the heroes are justified" Well, I mean, this is Wily we're talking about. His personality and character growth has the depth of a dried-up tide pool. It's pretty ob...
by Arctangent
2 weeks ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 7144

Re: Super Mario Bros. 3MIX - the boredom of samuel tanguay

not really as feasible in 2D as 3D, since most of the sensible "hiding spots" were already occupied by the star coins on each level. If you're slapping that all over a bunch of levels that weren't at all designed for it? Yeah, sure, but I sure that if you actually designed the game with that idea i...
by Arctangent
2 weeks ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man 9 - Retro Reboot

Only Roll feels angst, Megaman doesn't give a shit. Or even seem to understand. Upon hearing the news he says "They were supposed to be scrapped? So why are they going crazy?" hey, my guy maybe they want to live?? Maybe hearing Mega Man said this from Roll or Auto is why Dr. Light started working o...
by Arctangent
3 weeks ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 7144

Re: Super Mario Bros. 3MIX - over 9000 (galaxy)

Y'know, the fact of difficulty not being this thing's MO being brought up really made me realize something: I still don't really get the point of this thing. Like, the easy answer would be the spectacle of seeing all the stuff from various Mario games in Mario 3. But then you have all the glitchines...
by Arctangent
3 weeks ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 7144

Re: Super Mario Bros. 3MIX - Big Mario2 Galaxy

that ice guy gave me the biggest feeling of deja vu and i have no idea why
by Arctangent
1 month ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man ZX - There Can Be Only One

Personally, I think the Model F Pseudoroids are the hardest ones to get the Level 4 victories on. They just keep their weaknesses right out in the open way longer than the other styles. In Fistleo's case, it's his head, and he'll actually try blocking shots with it. Fun times. Oy. model f doesn't a...
by Arctangent
2 months ago
Forum: let's play
Topic: ><> Fishing ><> Season ><> 2 ><>
Replies: 42
Views: 1504

Re: ><> Fish Seasoning 2 ><> ><>

My theory is that the "friction" part just, like, from the fact that they have actual velocity and stuff that speeds up and slows down. They have pretty dang advanced physics compared to most enemies, and it's not really hard to see the connection between that and friction. Especially when you facto...
by Arctangent
2 months ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man Powered Up - A Challenging Side Story

It's been forever since I've played this game but iirc isn't there some kind of speed setting for the pendulums in the level editor like with the block generators and conveyor belts? If so, that begs the question: why introduce them moving at max speed in the challenge mode??? i mean, they correctl...
by Arctangent
2 months ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man Powered Up - A Challenging Side Story

One thing that always bugged me about the fact that the challenges just look like level editor levels ( and, yes, level editor levels do just look like that ) is that you can't actually set any goal to level editor levels besides "beat the boss!" ( granted you could still emulate "get the retry flag...
by Arctangent
2 months ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man Powered Up - A Challenging Side Story

It's worth remembering that the caveman that discovered making fire with flint was probably far more influential on the entirety of human history than the caveman that discovered making fire by being struck by lightning, even if the latter came first.
by Arctangent
2 months ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man Powered Up - Back to the Beginning

Kilgamayan wrote: wow that's kinda uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
dw she just really wishes her dear brother would stop jumping on their bunk robobed, but she's too polite to chew him out for that
by Arctangent
2 months ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 353
Views: 10972

Re: Rayman Origins (please see manual for origin story)

i remember that riviera lp that was pretty fun
by Arctangent
2 months ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 353
Views: 10972

Re: Rayman Origins (please see manual for origin story)

yeah but i'm gay i mean, same but the game's art style doesn't really let me appreciate it and it's not like that sort of design couldn't be scrounged up from a million different sources if they really felt like they needed the extra sex appeal for ... whatever reason i feel like they could've gone...
by Arctangent
2 months ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 353
Views: 10972

Re: Rayman Origins (please see manual for origin story)

man it's still bugging me that they changed the fairy's design into something that's basically just checking off all the marks on the fanservice waifu list
by Arctangent
2 months ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man Powered Up - Back to the Beginning

Chirei wrote: Heat Man is supposedly lackadaisical.
"supposedly?"

have you ever once seen him not look completely baked?





ba bum tish

by Arctangent
2 months ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 353
Views: 10972

Re: Rayman Origins (please see manual for origin story)

spoilers: rayman is a ray, man
by Arctangent
2 months ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6114
Views: 281832

Re: Mega Man Powered Up - Back to the Beginning

Ashan wrote: I am talking about the footholders (had to look up that name)
Iirc, they actually have multiple routes they can take on non-hard difficulties, and you can use all of them in the level editor.

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