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by S1eth
3 years ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: POST SMBX2 LEVELS FOR raocow AND ME TO PLAY
Replies: 7
Views: 3366

Re: POST 2.0 LEVELS FOR raocow AND ME TO PLAY

When MaGL X3 starts whenever, will it be using the new SMBX? If and when MAGLX3 happens, the organizer (not yet determined) will most likely choose the latest release version of SMBX (lua version, 2.0+). SMBX received major updates during the coure of MAGLX2 between submissions and post game conten...
by S1eth
3 years ago
Forum: Magl X : the Lost Levels
Topic: Name-Claiming Thread
Replies: 273
Views: 48406

Re: Name-Claiming Thread

Is it possible for me to switch the Brinstar level with "A Waltz in Scarlet Devil Mansion" since I have gotten better. (I am allowed to claim a level name pre used, even if I am the one who used it in the original contest, right?) Yes, you can. Look here: http://talkhaus.raocow.com/viewtopic.php?f=...
by S1eth
3 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 145823

Re: LunaDLL/LunaLUA help thread

I am having trouble with the Graphics.glDraw function and I believe that the function is bugged when using "sceneCoords = true". Specifically, when I draw with sceneCoords, the image is drawn one pixel too far up, and one pixel too far left. Test: I have an image with width = 96 and height = 32. I w...
by S1eth
3 years ago
Forum: A2XT
Topic: [LUA] Circling Boo Buddies API
Replies: 3
Views: 1273

Re: [LUA] Circling Boo Buddies API

Wasn't this showcased in the MAGLX2? Anyway, that's really cool. Yes. That one was hardcoded for that one screen only, no reusable code and no way to customize, though. https://youtu.be/MG-O2MrJs7Q?t=21m21s I feel like that a good improvement to this library would be being able to use a graphic in ...
by S1eth
3 years ago
Forum: A2XT
Topic: [LUA] Circling Boo Buddies API
Replies: 3
Views: 1273

[LUA] Circling Boo Buddies API

This is an API for creating the boo buddy circles from Super Mario World and Super Mario Maker.




Download and documentation at http://wohlsoft.ru/pgewiki/BooBuddies.lua
by S1eth
3 years ago
Forum: A2XT
Topic: Smoovement.lua - Neat sprite animations
Replies: 2
Views: 913

Re: Smoovement.lua - Neat sprite animations

This makes me wonder why we don't have a "Lua" subforum yet.
by S1eth
3 years ago
Forum: contest center
Topic: Hotel Transylveon (Ghost House Contest) Deadline Extended 2-4 Weeks
Replies: 14
Views: 3219

Re: Hotel Transylveon (Ghost House Contest)

I'm currently working on something related to ghost houses (boos) for my Lost Levels level.

If I am allowed to submit that level to both this contest and Lost Levels, I'll participate.
Dragon Fogel wrote:ping
by S1eth
3 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 329
Views: 44316

Re: Level Testing and Reviews

Evil, v1.2 General feeling: Pretty standard fare. It didn't feel very difficult (it was suppoed to?) or inspired. I expected a boss fight, since this is a castle level. You are traversing from outside the castle, through it, to the other side of the castle. That makes me think: "why I am here? What...
by S1eth
3 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 23804

Re: Level Submissions

Sorry, sorry. I should've remembered that. I'm an idiot. Evil, v1.2. For REAL this time. You didn't change anything. You still have Evil and the assets on the same level. The rar file should contain your Evil.lvl AND a folder called "Evil" which includes your block gifs, music, etc. And then you ha...
by S1eth
3 years ago
Forum: Magl X : the Lost Levels
Topic: Level Submissions
Replies: 102
Views: 23804

Re: Level Submissions

Evil, v1.2. This should be the final version until people playtest this. I will say one last time that this level was not intended to be especially fair. Its name is "Evil," after all. Changelog: *Changed the message block at the secret star to an NPC representing myself. *There might have been som...
by S1eth
3 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 292
Views: 43968

Re: General Planning Thread

I'm very much alive. I'll be doing more for that Link level. I've only planned it out with pen and paper for now. The other level might take a while to complete.
by S1eth
3 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 145823

Re: LunaDLL/LunaLUA help thread

I need help, The data class "bums" is always 1 when I load the level Here's your problem function onEvent(eventName) -- is called with the "Level - Start" parameter value when you load the level if eventName == "hit" and myData:get("bums") == 1 then -- this evaluates to false myData:set("bums",0) m...
by S1eth
3 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 145823

Re: LunaDLL/LunaLUA help thread

I'm unsure what I'm doing wrong? Do I not have the latest version of colliders? local colliders = loadAPI("colliders"); function onLoop() if (colliders.collideBlock(player,1)) then player.speedY = -10 end end What's happening that's wrong? This should push the player up when they touch a block with...
by S1eth
3 years ago
Forum: Magl X : the Lost Levels
Topic: Name-Claiming Thread
Replies: 273
Views: 48406

Re: Name-Claiming Thread

I'm claiming: Link's Sky Temple

I may change that to "Boo Skies" later on?
I want to make a sky temple level, with boos, but you play as Link.
So either name applies.
by S1eth
3 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 145823

Re: LunaDLL/LunaLUA help thread

Is it possible to get lunadll to stop drawing an image within a specified area? Like, it still draws the image, but it leaves out the parts that fall within certain x and y coordinates? There are ways to do that, but not easily. Either you can draw the image with width and height values several tim...
by S1eth
3 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 37341

Re: PGE Project thread (Latest Editor 0.3.1.9 and Engine 0.2.5-alpha)

I recently downloaded PGE again, and it appears that some things have changed. How do I get PGE's "Test -->Test in SMBX" to use the SMBX editor I have already open instead of starting another instance of SMBX. I have read this: FAQ I want the behavior of the "older than 0.3.1.10-dev" version. Is th...
by S1eth
3 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 37341

Re: PGE Project thread (Latest Editor 0.3.1.9 and Engine 0.2.5-alpha)

I recently downloaded PGE again, and it appears that some things have changed. How do I get PGE's "Test -->Test in SMBX" to use the SMBX editor I have already open instead of starting another instance of SMBX. I have read this: FAQ I want the behavior of the "older than 0.3.1.10-dev" version. Is thi...
by S1eth
3 years ago
Forum: let's play
Topic: Pichu Experiences Underfart - DETERMINATION
Replies: 104
Views: 10428

Re: Pichu Experiences Underfart - DETERMINATION

The blue attacks are now darker because of the latest patch to the game. It's supposed to help color blind people.
RedMageMike wrote:you can watch
or play it
by S1eth
3 years ago
Forum: let's play
Topic: Pichu Experiences Underfart - DETERMINATION
Replies: 104
Views: 10428

Re: Pichu Experiences Undertale - Here I go again

note: monsters dont have bathrooms they dont have digestive systems (all their food is absorbed magically, the big teeth dude in Grillbys explains this) but alphys still thinks its a good idea to disguise her lab as a toilet http://img08.deviantart.net/392b/i/2015/277/2/7/anime_is_real_by_cakeisagh...
by S1eth
3 years ago
Forum: let's play
Topic: Pichu Experiences Underfart - DETERMINATION
Replies: 104
Views: 10428

Re: Pichu Experiences Undertale - This is it…?

About the barrier My understanding is that they need 7 human souls to break the barrier, but a human soul and a monster soul together can cross through. Otherwise, Asriel could have broken the barrier himself when he merged with the human. I still don't know what happens to the human in that ending...
by S1eth
3 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 805068

Re: MaGL X2 - Cat Planet × Pokemon OTP

Could you also just not "clean" levels, and have the judges play them as submitted, and DQ levels if you have to? Then what if a level works perfectly for one judge (or the contestent) and doesn't for others? I know that my boss caused a lua error for Horikawa, and just using the latest version of ...
by S1eth
3 years ago
Forum: let's play
Topic: Pichu Experiences Underfart - DETERMINATION
Replies: 104
Views: 10428

Re: Pichu Experiences Undertoh no - I can feel it

I wonder if the next video will be an episode 0.
by S1eth
3 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 805068

Re: MaGL X2 - Cat Planet × Pokemon OTP

Well sure, I could make a better version of my level months later, but the original version is still stuck in MaGLX2 forever. While the fact stands that MaGL X2 is going to continue to receive more attention than any remake of an entry I make would receive, it doesn't matter if I make something new...
by S1eth
3 years ago
Forum: let's play
Topic: Pichu Experiences Underfart - DETERMINATION
Replies: 104
Views: 10428

Re: Pichu Experiences Undertune - so catchy

i'm surprised to see that i'm the only one who left blooky's house while leaving the beautiful spooktune on repeat, and encountered a neat cutscene in the waterfall hub, all on my own volition Most people visit Napstablook, and then go to Blook Farm next, which changes the music. I got the event on...
by S1eth
3 years ago
Forum: let's play
Topic: Pichu Experiences Underfart - DETERMINATION
Replies: 104
Views: 10428

Re: Pichu Experiences Blundertale - Eminem joke

i find it silly that missing attacks acts as a spare; seems like an easy way to fuck up no mercy You are allowed to spare non-bosses in genocide as long as you kill enough. And missing bosses will not end the battle (except for missing Toriel ~20 times in a row). You only get one shot at Mettaton N...

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