Search found 203 matches
- 11 months ago
- Forum: let's play
- Topic: CLDC 2020 - It's been a while
- Replies: 206
- Views: 18010
Re: CLDC 2020 - It's been a while
hi, I had sort of forgotten I participated in this. I always loved seeing my stuff be played by you back then, so it was quite nice to get that feeling again. I'm glad you enjoyed my level! in hindsight, the first half is not that great - something I realised after feedback from folks as well as the...
- 3 years ago
- Forum: let's play
- Topic: YUMP2 - Marginal Consciousness
- Replies: 889
- Views: 116189
Re: YUMP2 - 1 - Tulips or Roses?
I'm so excited for this!!! I wasn't watching vip6 cause I wanted to stay blind and play it myself eventually (in the end I probably won't, though). it's nice to have a daily dose of raocow again, especially with a game I enjoyed so much watching be developed as well as playing, and made minor contri...
- 3 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1885
- Views: 352299
Re: COMING UP NEXT
I completely fail to understand why the fact some people may not like/do not like yump 2 is being painted as a problem
- 3 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1885
- Views: 352299
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 189911
Re: JUMP -1+2*3+-3²÷2 - Half a jump is still a jump
XXI must be the most polarizing level in the game. Some people seem to like it as the best level in the hack while I still cannot wrap my head around the gimmick enough to play it even close to properly.
- 4 years ago
- Forum: the cartridgé
- Topic: SMW Hack SPC Sets
- Replies: 52
- Views: 23113
Re: SMW Hack SPC Sets
uwAAAAAAAAAAAAAAAAAAAYelseyKing wrote:Also: I included a doofy "bonus track" that I found too hilarious *not* to.
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 189911
Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump
the lurkers are watching you getting angry over video games :catplanet: Remember that no one in the jumphalf team has written a contract stating the approachability of the game. If you think it's too hard or unfun to you, there's no more to it - don't play it. As much as this game was made trying ha...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 189911
Re: JUMP log₉3 - Half a jump is still a jump
hey, I've been keeping up with the series silently because of course I am, given jump1/2 is the successful hacking project I invested myself the most on! all my contributions have been shown already, unless you want to count the most mediocre overworld events which were a labor of mine to place. I s...
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21641
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
hi!!! Someone was prompted to reply JUMPhalf did start with a simpler premise (although not necessarily smaller/quicker). It was first meant to be the VIP-like game that was first thought up for JUMP itself, but just like its prequel things kind of escalated... it's currently bigger than JUMP, easie...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147294
Re: Claim a Thing Place
sublevel 18B for more storehouse
sprite B3 too
secondary exit DD!
sprite B3 too
secondary exit DD!
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147294
Re: Claim a Thing Place
also took exgfx 11A-11C, sprites 9A, 9B, B0 and B1 and map16 5B
edit: sublevels 185 & 188,
thanks
edit: sublevels 185 & 188,
thanks
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147294
Re: Claim a Thing Place
sublevel 19C & 19D (edit: 19F too)
claiming back music slot 9C, this time I'll use it!!!! and all of map16 page 17 tbh
claiming back music slot 9C, this time I'll use it!!!! and all of map16 page 17 tbh
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147294
Re: Claim a Thing Place
claiming sprites 9C-9F
unclaiming map16page 4B and music slot 9C, ended up not needing these things (not like they've been added to the list anyway? lol)
unclaiming map16page 4B and music slot 9C, ended up not needing these things (not like they've been added to the list anyway? lol)
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147294
Re: Claim a Thing Place
extra claimeroos:
sublevel 4C (can safely take it from Mogsiah)
map16 page 17 (or just 1700-172F) and 4B (only using 4B30-4B7F)
ExGFX 11B
music slot 35 9A......
sublevel 4C (can safely take it from Mogsiah)
map16 page 17 (or just 1700-172F) and 4B (only using 4B30-4B7F)
ExGFX 11B
music slot 35 9A......
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: YUMP - Yeah! Updated Mthe Pthread
I like how you insisted in room 3 in the first hub despite it taking so long. The first room 1 is much faster and easier (if you don't mind feeling sad :( )
Good job with Browser so far!
Good job with Browser so far!
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: YUMP - Yeah! Updated Mthe Pthread
I still haven't played any of the postgame, but nothing is nearly as bad as this in Bowser land. I think this level does not belong in the game, and especially not as an obligatory path to the red switch. YUMP is advertised as really bad and it really kind of is, but it's also almost entirely playab...
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: YUMP - Yeah! Updated Mthe Pthread
it's going to be very bad
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: YUMP - Yeah! Updated Mthe Pthread
verbose fort is honestly miles better than real Depraved imo. Every obstacle is fair, and it doesn't pretend to not be a level made only with small Mario in mind since it never gives you powerups or makes you feel like getting one I would even argue it's a really good level... giving it a midpoint w...
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: MPUY - Metroid Prime: Ultimate Yoga
Already in North Korea we can expect some one level video boys
I've done some of the loop in the right side of the moon house and my conclusion is that the world layout really makes no sense
I've done some of the loop in the right side of the moon house and my conclusion is that the world layout really makes no sense
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147294
Re: Claim a Thing Place
for the time being: ExGFX11A, map16 page 4A. So I don't forget!
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: MPYU - Mario Party: Yacht Universe
never could i relate to a level name so much as "IM SUPPOSED TO BE WORKING ON MY VLDCX"
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: PUMY - Please Uncover My Yardsale
I agree that neon city isn't that bad despite not having suceeded to cheese the secret exit, which I'm sure is possible honestly yeah, amongst the mess that this hack is, there's some really great design in it. I feel it's a bit too early to judge the entire hack though, as harder stuff was naturall...
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158078
Re: UPYM - Understanding Pickle Yam Meals
For convenience, I recommend a savestate before entering gj in case you get there tomorrow