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by FrozenQuills
1 week ago
Forum: th.e road to hel
Topic: h.'w do i de.lete a forfm
Replies: 40
Views: 527

Re: h.'w do i de.lete a forfm

nothing wrong here
by FrozenQuills
1 month ago
Forum: let's play
Topic: SMBX: Mechdragon777 showcase; What a showoff, amirite?
Replies: 88
Views: 3432

Re: SMBX: Mechdragon777 showcase; What a showoff, amirite?

Image

Called it.
Maybe I should send some of my own SMBX contest entries to raocow considering he's open to stuff like this.
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vanilla level design contest 9

oh man it's over The overall experience of VLDC9 I think is pretty good; there are a lot of good levels not necessarily in best world, and in terms of ASM overworld shenanigans this far surpasses VLDC8. The judgments, while not completely agreeable in terms of specific placements, had the right idea...
by FrozenQuills
1 month ago
Forum: project showcase
Topic: Ruby Winds - a GB Zelda-inspired Indie game
Replies: 6
Views: 330

Re: Ruby Winds - a GB Zelda-inspired Indie game

This looks pretty awesome.
Did you code the engine yourself? I've been looking around to maybe start making a game myself sometime.
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vivid levitations dreamy comets 9

ETERNAL SPACE is my favorite of the judge levels; there's a lot of clever uses of 1F0 in this.
The aesthetics and dragon coin puzzles are also really nice.
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vengeful lackeys daring cacophonies 9

Image

how hilariously fitting for the level
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - various landfalls defying commonality 9

2nd: IGNIS FATUUS by Agent Q Nimono DESIGN: 29/30 CREATIVITY: 20/20 AESTHETICS: 10/10 TOTAL: 59/60 It felt like Ghosts n Goblins! I quite liked it, though it seemed a bit too easy to run out of time... I had about 45 seconds left on the clock by the time I hit the end. ninja boy DESIGN: 22/30 CREATI...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - various landfalls defying commonality 9

Mata Hari wrote:I don't remember which level was FrozenQuill's
I made spooky forest place town.
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vibrant logs distraught cheveaux 9

3rd: INTERPLANETARY by NGB Nimono DESIGN: 28/30 CREATIVITY: 18/20 AESTHETICS: 10/10 TOTAL: 56/60 Pretty neat! Definitely enjoyed the overall theme of space travel, and I felt it was done quite well! Although, a jump at the end of the lava planet where you go from a sinking stone to a vertically-movi...
by FrozenQuills
1 month ago
Forum: archive
Topic: So You Want to Run MaGL X3? - Stay Tuned for Voting
Replies: 214
Views: 6283

Re: So You Want to Run MaGL X3? Applications due 03/19/2017 @11:59pm

Funny enough the 3rd place winner of MaGL3 also did not use any ASM/scripting.

I'm not up for hosting, but I highly recommend enjl and pyro for hub making.
(and no way am I judging 300+ potential entries)
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vanadium likeness delineated cutting 9

sure 6th: FORTIFIED CAVERN by Blue Leaf Nimono DESIGN: 29/30 CREATIVITY: 20/20 AESTHETICS: 8/10 TOTAL: 57/60 Very fun! The second half was stressful, but fun, and I enjoyed the climb up the walls in the first half! Well done! ninja boy DESIGN: 16/30 CREATIVITY: 16/20 AESTHETICS: 7/10 TOTAL: 39/60 Ve...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vanadium likeness delineated cutting 9

Fortified Cavern is a great level; Blue Leaf is always really good at making cavern or fortress like levels as far as I've seen. The layer 2 part in particular is pretty creative. Cutting in Line went better than I thought for raocow, actually. The line cutting is creative, but the main downfall of ...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vitreous locomotives diffracted cosmos 9

Looks like comments for yesterday's levels weren't posted yet, so I'll post all of them today. 10th: STELLAR GARDEN by Dr. Tapeworm Nimono DESIGN: 30/30 CREATIVITY: 20/20 AESTHETICS: 10/10 TOTAL: 60/60 This level is absolutely amazing. The aesthetics, the gameplay, everything about it is just so wel...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vast lookouts descriptive checkers 9

Even in beta test speedrunning I've never attempted the secret exit (and that was with savestates), because I keep hearing how bad it is. Yeah. Flash Black has severe problems with its gimmick. Might be salvageable with 2 colors but still needs a full redesign. Meanwhile Square Land is sorta neat an...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vertiginous latticework donning creatures 9

now THIS is a level that lacked clarity when I first saw this level I thought it would be at least alright since it had so much effort put into the aesthetics (bg + layer 3 movement looks great too). But it went beyond aesthetics to the point where the level lacked clarity as to what is what. Greate...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - valiant long diabolical colossus 9

Pretty much what everyone thinks of matterhorn:
chuckmagnetface.png
chuckmagnetface.png (6.46 KiB) Viewed 301 times
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vats leaked dockyards conveyed 9

really liked the creative use of vanilla aesthetics in both levels in this part
and yeah the only levels that don't require a difficulty warning at this point are the cube one and the very last level in this world. have fun :D
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - volcanic lifts depreciating clouts 9

As for that second level, was that made by the same person who made the "lol sorry no reset doors because reasons" level that raocow played during MAGL3 (I think it was that)? Or did there seriously just so happen to be two people who decided that a single joke about not putting in reset doors/pipe...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - verdigris lengths decrepit catacombs 9

City Sewers is a really nice looking level. It starts off rompy at first but I kinda liked the layer 2 and bats in the second half. It really didn't need to be super cramped at the end though, especially with the bat ceiling starting to become constantly in the way. Warehouse really needs to tone do...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vanquished landings dire compounds 9

Ruins on Blood is a weird level. I actually kinda like the aesthetics, but it has issues with some obstacles and the boo cloud in the second half. There's also a one tile gap that's hard to see since it's covered by a wooden column, and I fell into it several times lol. Tropical Stronghold reminds m...
by FrozenQuills
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vespertine lyrebirds detecting chapeaus 9

Keep in mind guys that Rreht Zef got a -6 point penalty because it was a day late, so it would've gotten 54th place if it wasn't penalized. I have mixed feelings about this level. I really like the silhouette gimmick mixing with the gameplay due to the pokey/mole hole interactions, but there was way...
by FrozenQuills
2 months ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - vaults lifted dominions crossed 9

Jumping on the 'imamelia made a thing' train, imamelia also made Ruinswampplatformist in VLDC8 which was a good level. Calamity Crossing has this weird oversight where the megaspikes in the first half don't have any collision, which I'm pretty sure is because cypher forgot to include layer 2 interac...
by FrozenQuills
2 months ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29514

Re: VLDC9 - viscid lava deluging cyclones 9

We should talk about the levels today lol Magmatic Cliffs is a pretty interesting set of lava rides. I like how some of the setups involved falling buzzy beatles, and I think the secret exit was the best part for me. The lightning is a really nice touch as well. Stormy Ruins nailed the aesthetic wit...

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