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by FrozenQuills
1 month ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 4601

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

I love that both Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogo and AAAAAAAAAAAAAAAAAAA tied for 9th.
by FrozenQuills
1 month ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 4601

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

right i made an entry
i mostly utilized the wavy boos and sleepy goombas cause the balloon and broken stretchy boo were difficult to use creatively. could've used the little cloud enemy that went back and forth but eh
stay tuned for a sister entry of this later
don't ask how i got 5th place
by FrozenQuills
2 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 12647

Re: chocolate hack design contest - ten shots per screen

fun fact: the first draft of today's level was extremely janky, complicated, and involved cannons following you spitting out saws.

Yeah I think the cat shell streams worked out better.
by FrozenQuills
2 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 12647

Re: (cld—c18) - '—'

I actually had more issues relating to conveyance and difficult mechanics than the level's massive length, particularly in the gravity and snake sections. It's one of those weird situations where you really appreciate all the creativity and aesthetics but you don't feel as impressed as you should be...
by FrozenQuills
2 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 12647

Re: i updated this way too late cldc 2018 - mmmmmm

The problem with Exhausted Mario is that it focuses more on having the exact correct inputs than on making few unnecessary inputs. I think the gimmick could work if there was simply 50% more stamina meter for everything. That said, it did get 10th, but the puzzley design allowed for super divisive o...
by FrozenQuills
3 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 12647

Re: CeLesteDC 2018 - removing the ability to move

Space level today is probably my favorite from the contest, but it got a small penalty for being updated after the deadline. Interestingly it wouldn't be top 3 without the penalty; I could have seen this entry winning the contest. (i manage to confuse this thread with the celeste thread due to the t...
by FrozenQuills
3 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 12647

Re: Celiacs Love Dark Chocolate 2018 - ghost sled

The biggest crime today's level committed was simply just difficulty, at least when I played it.
And considering how good raocow is I could see him enjoying it.
by FrozenQuills
3 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 12647

Re: Celiacs Love Dark Chocolate 2018 - ghost sled

tfw idol is doing the same thread title gimmick that I did for VLDC9 :roll:
yeah these bottom two places aren't THAT terrible but the judges really did not like levels that have no cohesion
by FrozenQuills
3 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 12647

Re: Chocolate Level Design Contest 2018 - apples

Yeah SMWC is working on VLDCX behind the scenes but they're not going to like break their backs over getting it out quickly. Anyway, as idol mentioned somewhere, what's kind of fascinating about this contest is that there really isn't any super boring levels; you can argue that each one has a unique...
by FrozenQuills
3 months ago
Forum: let's play
Topic: Celeste - Everest
Replies: 763
Views: 24483

Re: Celeste - Chomo Lonzo

My friend showed me this game a few weeks ago, and it was SO good. Awesome that raocow is lping it.
Fun fact: I died on the bridge breaking scene since I didn't jump far enough to trigger the cutscene, which kind of killed the introduction to the most important ability but was still hilarious.
by FrozenQuills
9 months ago
Forum: let's play
Topic: Gifted Up raocow Party!
Replies: 186
Views: 12707

Re: Gifted Up raocow Party!

That was super incredible good.
Fantastic job Enjl, Rocky, and Hoeloe; if this becomes a framework for ASMT 3D platformers I'd totally be down for working on them, haha
by FrozenQuills
9 months ago
Forum: contest center
Topic: SMW Central's VLDCX [time up]
Replies: 64
Views: 6204

Re: SMW Central's VLDCX [time up]

sick slick 6th over 5th erryday
by FrozenQuills
9 months ago
Forum: let's play
Topic: Super Mario Land 2 - Soar like a rabbit
Replies: 95
Views: 6717

Re: Super Mario Land - They're not fireballs, they're superballs

I was introduced to this game by some family friends long, long ago. I think it was my second or third Mario game after Super Mario Bros Deluxe. They desperately needed my help beating it, and I eventually just blasted through all the levels and bosses lol Nice seeing raocow play through some other ...
by FrozenQuills
11 months ago
Forum: old contests
Topic: Talkhaus VGM Guessing Contest UNLUCKY NO.13!?!™ ANSWER KEY~!
Replies: 10
Views: 1304

Re: Talkhaus VGM Guessing Contest UNLUCKY NO.13!?!™ ANSWER KEY~!

2nd was WAY higher than I expected, weow. Thanks final fantasy. Guesses: 1) pk rockin' 2) gameboy the game 3) hawaii but in space 4) pirates of the carry bean 5) LOZ: BREATH OF THE WILD: KASS' THEME 6) it sounds SO mario like 7) sounds pokemon-ish 8) final fantasy I 9) final fantasy II 10) feels wii...
by FrozenQuills
1 year ago
Forum: the gazebo
Topic: TALKTOPIA - Post-Game Adventures! (sign ups welcome!)
Replies: 584
Views: 40310

Re: TALKTOPIA - An Island-less RPG (sign-ups welcome!)

Looking forward to lady kat and lady dog nyoro~n
by FrozenQuills
1 year ago
Forum: old contests
Topic: The Twelfth talkhaus VGM Guess Contest RESULTS!!!
Replies: 14
Views: 1577

Re: The Twelfth talkhaus VGM Guess Contest RESULTS!!!

not 5th is a good placement thanks for hosting :D
by FrozenQuills
1 year ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 60349

Re: YUMP - Youtube'd Up Mario Party

raocow is going to have A Time in this magnificent hack
by FrozenQuills
1 year ago
Forum: the gazebo
Topic: TALKTOPIA - Post-Game Adventures! (sign ups welcome!)
Replies: 584
Views: 40310

Re: TALKTOPIA - An Island-less RPG (sign-ups welcome!)

this is already shaping up to be something magical, so I'm in

Image
by FrozenQuills
1 year ago
Forum: let's play
Topic: Level Contest Japan
Replies: 701
Views: 62064

Re: Level Contest Japan - platforming horses

This basically felt like a SMW kaizo-lite level when I played it. Really creative and fun while being pretty challenging.
The shell/yoshi setups were amazing too.
by FrozenQuills
1 year ago
Forum: let's play
Topic: Level Contest Japan
Replies: 701
Views: 62064

Re: Level Contest Japan - platforming currency

"this seriously feels like a worldpeace level"
this has exceeded all of my expectations, thanks for play
by FrozenQuills
1 year ago
Forum: let's play
Topic: Level Contest Japan
Replies: 701
Views: 62064

Re: Level Contest Japan - platforming currency

The

key death

and

red coin projectile vomit

are A++ raocow moments.
by FrozenQuills
1 year ago
Forum: let's play
Topic: Level Contest Japan
Replies: 701
Views: 62064

Re: Level Contest Japan - platforming currency

Yeah the experiences in sidekick struggles vary dramatically (I too was expecting a really long video), but it's super creative.
This is why you shouldn't give the camera to other enemies, lakitu!
by FrozenQuills
1 year ago
Forum: let's play
Topic: Level Contest Japan
Replies: 701
Views: 62064

Re: Level Contest Japan - cave story

As everyone else said, this is incredible, though not original with the concept/aesthetics. It still has really nice design while accounting for smbx's weird character momentum.
My only gripe with it is that it's so long that it's more of a whole game than a level, haha.
by FrozenQuills
1 year ago
Forum: let's play
Topic: Level Contest Japan
Replies: 701
Views: 62064

Re: Level Contest Japan - cave story

Having the M blocks be passable and the Goomba blocks impassable is the exact opposite of what I would've intuited. It's probably (unfortunately) like this because the original smbx character blocks (M, L, etc.) are all pass-throughable when you're that character and solid when you're not. Also Chu...
by FrozenQuills
1 year ago
Forum: old contests
Topic: The Twelfth talkhaus VGM Guess Contest! (RESULTS UP)
Replies: 47
Views: 5536

Re: The Twelfth talkhaus VGM Guess Contest! (Closed)

guesses!?!?!?!? subject to change but probably not 1) Tetris for Gameboy (yeah) 2) feels Metroid-ish 3) sounds ominously dire 4) sounds neat, probably menu music 5) feels guild wars-ish, chrono cross? 6) Persona 3 (pretty nice) 7) bats piano incessantly 8) Left 4 Dead 2 (pretty obscure pick from tha...

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