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Search found 2 matches

by hacheipe399
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287193

Re: LunaDLL help thread

Well I made it, I used OnPlayerMem with 0x16 offset (number of hearts) < 2 to activate the event with the same action: PlayerMemSet.

Code: Select all

#1001
OnPlayerMem,0x16,2,2,1002,0,w

#1002
PlayerMemSet,0,0x112,1,0,0,w
Thank you!
by hacheipe399
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287193

Re: LunaDLL help thread

Hello! Is there a method to keep the power-up of the player permanently? ie: I have a leaf and I get hurt, but the player state is still the same...