Search found 27 matches
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1597401
Re: MaGL X2 - Dinosaur x Book OTP
Now that I have time to rewatch the whole thing instead of skimming before I have to leave in the morning, I do want to apologize for not killing the enemy layers when the boss died. This was something I knew about by the time the level was done, but for whatever reason I didn't forsee as an actual ...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1597401
Re: MaGL X2 - Dinosaur x Book OTP
Wowzers, I was never expecting my level to get to this point at all but hey, barely passing the halfway point so I'll take it. (Which I'm still not entirely sure how I pulled off, the aesthetic in the actual level portion feel really bland and empty now that I'm looking back on it, oh well.) [spoile...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1597401
Re: MaGL X2 - RIP 5:30pm Postings - Long Live 5:30pm Postings!
Wow, the quality just kinda jumped up right out of nowhere. That's pretty neat! I'm super bummed that the second level wasn't finished, it was looking really great in the first half too, more so than the other "ran out of time so the level is only half finished" levels. Though man that las...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1597401
Re: MaGL X2 - IT BEGAN
The Roasted Keep level was definitely...huh. I think that's a good way to sum it up. I want to know the story behind this Mother Brain. Why is she floating back and forth? Is there a fishing pole controlling the disembodied head of an alien? How can she be deemed a threat when all she does is float ...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1597401
Re: MaGL X2 - IT BEGAN
Wow, that hub world is really cool! It seems more polished than the MaGLX1 hub at the very least (Which wasn't bad at all, this one just looks better) The last place levels are almost always a treat to see. Well, if the joke works. I can't say it worked for all of them, but the ones that did were am...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
270 levels. Geez.
CMON 212TH PLACE BIG MONEY BIG MONEY
Seriously though, wow I never would have thought it would have gotten that high. That's super cool though that so many people managed to finish. Good luck to all the judges for having to play that many levels!
CMON 212TH PLACE BIG MONEY BIG MONEY
Seriously though, wow I never would have thought it would have gotten that high. That's super cool though that so many people managed to finish. Good luck to all the judges for having to play that many levels!
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Follow up on my previous thing, because I pinpointed what's the problem, but not how to fix it. I feel like it's something that is hypothetically possible in LunaDLL, but I don't know the coding. Basically, none of the projectiles can spawn in the boss fight because they technically spawn over the b...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I feel like I'm taking too much of this topic with questions, so I apologize for that. I seem to have solved the problem with LunaDLL (well, the second problem) and the frames seemed to have been the trick somehow. I have one last question, though it's a lot less imperative as I can have a spawner, ...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
This is getting silly. That was the prime mistake, and I am the wily fool and I fixed it and the DebugPrint did appear meaning Lunadll did register. But no matter what I do, the SetHits absolutely refuses to work. I changed it so the layer isn't even hidden anymore and the boss has the default ten h...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
It is thankfully popping up, although the version number is different, I wouldn't think that would interfere with the code, but perhaps it does. It's showing me. 0.5.3.1 in contrast to the .6 in the screenshot above.
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
It's at this point where I know I'm doing some step wrong down the line. For testing I attempted to add the simple debug code thing, and even that wouldn't appear. Which means that for some reason the LunaDLL code isn't "connected" to the engine so to speak. So I'm just going to list every...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
words nah, could you post the txt file? what boss are you trying to set hits for? also do you have other codes in the level and do they work? Sure, it's super quick as it's the only code I'm actually using in the level. #3 SetHits,209,3,-40,0,2,0 #END To my understanding, the "3"s have to...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
This is probably a stupid question, but I missed out on some step somewhere and I can't seem to figure out what. On the MaGLX dev kit with LunaDll installed, I created a text file in the level folder to have the SetHits code work, but when I test the level, the hits are always set to default. I trie...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
A super quick question. I'm almost done with my level (and I had to remake the 2nd half from scratch because the original draft was either way too breakable, or too stupid. Either way, not fun.) but a small roadblock is that I've seen in the past that it's possible to change a boss battle's health. ...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Ahh, I didn't realize it only applied to specific NPCs. I'll go alter that and that should hopefully fix things up.
Thank you very much, the both of you!
Thank you very much, the both of you!
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
The move layer event has been what I've been trying to do, but for some reason the NPC is simply not appearing when the event is triggered. And to make sure the event was indeed being triggered, I had the same event change the music as well. I decided to do a little bit more experimenting and this i...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656285
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Umm, I'm seeing some general questions so hopefully no one would mind if I ask a basic one. Is it possible to move NPC's on a layer without any blocks? I'm trying to have a sprite descend or ascend (I messed around with both, though I think on the ascend it got stuck on blocks...) and putting said N...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 - Levels Due March 8th. Sign-up Still Ongoing!
- Replies: 336
- Views: 94023
Re: Make a Good Level Contest X2 - MaGL X2 Sign-up Thread!
I literally haven't done anything here after like two weeks since I joined.
So I feel like actually trying to be productive, and maybe fool around with the engine some more. So let's do some Medium.
So I feel like actually trying to be productive, and maybe fool around with the engine some more. So let's do some Medium.
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Level Review and Testing Discussion
- Replies: 783
- Views: 168707
Re: Episode 2 Review Thread
The Grand Rescue - DrFreeman Lot of words! Thank you very much! I knew from the get go that there would be a lot that could be improved so more work is to be expected. I wasn't aware that one of your levels shared the same music, and if there's one thing I understand, it's how people appreciate the...
- 9 years ago
- Forum: the cartridgé
- Topic: Smash Bros. 3DS/Wii U: NO ITEMS, FINAL DES--PRESENTATION!
- Replies: 1148
- Views: 187027
Re: Smash Bros. 3DS/Wii U: WARNING! 50+ FACTS APPROACHING!
While I never played Mewtwo in Melee (I was so awful with him when I did) and I really was "ehh" with him coming back, for some reason it feels really satisfying to see him coming back. Maybe it's because of all the fans who wanted them back and just seeing them having a grand ole' time ha...
- 9 years ago
- Forum: forum games
- Topic: the relataphone
- Replies: 4921
- Views: 681450
Re: the relataphone
Blankets
- 9 years ago
- Forum: forum games
- Topic: the relataphone
- Replies: 4921
- Views: 681450
Re: the relataphone
Volcanoes
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Post Levels Here
- Replies: 359
- Views: 104315
Re: Episode 2 Post Levels Here
Huh. I did something. The Grand Rescue Wikia page- http://asmbxt.wikia.com/wiki/The_Grand_Rescue I would definitely say that I am a novice when it comes to the SMBX engine, this wasn't the first thing I've done, but I know for a fact that I can still improve in various ways, so I'll take any constru...
- 9 years ago
- Forum: the gazebo
- Topic: The Haus of Talk Thread
- Replies: 29348
- Views: 4486194
Re: Twitter Thread
Oh, hello Eevee.
The possibilities are endless!
The possibilities are endless!
- 9 years ago
- Forum: the gazebo
- Topic: The Haus of Talk Thread
- Replies: 29348
- Views: 4486194
Re: Twitter Thread
I have discovered that the worst feeling in the world is when you accidentally use the fill tool too early in SMBX and you haven't saved for 15 minutes.
The absolute horror.
The absolute horror.