Thank you for the awesome year 2016. You brought LunaLua to a higher level! Without MaGL X2 and SMBX 2.0 LunaLua wouldn't be that what it is now.
I'm not an expert in drawing, so I put something different together. I hope you like it!
Full File
Merry Christmas :)
Search found 320 matches
- 7 years ago
- Forum: art showcase
- Topic: Christmas thing for Horikawa.
- Replies: 10
- Views: 4872
- 7 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263666
Re: LunaLua Offical Thread
LunaLua v0.7.3.1 has been released, which means that the core API of LunaLua should now match the one in SMBX 2.0. Changelog: * Added non-ASCII paths support! (LunaLUA-SMBX's root finally can be placed into path with non-ASCII characters. But limit is: don't mix codepages (example: both Russian and ...
- 7 years ago
- Forum: contest center
- Topic: Make a Rad Bug - CONTEST FINISHED. THANKS GUYS!
- Replies: 93
- Views: 56453
Re: Make a Rad Bug Contest (compete against raocow and me for over 280 dollars of prizes!)
Totally forget about that, whelp mine will be a dumb one. Maybe my KISS-Bug has a chance (Keep it short and simple)
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263666
Re: LunaLua Offical Thread
Hey guys!
I have exciting news about the next version of LunaDLL. You can read about it here: http://wohlsoft.ru/
I have exciting news about the next version of LunaDLL. You can read about it here: http://wohlsoft.ru/
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263666
Re: LunaLua Offical Thread
LunaLua v0.7.3 is finally released. I apologize for the long waiting, but there where a lot of critical changes in this version. Please make sure that your CC12 level is working with this version! So here is the changelog: * Custom images can now be drawn behind SMBX sprites. * Hardcoded images can ...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
The P-Switch can already be controlled with Misc.doPSwitch().
- 8 years ago
- Forum: Talkhaus Mosts 2015
- Topic: Best New SMBX Character
- Replies: 21
- Views: 3412
Re: Best New SMBX Character
Megaman
Jayoshi wrote:.
- 8 years ago
- Forum: Talkhaus Mosts 2015
- Topic: Best New Luna Tech
- Replies: 18
- Views: 3375
Re: Best New Luna Tech
cinematX
Jayoshi wrote:.
- 8 years ago
- Forum: Talkhaus Mosts 2015
- Topic: Best Programmer
- Replies: 9
- Views: 2163
Re: Best Programmer
Rednaxela
Making awesome template classes.
Making awesome template classes.
Jayoshi wrote:.
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1607845
Re: MaGL X2 - Sturg × LUESoldat OTP
I would like to thank everyone for this great contest and I would like to thank Horikawa for the great support of LunaLua in this contest. It was amazing what ya all did with this technology!
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
onHUDDraw-Event
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
Could you also copy the error or make a screenshot of it? Currently this code seems to be right, so the error message and especially the line number, where the error happend is important.
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
So I'm trying to save a number to the local data, and then I want to get that number back next time and add it to another number. But Mr. Lua keeps telling me I'm trying to add a string, and I've tried a buncha stuff but none of it seems to work. HELP MEEEEEE edit: yeah no matter how many ways I sh...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
The error says that the function does not exists. Either you have typo or a too old version of cinematX.
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
Try to remove the "
Code: Select all
cinematX.configExt ({hudBox=false, overrideNpcText=true, imageUi=false, textbloxSub=true})
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
Okay, I added that request to the LunaLua Whishlist
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
Is it possible to do simple networking? I want to see if it's possible to store a replay of everyone playing on a server and have players race ghosts of each other. I could add simple networking... It depends on what kind of networking you need. For simple HTTP GET request, I already have a system ...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
Herp da derp time, but when using Lua for autoscroll, how do I stop the autoscroll? I figure the solution is to set the speed to 0 (the boundaries can remain), but when I try to use OnEvent, it either (A) Set the speed to 0 upon loading the level or (B) Never calls the Event and the autoscroll keep...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
Try setting it to -1 and see what happens. Because VB6 usally takes "-1" as true and 0 as false. Other values might give unexpected behaviour.Holy wrote: Yeah, and if you're constantly setting it to 1 like I am the cheat won't even work. I don't actually know how weird that is, but it seems WEIRD
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
LunaLua v0.7.2.2 has been released with following changes: * Extended NPC class * Bugfix [LunaLua]: Fixed Camera.width and Camera.height * Bugfix [LunaLua]: Fixed the bug, where the functions Blocks.get and Blocks.getInterseting don't includes the last block. * Added onNPCKill event * Block can now ...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
I believe setting the memory address 00B2C8AA to something higher than 0 turns the player sprite black. I don't know if it has any of the other effects from the cheat, though. It works! And the other effects don't happen, either! !!! Are you sure? Because when looking at my memory map I see that it...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
Not right now... or you have to check the memory fields of the player.
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287221
Re: LunaDLL/LunaLUA help thread
You can use sounds.ini in the custom level folder to deactivate it.
See here: http://engine.wohlnet.ru/pgewiki/Game_C ... sounds.ini
See here: http://engine.wohlnet.ru/pgewiki/Game_C ... sounds.ini
- 8 years ago
- Forum: the cartridgé
- Topic: Let's Talk SMBX 1.4
- Replies: 46
- Views: 10631
Re: Let's Talk SMBX 1.4
I just quote myself, which I have written in the PGE thread: There are several things which bothers me: Closed Source.... at the moment. (Really, I don't want to see that happen again) DirectX 8. Yes, this engine uses DirectX 8 as graphics interface. You might ask yourself: "Hey, what's the pro...