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by 10204307
1 week ago
Forum: let's play
Topic: Super Mario 63 - 1986 Double-Overtime Flash Game
Replies: 120
Views: 3457

Re: Super Mario 63 - Sum Of The Powers Of 0 To Flash

Yeah, I can confirm there is a whole door on the first floor (right next to Bob-Omb Battlefield) that raocow hasn't gone in.
by 10204307
2 weeks ago
Forum: let's play
Topic: Super Mario 63 - 1986 Double-Overtime Flash Game
Replies: 120
Views: 3457

Re: Super Mario 63 - A Deficient Composite Flash Game

The Wing Cap in this game is kind of strange at first, but controls a lot better when you realize that it basically works like the cape from Super Mario World, except instead of using left and right to control it, you use up and down. As far as I'm aware, there isn't anywhere it the game where it ac...
by 10204307
2 weeks ago
Forum: let's play
Topic: Super Mario 63 - 1986 Double-Overtime Flash Game
Replies: 120
Views: 3457

Re: Super Mario 63 - A Deficient Composite Flash Game

Yeah, despite all the jank you'd expect from a 2009 Flash fangame (like the mish-mashed graphics, the weird music panning, all of the spelling and grammatical errors) this game is actually pretty fun to play, and I think you can easily see why so many people have fond memories of playing this game a...
by 10204307
2 weeks ago
Forum: let's play
Topic: Super Mario 63 - 1986 Double-Overtime Flash Game
Replies: 120
Views: 3457

Re: Super Mario 63 - The Hit Game for Nintendo 63

Yeah, the music panning is super weird in this game. Someone in the comments suggested that it might be because Mario is the audio source, which seems likely since the panning seems to happen when Mario is on the side of the screen. Really bizarre.
by 10204307
2 weeks ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 7825

Re: Donkey Kong Country 2 -- Pounding the Pavement

The main reason why Donkey Kong Country 2 stands out to me as such a classic game is its incredible sense of atmosphere. Like yes, it's a game where you beat up pirate-themed reptiles as two cartoon monkeys, but at the same time, everything else about the game, from its environments to its music, ha...
by 10204307
2 weeks ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 7825

Re: Donkey Kong Country 2 -- I Passed

I played Toxic Tower yesterday, and I was honestly surprised that it's way easier than its reputation would suggest, compared to levels like Red Hot Ride and Bramble Scramble which are definitely actually hard. I wonder what it is about this level that people had such great trouble with as kids.
by 10204307
3 weeks ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 7825

Re: Donkey Kong Country 2 -- 200 Yen

Watching today's video made me think that it'd be cool to see raocow play Diddy Kong Racing, but then I also thought, has raocow ever played a racing game? Haven't really seen many racing games LPs (or any, for that matter.) I've heard people claim that modern 3D Sonic plays practically like a raci...
by 10204307
4 weeks ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - Chaos - LEATHER, LACE, YOU CAN DO ANYTHING!

Heavy Sigh wrote: Fun Sonic Facts!

The gimmick of most levels in Sonic Chaos is that Sonic is foiling Eggman's plan at a much earlier stage than most, so most levels are only mostly finished challenges with few badniks to challenge Sonic.
"We forgot to design the game. Oops!" - Sega
by 10204307
4 weeks ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 7825

Re: Donkey Kong Country 2 -- This Guy?

I think Stickerbush Symphony might be one of the most well-known and well-remembered examples of ostinato in a video game, and for good reason. That five-note motif repeats throughout the entire song, never changing except for that little "beebeep" stinger at the end of every fourth measure, while t...
by 10204307
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 7825

Re: Donkey Kong Country 2 -- A Mysterious Attack

The main reason why I don't like Glimmer's Galleon is because for some reason the devs felt the need to blind the player every time they turn around. Without that, the level would be basically fine, since the darkness doesn't really obscure that much of the level.
by 10204307
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 7825

Re: Donkey Kong Country 2 -- Crab and Job Hunting

Rattly's theme song slaps super hard
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - SegaSonic the Hedgehog - Watch out! You're gonna crash! Ahh!

Piesonscreations wrote: It's cool that raocow can play the thing now, but there's gotta be some sort of gimmick. I suggest using a DDR pad instead of the arrow keys.
Play it using the Donkey Konga bongos
by 10204307
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 7825

Re: Donkey Kong Country 2 -- One Punch

I also think DKC2's soundtrack is a huge step up from DKC1. I mean, the first game has some good tunes, but DKC2 has a ton of really memorable songs, such as Mining Melancholy, Bayou Boogie, Forest Interlude, Snakey Chantey, Krook's March, and of course, Stickerbush Symphony. David Wise has a real k...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - Annual EVO Break #1 - SEE YOU NEXT GAME

But yeah, can't really come up with many examples of games that use opera. It just really weirds me out, kay? Portal 2 would like a word with you. Anyway, yeah, it’s always struck me as incredibly bizarre that the final boss of this game is literally just a slightly harder boss fight than the other...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

I had no idea you could actually get stuck like that in the original version of the game. That's a real lack of foresight on the devs' part.

Next time on Sonic CD:

prepare to be underwhelmed!

by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

Yeah, I kind of feared that level when you started this game. The thing that bothers me the most about it is that the crusher block right in front of the area where the machine is functions as such a huge deterrent, because the past doesn't have any checkpoints and the rest of the level is a super a...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

Huh, you would really need to go out of your way if you want to see the Good Future verion of Act 1. They placed the machine at the end of the stage, and I didn't see any Future posts where raocow explored, so they must be all in the first half. Or just get all of the Time Stones and then get the f...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

The Japanese version of Stardust Speedway Bad Future is by far one of the funkiest tracks in this entire game

HUH! HUH! GET DOWN!
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

Much like a lot of Sonic CD, this level is kind of a mess design-wise, but man, it's super cool aesthetically. I feel like if anything, that's the reason why so many people remember the game so fondly - all of the levels have fantastic artwork and super cool themes as well. There's something incredi...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

That's a problem with all of the (non-past) music in the original version of the game. It was fixed in the 2011 re-release.
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

Ahhh, Wacky Workbench, home of the crushers that aren't actually crushers. It's really stupidly designed. Pretty much the only reason I managed to figure out how the crushers work is because I accidentally got smushed by one near the beginning of the level (the one above the Past sign raocow passed ...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

It's cool conceptually, and seeing the zones in different time periods is genuinely very interesting, especially since the game has great music and aesthetics. The problem is that because it's so hard to do, it really makes you only want to do it when there's an actual reward for doing so (ie, getti...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

The Good Future is theoretically easier since it doesn't have any enemies, but it takes so much effort to get there from the past that it really isn't worth it. If you manage to get all of the time stones early in the game, you could go to the future right away at the start of each act in order to b...
by 10204307
1 month ago
Forum: let's play
Topic: All the S@nics - Spinball (8-bit) - Pin*Botnik
Replies: 1692
Views: 48381

Re: All The S@nics - CD - ...The Problem's Chronic!

Funky Sonic fax! A lot of people don't know this, but when developing this game, Sega actually forced a neural network to play over 1000 hours of Sonic 1 and 2, and then used it to procedurally generate all of the levels in Sonic CD. So next time you find yourself thinking, "Wow, these levels are re...
by 10204307
2 months ago
Forum: let's play
Topic: request grab-bag
Replies: 5578
Views: 512091

Re: request grab-bag

I am aware that Undertale is very over-LP'd, and probably over-suggested at this point as well, but as far as RPGs go I honestly can't think of one that's better suited to raocow's tastes. It's quirky and has a good sense of humor about itself, it's not super long and doesn't have a ton of boring ex...

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