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smbx communitypge projectsmw central

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by RudeGuy
5 days ago
Forum: let's play
Topic: Super "Mario" World 2 - "Beanbag"
Replies: 27
Views: 1212

Re: A Super "Mario" World Thing 2 - "Demo"

Awoo wrote: So is the anthesis to this...
The Chad :demo: ?
i'm imagining a super muscular demo right now and i'm getting all kind of feelings from it.
by RudeGuy
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 16870

Re: Vanilla Level Design Contest 11 -- Seven Six

It's pretty cool that this is Dan Drigues' first level, and it's also cool how much setups with grinders he managed to create. I always thought grinders were the most versatile sprite in SMW, and that level is proof of that. Anyway, everyone likes dev commentaries, right? I'm christian07 (that's my ...
by RudeGuy
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 16870

Re: Vanilla Level Design Contest 11 -- A one and another

i'm just going to ignore any argument about kaizo and whether it should be allowed or not and say that this is one of those levels that i'd really love to see its ideas eventually implemented into something more accessible. it's just so damn creative, despite what you may think about it's difficulty...
by RudeGuy
2 months ago
Forum: let's play
Topic: Super Mario 63 - FINAL FLASH (game)
Replies: 156
Views: 9287

Re: Super Mario 63 - Flash Game, Direct to the Philippines

Cyril wrote: my guess is that you missed a star coin in a secret you've already been to, rao
unless the one castle secret you're missing has two star coins, which would be weird
man, i don't really want to spoiler. but...

there's at least one in peach's castle

by RudeGuy
2 months ago
Forum: let's play
Topic: Super Mario 63 - FINAL FLASH (game)
Replies: 156
Views: 9287

Re: Super Mario 63 - Groats in a Flash Game

given the fact that having metal cap stacked on top of vanish cap is never really required in any of the game's shines, i'm pretty sure having them work this way is a bug and they were always meant to override each other. which is unfortunate, since raocow discovered the invicible cap's powers only ...
by RudeGuy
2 months ago
Forum: the cartridgé
Topic: Have you ever beaten Super Mario Bros. all the way through "legit"?
Replies: 14
Views: 948

Re: Have you ever beaten Super Mario Bros. all the way through "legit"?

I don't think it's fair to compare the difficulty of some ROM hacks with SMB1's difficulty. Super Mario World has great physics and most difficult hacks end up being difficult more because of certain obstacles and gimmicks which you need to master. In SMB1, what you need to master are the physics th...
by RudeGuy
3 months ago
Forum: let's play
Topic: Super Mario 63 - FINAL FLASH (game)
Replies: 156
Views: 9287

Re: Super Mario 63 - A Full Hand of Flash Game

i'm glad the bully-toad war (abbreviated B.T.W.) is finally over
by RudeGuy
3 months ago
Forum: let's play
Topic: Super Mario 63 - FINAL FLASH (game)
Replies: 156
Views: 9287

Re: Super Mario 63 - A Deficient Composite Flash Game

Is there really no way to select save/unsave other than with the mouse? Like, he didn't realize at any point that when the game has you frozen in the middle of a platforming segment, you'll need to quickly get back to your controls? can't you use the left and right arrows to select save? i'm pretty...
by RudeGuy
2 years ago
Forum: art showcase
Topic: A Forum Thing
Replies: 2
Views: 659

Re: A Forum Thing

scientists say that if a million monkeys jump randomly on a million typewriters for a million years, they will eventually create all the best literature made by humanity.
including A forum thing.
by RudeGuy
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 328786

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

The only issue I have left to figure out is the bullet bill one despawning instantly for some reason. I'm really not sure on this one. It's currently using this coed which I don't see anything wrong with considering it's more or less identical to the other two: gfxwidth=30 gfxheight=32 foreground=1...
by RudeGuy
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 328786

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Alice wrote:how to use custom graphics and create custom NPCs
For the custom graphics, just create a folder in the same place the level is, call it like the level filename and put graphics there. For custom NPCS, there are NPC code, but use PGE to be faster.
by RudeGuy
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 328786

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Wow, I got the 2 characters I wanted! Also here's 2 names I rejected: Panoramic Quizzical Bullet Bills Back in My Day They Swam in Hyrule I rejected the first one because I'm not good at puzzles/quizs (wait, is that supposed to mean something else? I jected the second because Link isn't one of my ch...
by RudeGuy
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14903

Re: Smbx Community Contest 9 RESULTS

Tier 2 too is out now. Just sayin'.

Also, we are at tier 2 results and the highest score so far is 3.02. Wow.
I heard there are 8 tiers this time, by the way.
by RudeGuy
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14903

Re: Smbx Community Contest 9 (CC9)

I'll say this for them, with the exception of the stupid restrictions like no decimal points, the rest of the rules are really loose. I don't remember exactly why decimal points are restricted exactly and yeah i think people could easily fix this by themselfs but meh.. Decimals cause an error to so...
by RudeGuy
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14903

Re: Smbx Community Contest 9 (CC9)

Doctor Shemp wrote:I'll say this for them, with the exception of the stupid restrictions like no decimal points, the rest of the rules are really loose.
Some of the rules are for the tower of biased, others for prevent bias.
by RudeGuy
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14903

Re: Smbx Community Contest 9 (CC9)

Imo a contest every 4 months is too much, especially since the contests all have the same boring rules. They should really try to make some themed rules . And also allow lunarddl. :^) The community contests if the SMBX forum can't have theme rules because so the level designers are free and can des...
by RudeGuy
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14903

Re: Smbx Community Contest 9 (CC9)

Guys, I heard you can use Luna.DLL as long it change the level if not used (source). Just sayin'.
by RudeGuy
5 years ago
Forum: archive
Topic: Make A Terrible/Troll Level X (MaTLX) - proposal/discussion
Replies: 14
Views: 2357

Re: Make A Terrible/Troll Level X (MaTLX) - proposal/discuss

If I maqke a block bollocks esque levels, I would beat you all.

Also lol judges strict in a joke levels contest
by RudeGuy
5 years ago
Forum: archive
Topic: SMBX Community Contest 8 (DONE)
Replies: 89
Views: 18217

Re: SMBX Community Contest 8 (DONE)

Sorry but clash is the new cutoff. You'll have to live with it ...I guess you're joking. Also clash =/= cutoff SMBX Community values good visuals, aesthetic appeal and streamlined gameplay while Talkhaus standards are more about gameplay itself. SMBX Community doesn't need LunaDLL. Some of the more...
by RudeGuy
5 years ago
Forum: archive
Topic: SMBX Community Contest 8 (DONE)
Replies: 89
Views: 18217

Re: SMBX Community Contest 8 (DONE)

I guess Mabel said all there

And sincerely I don't even know why this "I don't want Luna.DLL" when SMBX 1.3.0.2 will arrive soon

Also I just finished my level fo the next contest
by RudeGuy
5 years ago
Forum: archive
Topic: SMBX Community Contest 8 (DONE)
Replies: 89
Views: 18217

Re: SMBX Community Contest 8

So nobody now wants to join? Bad :(

Anyways, my level is like 75% done!
by RudeGuy
5 years ago
Forum: archive
Topic: smbxc vs talk house
Replies: 41
Views: 4336

Re: smbxc vs talk house

Wind wrote:ok this is kinda off topic but why has the topic title been changed to "smbxc vs talk house"
This topic became a battle!
by RudeGuy
5 years ago
Forum: archive
Topic: smbxc vs talk house
Replies: 41
Views: 4336

Re: SMBX Community Level Contest 8

leod wrote:Haha, much harder.
SMBX is actually one of the worst level editors (to use) that I've ever seen.
(unrelated to the results, which often end up great)
If SMBX is really bad, then you should watch Mario Worker!
by RudeGuy
5 years ago
Forum: archive
Topic: smbxc vs talk house
Replies: 41
Views: 4336

Re: SMBX Community Level Contest 8

GrätselBüchner wrote:So if smbx sucks and you guys use it for asmbxt how does it not suck when it's the same just with lunadll and stuff.
Lol what we know sucks!
by RudeGuy
5 years ago
Forum: archive
Topic: smbxc vs talk house
Replies: 41
Views: 4336

Re: SMBX Community Level Contest 8

You guys should stop with these complaints about Luna.DLL. Many people are lazy in the SMBX forum and don't want to download it. Also I don't think that is a big extension. Also the SMBX community made levels from 2009 and Luna.DLL arrived only this year.

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