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by Rockythechao
4 days ago
Forum: let's play
Topic: DT3 Epilogue: raocow and the warship
Replies: 69
Views: 1983

Re: Distorted Travesty 3: Epilogue - Epilogue?

Is ASMT-lore Artist a reference to the Artist that's referred to in that summary? I don't know what inspired the A2MT devs to call the character the Artist but I'm guessing it was probably a coincidence. The A2XT Episode 2 team's intent for the ASMTverse Artist isn't based on the DT Artist at all, ...
by Rockythechao
4 days ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

I don't think you should start off the game asking the player to make decisions regarding settings they know nothing about. ESPECIALLY regarding something as odd as "do you want assist mode reminders?" It's so non-essential to the overall game to be literally the first thing seen when you start the...
by Rockythechao
4 days ago
Forum: let's play
Topic: request grab-bag
Replies: 5544
Views: 496038

Re: request grab-bag

Back when Undertale was still relatively completely fresh a number of us requested raocow play it for the same reasons he ended up playing M&L -- we figured he would enjoy the characters and humor, it'd work well as an introduction to RPGs, etc. There were enough of us requesting it that it became a...
by Rockythechao
4 days ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

Not sure if you're responding to me, Ashan, or just in general, but to be clear, when I said ...How is "hey, before you start the game, do you want to look at these features you might not need and can turn off?" overly complicated? I was referring to my earlier post. https://talkhaus.raocow.com/view...
by Rockythechao
4 days ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

There's something to be said for taking a hard stance with design. Leaving too many options tends to make users unsatisfied. And generally when I play a game I just want to play it the way the developers intended. Not to mention, more configurations just means more testing. There really isn't a nee...
by Rockythechao
5 days ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

Hm... if they're made opt-in rather than opt-out, the game should at least notify the player that they exist. Maybe a good way to handle it would be some kind of prompt at the beginning of the game, like Would you like to view the accessibility options? (These can be configured at any time from the ...
by Rockythechao
5 days ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

Why is it so hard to fathom the idea that it's annoying to have the game offer to lower the difficulty whenever you die? You can apply all the "logic" you want to it, but imagine you're playing a game with a friend who knows everything about the game, and every time you die they say "this part is p...
by Rockythechao
5 days ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

I want to add that it's not actually 3D models you're seeing in the remake, that's a misconception. The remakes of Superstar Saga and Bowser's Inside Story are 100% 2D sprite-based games. The sprites in the remakes are just a lot more detailed with better coloring/shading effects added to make them...
by Rockythechao
1 week ago
Forum: forum games
Topic: The talkhaus one-word-story
Replies: 1380
Views: 75025

Re: The talkhaus one-word-story

of
by Rockythechao
1 week ago
Forum: forum games
Topic: The talkhaus one-word-story
Replies: 1380
Views: 75025

Re: The talkhaus one-word-story

seventy
by Rockythechao
1 week ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Drama Mistery

A bit late with this and it looks like the hammer was finally dropped while I was typing this post up, but may I just add that it really should be a matter of general courtesy to respond to spoiler-tagged posts in kind even if you don't personally consider the thing they're talking about a spoiler. ...
by Rockythechao
2 weeks ago
Forum: the cartridgé
Topic: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!
Replies: 36
Views: 711

Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

I, too, have made a mario: Gigasqueak Gulch . It's a bit on the long side with two checkpoints, zigzags between not-quite-puzzle shenanigans and execution challenges with mushroom refills throughout and a platforming gauntlet at the end. Dunno about the difficulty since I didn't have anyone else aro...
by Rockythechao
4 weeks ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Super Mario World Omega

R.I.P. Elvin. To the beanstone quest's credit, if you took the time to pinpoint the specific position with the bigger marker for all of them like you eventually did with the last two it probably would've gone by faster. But it's easy to miss that detail and dowsing mechanics like these really should...
by Rockythechao
1 month ago
Forum: let's play
Topic: Unfinished raocow LPs
Replies: 44
Views: 1404

Re: Unfinished raocow LPs

Add me to the list of people that think it should just count LPs dropped in the middle of the main campaign and confirmed hiatuses, not unplayed postgames, upcoming expansions (unless the other threads have set a precedent for counting the different playthroughs of games like Shovel Knight as part o...
by Rockythechao
1 month ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Kouhai

raocow, if you can remap your inputs for just this LP (like, in the VBA settings or something) so the buttons on the gamepad match up with the corresponding GBA layout, please seriously consider doing so as soon as possible. It'd be better to make the change now and readjust over the course of the n...
by Rockythechao
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 37250

Re: JUMP ½ - Half a jump is still a jump

that boss was


No for real though, that was 100% pure concentrated artistry. worldpeace did a magnificent job!
by Rockythechao
1 month ago
Forum: forum games
Topic: Describe the avatar above you!
Replies: 1868
Views: 128772

Re: Describe the avatar above you!

that's noticeably fewer hearts emerging from your hair than should be when yarfing. you might want to see a doctor about that
by Rockythechao
1 month ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - The Ninji Saga

Kamek is male but there are female magikoopas that fill his role in other Mario titles -- Kammy, Kamella, and I think one more? aiui all magikoopas are called Kameks in Japanese, like a reverse Koopa -> Bowser situation, so any localization inconsistencies over the years may have contributed to the ...
by Rockythechao
1 month ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Super Challenge World

sorry for the potential double-post but folks who are already in the process of responding may miss edits.

I want to make it clear that I mean that 100% seriously. I was being dense and just needlessly detracting from the discussion and escalating things, and for that I sincerely apologize.
by Rockythechao
1 month ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Super Challenge World

I'm not misunderstanding you or being a stupid idiot. I'm saying that if you think someone is being unnecessarily rude just say so instead of vagueposting about it right underneath their posts. Just because you frame yourself as talking about it from a distance doesn't mean you're not contributing ...
by Rockythechao
1 month ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Super Challenge World

Breaking news: the forum itself and every one of its threads have become sentient. The members and staff are powerless to stop their rampage. In fairness, I should know better by now than to use hyperbole on the internet. Edit by Bean: This one was reported by Rocky himself, so I'll put it in an is...
by Rockythechao
1 month ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 26795

Re: Mario & Luigi: Superstar Saga - Super Challenge World

is the talkhaus just not going to be able to keep discussions about difficulty modes/challenge civil from here on out or
by Rockythechao
1 month ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1176
Views: 27950

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

lol Hopefully this won't be too big of an issue because Ep. 2 development's staying on Discord for the most part (but moving to a new server !) but when it comes time for the LP in like 2020 or so it might be a thing. that's a rough estimate joke thing don't take that year number as any sort of prom...

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