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by Grounder
18 hours ago
Forum: let's play
Topic: La-Mulana - Ghost Town
Replies: 138
Views: 2492

Re: La-Mulana - Ghost Town

raocow wrote: I don't want to get overwhelmed :O !!!
He says as he LPs La-Mulana.
by Grounder
1 day ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 226
Views: 3722

donkey kong country thread

I dunno, probably at some point.

I wasn't seriously expecting it.
by Grounder
2 days ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 226
Views: 3722

Re: La-Mulana - Crystal and Stone Beetle and Bone

Yeah, the Manky Kongs were just kind of dropped until Lanky happened.

And... Was also subsequently dropped. :ehh:
by Grounder
2 days ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6126
Views: 282362

Re: Mega Man 10 - The Long Goodbye

Next time: One of the Mega Man Killers!

Not Quint, though. Time Man ate him for lunch, or something. :toaster:
by Grounder
2 days ago
Forum: let's play
Topic: La-Mulana - Ghost Town
Replies: 138
Views: 2492

Re: La-Mulana - The Orifice & Spike McCain

So, do the weights "weigh" you down at all? Like is there a reason not to stock up on like 50+ at a time, or does it actually effect your speed/jumping? They don't, it's just that early on you may want to save money for buying stuff since there's a variety of shops available. But with as much money...
by Grounder
3 days ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 226
Views: 3722

Re: Preview: VIP & Wall & Alaska Mix 5: the re-LP

How are you meant to get that one Espresso token? I didn't see Winky in the level.
by Grounder
3 days ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6126
Views: 282362

Re: Mega Man 10 - The Long Goodbye

the single most useless weapon in the game :ehh:
by Grounder
3 days ago
Forum: let's play
Topic: La-Mulana - Ghost Town
Replies: 138
Views: 2492

Re: La-Mulana - The Edifice

by Grounder
4 days ago
Forum: let's play
Topic: La-Mulana - Ghost Town
Replies: 138
Views: 2492

Re: La-Mulana - Adventure

Here we go, for better or worse.

What kind of idiot would eat that orb, anyway?
by Grounder
6 days ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6126
Views: 282362

Re: Mega Man 10 - The Long Goodbye

i feel like the shield in this game works best as a semi-offensive weapon
by Grounder
6 days ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 226
Views: 3722

Re: LP Subforum Thread 999

Parama wrote: La-Mulana will also be the first raocow LP to hit 1000 episodes :partygator:
dk64 will be the second nyoro~n
by Grounder
1 week ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 4240

Re: ᘛ⁐̤ᕐᐷ - The Chronicles of Narnia: The Frog, the Witch and the Wardrobe - 7

And then the whole wide world collectively decided to never ever ever use the awful Frog Suit again because even "fixed" it was painfully unfun to use.

THE END
by Grounder
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6126
Views: 282362

Re: Mega Man 10 - The Long Goodbye

Kilgamayan wrote: Best thing to come out of this game:

Image
shame his weapon is useless
by Grounder
1 week ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 4240

Re: ᘛ⁐̤ᕐᐷ - The Chronicles of Narnia: The Frog, the Witch and the Wardrobe - 7

power-ups are hit and miss in their "good to have"-ness, especially in smw + Fire Flower is a ranged attack, so it's generally good to have (except in cases when enemies are all fireproof) - SMB3 Leaf is generally good to have in SMB3, since the hover helps with platforming and flight and can be us...
by Grounder
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6126
Views: 282362

Re: Mega Man 9 - Retro Reboot

Water rooms with spikes are the height of game design; everybody knows that Looking forward to relentlessly shitting on MM10, but hey, maybe raocow will actually use the super interesting and varied weapons now that he can quick-select them huh huh huh cant wait for him to not bother with tri-blade...
by Grounder
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 818
Views: 58889

Re: COMING UP NEXT

For however little it's worth, I think the saving setups in the first two DKC games aren't good.

Savestates should mitigate this entirely, though.
by Grounder
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6126
Views: 282362

Re: Mega Man 9 - Retro Reboot

things that needed to happen:

things that didn't: this episode :ehh:
by Grounder
1 week ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 4240

Re: ᘛ⁐̤ᕐᐷ - Kid Hearts 0.2: Birth by Saws - A Fragmentary Everything - 6

morsel/morceau wrote: In a vertical level, you have to despawn persistent sprites at the side of the screen. The spring-board dropped in the pit would have taken around 20 minutes to wrap around to the top of the level. Thank God no one has ever made a level requiring this.
*Kaizo hackers furiously begin taking notes*
by Grounder
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6126
Views: 282362

Re: Mega Man 9 - Retro Reboot

Obviously Fake Man's real weakness is whatever Real Man's weapon is.

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