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- 1 week ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Read through it all. The only comment I have is that the "Jee (sic)" confuses me and I don't see why that's not a regular old "Gee". I presume that's intentional to some degree because otherwise why point out it's misspelled; I'm just saying I don't get it myself. Otherwise, seem...
- 1 week ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
If Iris is the one insisting on going to the store, maybe we can have Demo somehow show holiday-related excitement at the idea of getting food from ? blocks. I think that would make the contrast funnier. Maybe something like this? Demo: "What, can't we gather food from ? blocks? I had so much f...
- 2 weeks ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I think my main thoughts are on Scene 1. Here, Iris is taking things seriously but is treating the holiday as an obligation; but in Scene 2.25, Demo is sharing holiday lore, which she takes more seriously than Iris does. There's a bit of inconsistency here and it's not funny inconsistency, which wou...
- 2 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
A thought I just had is, what if the Manager made the wish and then just lost interest in running the store and ran off to do something else on a whim (this is entirely compatible with being some kind of Artist-like being) and then part of the resolution is that the clerk takes over. (Maybe just to ...
- 2 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
A big difference between the old and new draft is that the old one makes clear the back of the store is dangerous; the new draft just says "gone cuckoo" (which, also, I personally find a little too similar to the "gone bonkers" the clerk has just said). I'd suggest replacing that...
- 2 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
we think the explanation of "everyone in there is basically trapped until the situation is dealt with and you need to rescue them" is probably the easiest, both in terms of being simple to understand but also it'd be easy to incorporate that into scene 3's dialogue, where the clerk mentio...
- 3 months ago
- Forum: the gazebo
- Topic: Talkhaus Most 2023 (singular)
- Replies: 22
- Views: 1019
Re: Talkhaus Most 2023 (singular)
Least Most: The 2023 Mosts
- 4 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I recommend you just go ahead and draft the scene the way you want and see if people object afterwards. It's easier to critique when there's an actual scene - an idea on its own is harder to evaluate. And you're probably going to adjust the scene after feedback anyways, so it won't even be that much...
- 4 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
More silly random thoughts about this have crossed my mind, and I pass them along. As with anything else I suggest, feel free to turn this stuff into something else or ignore it entirely. First thought: Double down on the holiday idea more, the reason you have to go through the worlds is to get stuf...
- 4 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
So I might only find this amusing because I just woke up, but the idea crossed my mind just now to make this even more contrived and the rift is only an obstacle to ABCDs. Anyone else can pass through no problem. There is no actual reason for this. And then Iris is like "oh okay, we'll just get...
- 4 months ago
- Forum: let's play
- Topic: WarioWare, Inc.: Mega Microgame$ - GRID!
- Replies: 165
- Views: 22978
Re: WarioWare, Inc.: Mega Microgame$ - GRID!
I used the bomb fuse to help me time my quick draws. Found that pretty effective here.
- 4 months ago
- Forum: let's play
- Topic: A Plumber For All Seasons - Dinner is Served
- Replies: 56
- Views: 10247
Re: A Plumber For All Seasons - 11 - Marinating
"Turns out, frozen abyss is no picnic. Unless you're, like, eating a whooole lot of lettuce? Then maybe it can be similar to a picnic. But I would advise against that."
This is going to be a tough year for Best Raoquote.
This is going to be a tough year for Best Raoquote.
- 5 months ago
- Forum: let's play
- Topic: A Plumber For All Seasons - Dinner is Served
- Replies: 56
- Views: 10247
Re: A Plumber For All Seasons - 6 - Zestings
"*singing* I did it! I beat the summer! It was a flower! *stops singing* And I drowned it."
Making a note of this as a potential Best raoquote nominee.
Making a note of this as a potential Best raoquote nominee.
- 5 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Looking over your previous posts, I have a thought that kind of combines a few of the ideas brought up in them. Note that I haven't looked at the level and I'm just talking in generalities. -Start with the intro cutscene. -As Demo is leaving, Iris calls her out for daydreaming. -We then shift into D...
- 5 months ago
- Forum: let's play
- Topic: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Final - Deathsmiles II: Makai no Merry Christmas
- Replies: 243
- Views: 38012
Re: Cave Story (NO SPOILERS PLEASE) - DonPachi
My condolences in advance to the comment moderator.
- 6 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98317
Re: Betterified VI - Bestified - Purgatory
I was kind of expecting a reveal that Ted was actually a Torpedo Ted in disguise, or in league with them, or something.
- 6 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Not a formal proofreading since this is an early draft, but just noting things that struck me. -I liked Iris' recitation of all the things Uncle Broadsword expects them to do and if anything I think it should be even more ridiculous. -Personally, I think it would be funny if Demo were genuinely exci...
- 6 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98317
Re: Betterified VI - Bestified - Heartbreak
I'm disappointed that the e-mail didn't say "INSERT_NAME_HERE or Toad".
- 6 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98317
Re: Betterified VI - Bestified - Freezer Baby
I appreciated the Spike Drop section.
- 6 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98317
Re: Betterified VI - Bestified - Capricorn
Does GATEKEEP just summon a door anywhere rather than being specific to the Gate? Seems worth checking.
- 7 months ago
- Forum: let's play
- Topic: WarioWare, Inc.: Mega Microgame$ - GRID!
- Replies: 165
- Views: 22978
Re: WarioWare, Inc.: Mega Microgame$ - GRID!
It's not just you, I had a lot of trouble with nose-picking too. For pretty much the same reasons.
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76933
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I have one suggestion to make. Feel free to integrate it in any way you like, or ignore it entirely. I think it would be funny if "the Watchmaker" was a core figure associated with this made-up important ABCD holiday, basically its Santa Claus equivalent, and mentioned in seemingly-unimpor...
- 7 months ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076679
Re: All the S@nics - the end
https://cdn.discordapp.com/attachments/431978592994328576/1144434202452951120/tss2.png 1. Board on left window is missing in right picture 2. Lighting on right window 3. Shape of tile above coffin is different 4. Dracula's amulet is missing in left 5. Size of dracula's cape 6. Bottom of leftmost ba...
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98317
Re: Betterified VI - Bestified - Sol
"Apartment Simple" is a pun on "Apartment Complex".
- 8 months ago
- Forum: let's play
- Topic: Super CastleVania IV - A Flight Record That Will Endure
- Replies: 54
- Views: 5798
Re: Super CastleVania IV - Reuters: New News Outlet Conceived
My strategy on Slogra was basically to run as far away as I could after hitting him. He locks on to the spot where you are at the time of the hit and drops down there, so maximizing the distance between those spots seemed like the best bet to me. It's also important to move as soon as you can so tha...