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mario fan games galaxysmbx communitypge project

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by Enjl
3 days ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 27
Views: 7354

Re: LunaLua Help

https://wohlsoft.ru/pgewiki/LunaLua_events Check out some of these. They get triggered on certain conditions. onNPCKill and onEvent are particularly interesting. "eventObj" (the first argument) in onNPCKill refers to the event of the NPC dying, not the SMBX event it might invoke. There's also onMess...
by Enjl
6 days ago
Forum: art showcase
Topic: enjl's farts
Replies: 20
Views: 2773

Re: enjl's farts

imagine having time to make music
by Enjl
6 days ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 219

Re: How do I change the properties of section backgrounds when changing their graphics?

Slightly outdated images? I took them all straight from the dev build in the week preceeding the release.
by Enjl
1 week ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

dang the brutal mario titanic looks so much more exciting :kood:
by Enjl
1 week ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12224

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

Ohh I misread the question the first time. I thought the request was for us to increase the jumpheight off a spinbounce beyond what it already is. Oops! Yeah, what the others said is correct.
by Enjl
1 week ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12224

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

PlatformKing72 wrote: thx Enji, but I SMBX2 needs to fix the spin-jump for all characters and make it more SMW like. As in holding the spin jump button to bounce higher like you can with a regular jmp
We're avoiding any and all changes that break levels from SMBX 1.3. Code it for your own levels.
by Enjl
1 week ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12224

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

PlatformKing72 wrote: But this means there's no site hosting SMBX2 currently o hecc. Also, whoever was stalking Horikawa, fuck u
http://codehaus.moe/
It's in the MAGLX3 download thread.
by Enjl
2 weeks ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: Using layers, is it possible to make objects on specific layers always render behind others?
Replies: 6
Views: 97

Re: Using layers, is it possible to make objects on specific layers always render behind others?

Yes, but there are some exceptions you can use to cheat the system to your advantage: -Sizeable blocks will render behind all other blocks and even behind most BGOs. Only the furthest back BGOs (whose priority can be adjusted now) such as water will be behind sizeables. -Lava renders in front of ot...
by Enjl
2 weeks ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: Using layers, is it possible to make objects on specific layers always render behind others?
Replies: 6
Views: 97

Re: Using layers, is it possible to make objects on specific layers always render behind others?

It's actually more dependent on their position in the level, and more importantly, their render priority. As of SMBX2 MAGLX3, you can use background.txt files to change the render priority of background objects, by setting the priority value. This link shows you which values various objects are nor...
by Enjl
3 weeks ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMP 1÷2 - Half a jump is still a jump

My experience with Koopa Khaos is vastly different because none of the setups ever lined up because of how I play these levels. Or I would accidentally kill enemies that I would later find out are necessary to progress. The level sticks around as severely unpolished in my mind as a result.
by Enjl
3 weeks ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

Nimono wrote:"caterpillar crisis" or "musical woods"
pretty lame names imo, and you forget that monchers are hongry plants too.

the level is great imo, and even if its name isn't a direct reference to everything it tries, it does a good job at incorporating several ideas into a consistent package
by Enjl
3 weeks ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

Traditionally... Agree to disagree with you there. The VIPs (released 2006-2011) did the exact same thing that JUMPhalf is doing here. As the single most influential series of SMW romhacks out there, surely they would be part of this "tradition" as well. Pretty sure the original "traditionally" ref...
by Enjl
3 weeks ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMP π/2π - Half a jump is still a jump

The hint becomes obvious once you realise no other area in the level has any place to hide a secret. I found it after my 2nd run though and that's only cause I autopiloted the first run and remembered nothing of the level afterwards, so I thought I missed like 20 paths which, as it turned out, none...
by Enjl
3 weeks ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMP π/2π - Half a jump is still a jump

The hint becomes obvious once you realise no other area in the level has any place to hide a secret. I found it after my 2nd run though and that's only cause I autopiloted the first run and remembered nothing of the level afterwards, so I thought I missed like 20 paths which, as it turned out, none ...
by Enjl
3 weeks ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12224

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

Says a lot that her work needed to be spread to three people. Not really. It's just that neither of us have have the time or ability to do all of her work on our own. Judging her workload as 1 person workload (1pw), it would now be split into 1.3pw for each of us, rather than 2pw for one and 1pw fo...
by Enjl
3 weeks ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12224

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

TiKi wrote: Is Horikawa Otane still on the team? I know that stalker guy made her leave public presence, but she may still be able to develop using DMs
Horikawa has retired from SMBX2 development and her former workload is now divided between Hoeloe, Rednaxela and me.
by Enjl
1 month ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMPhalf - Half a jump is still a jump

strongbadman wrote: raocow mentioned that this hack holds the record for most levels in a hack. I'm curious now, how many levels is that? And what'z the hack with the second most?
I believe it's 114 levels, with VLDC9 being in 2nd place with 107 or so.
by Enjl
1 month ago
Forum: let's play
Topic: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Replies: 603
Views: 18117

Re: JUMP½ - Half a jump is still a jump

while reading this thread remember to listen to the proper background music
by Enjl
1 month ago
Forum: project showcase
Topic: JUMP½
Replies: 12
Views: 921

Re: JUMP½

It's been 10 years...
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: BUG REPORTING
Replies: 17
Views: 2181

Re: BUG REPORTING

Dog In Da Grass wrote: I've noticed that NPCs will walk on top of other NPCs with the playerblocktop=true flag set even if the npcblocktop is false
Not a bug, that's how those flags always worked. They're just misnomers. npcblocktop determines whether thrown npcs bounce off the npc on top.

Also yeah what anomaly said.
by Enjl
2 months ago
Forum: contest center
Topic: MaGLX3 - An Important Announcement
Replies: 209
Views: 36942

Re: MaGLX3 - An Important Announcement

galrinal wrote:So where do we go to sign up?
Once the contest started that should become obvious.
by Enjl
2 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 5054

Re: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9

Sebby19 wrote: What's your opinion on DKC water levels then?
DKCTF has some pretty nice water movement. The water world still ended up being my least favourite part of the game, though.
by Enjl
2 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 5054

Re: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9

Leet wrote: The frog suit isn't bad, or do you guys like taking x3 longer to execute any action underwater
My meal of choice is an absence of water levels altogether to keep focus on that sweet mario platforming gameplay.
by Enjl
2 months ago
Forum: contest center
Topic: MaGLX3 - An Important Announcement
Replies: 209
Views: 36942

Re: MaGLX3 - An Important Announcement

Dragon Fogel wrote:
Truhan wrote: I don't know if you're joking, but there is already a MAGMML.
Two of them, actually.
With a third in production.

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