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by Enjl
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29826

Re: Vanilla Level Design Contest X - 1F0BEY

I feel like that interpretation makes sense, in the sense that people who enjoy a sight-reading challenge like this would also enjoy excessively dark levels. It's a risky thing (that often happens on accident because designers usually want to avoid a portion of their players getting angry at nagging...
by Enjl
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29826

Re: Vanilla Level Design Contest X - And now, Daizo's level...

What bothers me about the palette these days is that I think it could've used a 2nd primary color for distinctly interactive elements. The color ramp in itself is fine, but it gets kind of brown after a while, so I can see where the dislike comes from.
by Enjl
4 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23294

Re: SMBX2 Beta 4

Not to step on Enjl's toes (he made most of the map stuff, correct?) but I made some edits to the LJC episode during the PAL release because I wanted to use the world map stuff myself, and I kept tinkering with it till I got it working. You can download my changes here , just replace the lua files ...
by Enjl
4 months ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 2507

Re: A2XT2 DEVKIT

I'll definitely need to go over my levels again, and especially the World 6 Castle level I was working on. The latter is a retread of every World 6 level, so when you're done with qqqqqq, I need a copy to see what can be incorporated into it. One question, though: How does this Devkit work? Do I do...
by Enjl
11 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: LunaLua Help
Replies: 41
Views: 16816

Re: LunaLua Help

Fourth: Capitalization matters.
by Enjl
1 year ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 66115

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

If I am a newcomer to a game, I might not know that I might need assistance. If I'm a returning player, I won't need lower difficulty settings. Start-of-save-file is probably the worst time to ask the player about cryptic difficulty settings in the game. Fine-tuning difficulty with several settings ...
by Enjl
1 year ago
Forum: the cartridgé
Topic: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!
Replies: 48
Views: 7311

Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Hell yeah. Adding my "best of".
by Enjl
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71225

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

I liked the sticky blocks and they looked fun to play with but I feel like they might have made more sense as like... anti-gravity blocks or something? Organic magnet blocks maybe? "Sticky" doesn't really come to mind with how the blocks actually behave, being able to quickly move back and forth wh...
by Enjl
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71225

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

That all said, Ryrir explained what Jumphalf was supposed to be, and... well, I get it now. I think the problem stems from the early impressions, in which it *is* much easier and more balanced than JUMP. It just starts to get vicious later on, and given the early game, it's that much more jarring; ...
by Enjl
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71225

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

I really don't get why JUMPhalf discussion has become this much of a dumpster. I thought the quality of the hack and the experience has improved since the original JUMP???? Maybe it's related to the people that make up the discussion, rather than the hack itself. It's so easy to say something negat...
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Automatically Mirror Player Sheets
Replies: 4
Views: 2546

Re: Automatically Mirror Player Sheets

This is a plugin for Paint.NET that automatically mirrors the right half of a player spritesheet onto the left half. It has no concept of any horizontal anchoring of individual frames, so it assumes that all sprites are properly centered. Credits to rocky for giving me the idea. He's doing the same...
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Automatically Mirror Player Sheets
Replies: 4
Views: 2546

Automatically Mirror Player Sheets

https://drive.google.com/file/d/1CDDVEnP3cyLzlNwtdLnZKZqi1zbdFvLm/view?usp=sharing This is a plugin for Paint.NET that automatically mirrors the right half of a player spritesheet onto the left half. It has no concept of any horizontal anchoring of individual frames, so it assumes that all sprites a...
by Enjl
1 year ago
Forum: let's play
Topic: request grab-bag
Replies: 5905
Views: 596301

Re: request grab-bag

CrossCode comes out on Sept 20th. It's been in early access for a while and the reviews have been fantastic. https://www.youtube.com/watch?v=zuN-5yxwogU I second this (rather old) recommendation. The game is great fun and managed to beat Iconoclasts and Celeste for my favourite of last year through...
by Enjl
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71225

Re: JUMP ξ(1) - Half a jump is still a jump

As a self-proclaimed citizen of German tongue, I always paralleled Slaughterbahn to Achterbahn (roller coaster), rather than Autobahn (highway). I blame the "hter"-ending of the prefixes in the first 2 -bahn-words.
by Enjl
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71225

Re: JUMP log₉3 - Half a jump is still a jump

SMW will always have the best overworld system. Too bad SMBX can't replicate this. SMW's overworld system is fantastic and far outclasses SMBX's, but if you phrase a statement like that 2nd paragraph like that you're running the risk of me doing it, haha SMBX can definitely do it, but it depends on...
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: LunaLua Help
Replies: 41
Views: 16816

Re: LunaLua Help

I do agree about frozen NPCs being a different ID entirely. However, I think I was a bit unclear on the actual question I had. What I meant to say was: I have a toughened non-boss enemy I'm going to call "Target". And I have an NPC to throw at Target to damage him. I'll call that one "Projectile". ...
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: LunaLua Help
Replies: 41
Views: 16816

Re: LunaLua Help

Frozen NPCs are a different ID and the act of freezing an NPC is an ID change. The NPC will return to obeying the laws of its HP once thawed. You could add HP for ice cubes by checking them in onNPCHarm and then decrementing HP only if the NPC's ai1 value is a valid multi-hp ID.
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: LunaLua Help
Replies: 41
Views: 16816

Re: LunaLua Help

Is there a way to extend the health of a non-boss enemy in Lua? For example, if I wanted an unusually tough Goomba, how would I make its health more than 1 HP? E: And to clarify, Trying to do so on the NPC Config text doc doesn't work. I've tried that. NPC code guide specifies that the health varia...
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: LunaLua Help
Replies: 41
Views: 16816

Re: LunaLua Help

https://wohlsoft.ru/pgewiki/LunaLua_events Check out some of these. They get triggered on certain conditions. onNPCKill and onEvent are particularly interesting. "eventObj" (the first argument) in onNPCKill refers to the event of the NPC dying, not the SMBX event it might invoke. There's also onMess...
by Enjl
1 year ago
Forum: art showcase
Topic: enjl's farts
Replies: 21
Views: 6361

Re: enjl's farts

imagine having time to make music
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 3037

Re: How do I change the properties of section backgrounds when changing their graphics?

Slightly outdated images? I took them all straight from the dev build in the week preceeding the release.
by Enjl
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71225

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

dang the brutal mario titanic looks so much more exciting :kood:
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 39
Views: 19639

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

Ohh I misread the question the first time. I thought the request was for us to increase the jumpheight off a spinbounce beyond what it already is. Oops! Yeah, what the others said is correct.
by Enjl
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 39
Views: 19639

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

PlatformKing72 wrote: thx Enji, but I SMBX2 needs to fix the spin-jump for all characters and make it more SMW like. As in holding the spin jump button to bounce higher like you can with a regular jmp
We're avoiding any and all changes that break levels from SMBX 1.3. Code it for your own levels.

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