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mario fan games galaxypge projectsmw central

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by Enjl
1 day ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1121
Views: 25644

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

If I am a newcomer to a game, I might not know that I might need assistance. If I'm a returning player, I won't need lower difficulty settings. Start-of-save-file is probably the worst time to ask the player about cryptic difficulty settings in the game. Fine-tuning difficulty with several settings ...
by Enjl
2 weeks ago
Forum: the cartridgé
Topic: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!
Replies: 33
Views: 624

Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

Hell yeah. Adding my "best of".
by Enjl
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

I liked the sticky blocks and they looked fun to play with but I feel like they might have made more sense as like... anti-gravity blocks or something? Organic magnet blocks maybe? "Sticky" doesn't really come to mind with how the blocks actually behave, being able to quickly move back and forth wh...
by Enjl
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

That all said, Ryrir explained what Jumphalf was supposed to be, and... well, I get it now. I think the problem stems from the early impressions, in which it *is* much easier and more balanced than JUMP. It just starts to get vicious later on, and given the early game, it's that much more jarring; ...
by Enjl
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

I really don't get why JUMPhalf discussion has become this much of a dumpster. I thought the quality of the hack and the experience has improved since the original JUMP???? Maybe it's related to the people that make up the discussion, rather than the hack itself. It's so easy to say something negat...
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: Automatically Mirror Player Sheets
Replies: 4
Views: 242

Re: Automatically Mirror Player Sheets

This is a plugin for Paint.NET that automatically mirrors the right half of a player spritesheet onto the left half. It has no concept of any horizontal anchoring of individual frames, so it assumes that all sprites are properly centered. Credits to rocky for giving me the idea. He's doing the same...
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: Automatically Mirror Player Sheets
Replies: 4
Views: 242

Automatically Mirror Player Sheets

https://drive.google.com/file/d/1CDDVEnP3cyLzlNwtdLnZKZqi1zbdFvLm/view?usp=sharing This is a plugin for Paint.NET that automatically mirrors the right half of a player spritesheet onto the left half. It has no concept of any horizontal anchoring of individual frames, so it assumes that all sprites a...
by Enjl
1 month ago
Forum: let's play
Topic: request grab-bag
Replies: 5544
Views: 494615

Re: request grab-bag

CrossCode comes out on Sept 20th. It's been in early access for a while and the reviews have been fantastic. https://www.youtube.com/watch?v=zuN-5yxwogU I second this (rather old) recommendation. The game is great fun and managed to beat Iconoclasts and Celeste for my favourite of last year through...
by Enjl
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP ξ(1) - Half a jump is still a jump

As a self-proclaimed citizen of German tongue, I always paralleled Slaughterbahn to Achterbahn (roller coaster), rather than Autobahn (highway). I blame the "hter"-ending of the prefixes in the first 2 -bahn-words.
by Enjl
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP log₉3 - Half a jump is still a jump

SMW will always have the best overworld system. Too bad SMBX can't replicate this. SMW's overworld system is fantastic and far outclasses SMBX's, but if you phrase a statement like that 2nd paragraph like that you're running the risk of me doing it, haha SMBX can definitely do it, but it depends on...
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 35
Views: 7996

Re: LunaLua Help

I do agree about frozen NPCs being a different ID entirely. However, I think I was a bit unclear on the actual question I had. What I meant to say was: I have a toughened non-boss enemy I'm going to call "Target". And I have an NPC to throw at Target to damage him. I'll call that one "Projectile". ...
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 35
Views: 7996

Re: LunaLua Help

Frozen NPCs are a different ID and the act of freezing an NPC is an ID change. The NPC will return to obeying the laws of its HP once thawed. You could add HP for ice cubes by checking them in onNPCHarm and then decrementing HP only if the NPC's ai1 value is a valid multi-hp ID.
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 35
Views: 7996

Re: LunaLua Help

Is there a way to extend the health of a non-boss enemy in Lua? For example, if I wanted an unusually tough Goomba, how would I make its health more than 1 HP? E: And to clarify, Trying to do so on the NPC Config text doc doesn't work. I've tried that. NPC code guide specifies that the health varia...
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 35
Views: 7996

Re: LunaLua Help

https://wohlsoft.ru/pgewiki/LunaLua_events Check out some of these. They get triggered on certain conditions. onNPCKill and onEvent are particularly interesting. "eventObj" (the first argument) in onNPCKill refers to the event of the NPC dying, not the SMBX event it might invoke. There's also onMess...
by Enjl
1 month ago
Forum: art showcase
Topic: enjl's farts
Replies: 21
Views: 3095

Re: enjl's farts

imagine having time to make music
by Enjl
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 333

Re: How do I change the properties of section backgrounds when changing their graphics?

Slightly outdated images? I took them all straight from the dev build in the week preceeding the release.
by Enjl
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

dang the brutal mario titanic looks so much more exciting :kood:
by Enjl
2 months ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12847

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

Ohh I misread the question the first time. I thought the request was for us to increase the jumpheight off a spinbounce beyond what it already is. Oops! Yeah, what the others said is correct.
by Enjl
2 months ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12847

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

PlatformKing72 wrote: thx Enji, but I SMBX2 needs to fix the spin-jump for all characters and make it more SMW like. As in holding the spin jump button to bounce higher like you can with a regular jmp
We're avoiding any and all changes that break levels from SMBX 1.3. Code it for your own levels.
by Enjl
2 months ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 38
Views: 12847

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

PlatformKing72 wrote: But this means there's no site hosting SMBX2 currently o hecc. Also, whoever was stalking Horikawa, fuck u
http://codehaus.moe/
It's in the MAGLX3 download thread.
by Enjl
2 months ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: Using layers, is it possible to make objects on specific layers always render behind others?
Replies: 6
Views: 191

Re: Using layers, is it possible to make objects on specific layers always render behind others?

Yes, but there are some exceptions you can use to cheat the system to your advantage: -Sizeable blocks will render behind all other blocks and even behind most BGOs. Only the furthest back BGOs (whose priority can be adjusted now) such as water will be behind sizeables. -Lava renders in front of ot...
by Enjl
2 months ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: Using layers, is it possible to make objects on specific layers always render behind others?
Replies: 6
Views: 191

Re: Using layers, is it possible to make objects on specific layers always render behind others?

It's actually more dependent on their position in the level, and more importantly, their render priority. As of SMBX2 MAGLX3, you can use background.txt files to change the render priority of background objects, by setting the priority value. This link shows you which values various objects are nor...
by Enjl
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP 1÷2 - Half a jump is still a jump

My experience with Koopa Khaos is vastly different because none of the setups ever lined up because of how I play these levels. Or I would accidentally kill enemies that I would later find out are necessary to progress. The level sticks around as severely unpolished in my mind as a result.
by Enjl
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36961

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

Nimono wrote:"caterpillar crisis" or "musical woods"
pretty lame names imo, and you forget that monchers are hongry plants too.

the level is great imo, and even if its name isn't a direct reference to everything it tries, it does a good job at incorporating several ideas into a consistent package

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