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by Enjl
2 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1271
Views: 134605

Re: COMING UP NEXT

TiKi wrote: man people are gonna silently exhale in consternation when they realize yoshi's archipelago contains zero lua shenanigans to expect and that it's not just like... saving them for later
*struggles to resist the urge to plug own episode that's filled with lua shenanigans*
by Enjl
2 days ago
Forum: let's play
Topic: A Thousand Miles - Battle - September 23, 2009
Replies: 4956
Views: 250819

Re: All The S@nics - Battle - March 25, 2006

I immediate think of Wario Land Shake It!, and that wasn't even on an HD console. Of course large-scale spriting efforts like that come with a lot more time investment from the side of the spriters. Creating 3D Models with animations (that can sometimes be re-used or altered between characters goes...
by Enjl
4 days ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - Star World

the real yump 2 has yet to stand up
by Enjl
5 days ago
Forum: let's play
Topic: request grab-bag
Replies: 6017
Views: 631167

Re: request grab-bag

the natural solution to this quarrel is the elusive "all the bubsys"
by Enjl
5 days ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - Battle! Frontier Brain

People were curious about the sprite stacking. It was probably the stupidest gimmick we could have chosen, since it was so ridiculously fragile. Part of the genius in SMW romhacking is making something incredible in spite of a system's limitations, and (having never heard of this level before the g...
by Enjl
6 days ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - bowser's castle

it's actually the only team member without a pseudonym (spoilers!)
by Enjl
6 days ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - bowser's castle

introducing "one more segmenting"
by Enjl
1 week ago
Forum: project showcase
Topic: 2k1x Subzero Heroes (SMBX2)
Replies: 5
Views: 527

Re: 2k1x Subzero Heroes (SMBX2)

On Saturday September 12th at 9AM EST me (and maybe some of the other devs depending on their availability) will do a livestream playthrough of the entire game, pulling back the curtain a little on how and when all the levels came to be, what changes happened during development, and what interesting...
by Enjl
2 weeks ago
Forum: project showcase
Topic: Captain Fetch Goes Go-Karting (SMK hack)
Replies: 8
Views: 2885

Re: Captain Fetch Goes Go-Karting (SMK hack)

The tracks look super creative. Great work! And the characters are adorable, too, of course.
by Enjl
2 weeks ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - Tengu Man (Saturn)

appreciation post for the dirt piece that spawns more dirt pieces
:rao: :rao: :rao:
by Enjl
3 weeks ago
Forum: project showcase
Topic: 2k1x Subzero Heroes (SMBX2)
Replies: 5
Views: 527

Re: 2k1x Subzero Heroes (SMBX2) (released)

DOWNLOAD
Designed for SMBX2 Beta 4 Patch 3.
https://drive.google.com/file/d/1MPz0px ... sp=sharing

Since the update is out I can now release this. More information for the thread coming after the spoiler period has ended. Enjoy!
by Enjl
3 weeks ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 33 - The Mountains

Sinc-X wrote: that's because all the good puzzle designers ((and dare i say level designers in general)) know which of those two games is actually good
you gotta admit though the 4YMM event has some rad stuff in it
by Enjl
4 weeks ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 29 - Satan

The hud doesn't move, so there's nothing it needs to update between frames. It might glitch out if the thumbnail chosen overlapped with a frame where coins, points, or a reserve powerup are being collected. Incidentally, my RSS reader displays all the thumbnails fine. Probably because it crawls in i...
by Enjl
4 weeks ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 28 - Cocoa Cave

Do you reckon Gene was Bowser's architect, modelling the fortress after the unshakable Time Cube?
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 25 - Phantom Train

That makes sense. Thank you!
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 25 - Phantom Train

For those curious, the way that Gorgonrot's asm works is that the level instantly makes the coin sprite spawn cement and then deletes the coin. That's why you couldn't burn the message box, yoshi, or the bowser statue. And yes, strangely enough, burning a red flying coin produces a coin. One thing ...
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 24 - And My Name's Booster

The spreadsheet:
https://docs.google.com/spreadsheets/d/ ... sp=sharing

Watch out, it might take a while to load.
by Enjl
1 month ago
Forum: project showcase
Topic: 2k1x Subzero Heroes (SMBX2)
Replies: 5
Views: 527

Re: [WIP] 2k1x Subzero Heroes (SMBX2)

As of today, the game is feature complete and all we're doing is just playing it over and over (we're on like playthrough 7 or so now) to see if we can find happy accidents that need weeding out. Here's a short list of things you can do in this game: - you can sleep on a bench - you can enjoy refres...
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 21 - Darkmoon Caverns

... This gif was bigger than I thought, I'm slapping it in a spoiler. As for new hammer bros you can change the id of npc thrown on a per-id basis (so you would use the 751-1000 range of IDs to make new bros by copying and renaming their lua file and image). The npc-n.txt file then just needs to ch...
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 20 - level2

unless i'm mistaken, can't you hold B with demo mario to jump higher on bops (see first room with musical note) The musical note will always bounce the player the same height. The only relevant input in the first room is holding left when released from demo mode. The vine room is only solvable usin...
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 17 - Eveningly

yump 2 haunts me in my dreams, for last night i dreamt a fictional underwater level appeared in this hack (on a water level tile that actually exists). it featured an overstimulating horizontal sky section, a vertically downwards blue/purple ghost house, followed by a key hunt at the bottom of the o...
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 13 - Primal Rave

Nimono wrote: I am looking forward to finding out what the newly-unlocked level holds. That sure is a foreboding name, haha~
we shall remember it to be an instant classic :)
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 4 - Around the World

sorry if this is the wrong place, but where would I be able to find who has which level-maker-code-username thingy? I can't find a definite list so I'm wondering if it's just word of mouth or there's info somewhere The game's credits reveal the real names in a list (can be screencapped for a perman...
by Enjl
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 811
Views: 29238

Re: YUMP2 - 3 - Battle

raocow's three hour adventure

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