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by tirakai
4 weeks ago
Forum: let's play
Topic: Wandersong - Unison
Replies: 120
Views: 4599

Re: Wandersong - Rubato

It makes sense that Andrey keeps running ahead and waiting. She's the hero doing one of those escort mission where the escorted character moves slower than your running speed but faster than your walking speed, so that you have to constantly stop and wait for them to catch up.
by tirakai
1 month ago
Forum: let's play
Topic: Wandersong - Unison
Replies: 120
Views: 4599

Re: Wandersong - D.S. al coda

The bard literally being Santa jr would explain why he's so jolly all the time.
by tirakai
1 month ago
Forum: let's play
Topic: Wandersong - Unison
Replies: 120
Views: 4599

Re: Wandersong - Andante

It's great to see raocow playing this, I've always really loved the look and style of this game but I know I'd hate playing it myself since I really hate simon says stuff in games.
by tirakai
4 months ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 17569

Re: Half-Life 2 - Can't wait to get on the raod again!

Maybe it's because I can't touch type or grew up playing consoles, but personally I don't like using my pinky for buttons at all, it feels weird no matter how my hand is positioned. Usually I change ctrl-mapped actions to either an extra mouse button or c or v or something so I can press it with my ...
by tirakai
4 months ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 17569

Re: Half-Life 2 - Empty Space Out Of Control Part 2

I've been playing stuff on mouse and keyboard for years and I still find pressing shift with my pinky incredibly strange-feeling and uncomfortable. Nowadays, if an important control is on shift or ctrl, the first thing I do is re-bind it to something less awkward.
by tirakai
4 months ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 17569

Re: Half-Life 2 - The Lesser of Two Weevils

...I don't know what I expected. raocow takes 5 minutes to get past a padlock and proceeds to ignore the gravity gun and just crowbar everything instead. raocow: "Poison headcrabs? I do not like you!" Every HL2 player in existence: total agreement I think most people are aware of this already, but ...
by tirakai
4 months ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 17569

Re: Half-Life 2 - Boaty McBoatface

Here's a classic solution to the turret part raocow died on




Don't forget about picking up stuff, it can be pretty helpful.
by tirakai
4 months ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 17569

Re: Half-Life 2 - puzzlecow

Your issues with jumping off the seesaw at the beginning are kind of a regular thing in Half Life, the normal jump is a bit useless. HL1 think had a tutorial but I don't remember if HL2 ever mentions it, if you jump and crouch you get a much better jump. Doesn't really make any sense but yeah, makes...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

Spyro's at first was a slighty mean character yeah. They toned it down in the sequels though and made him more just snarky and confident. The non-PS1 games are different though since different companies took over. Anyway Spyro 1's pretty simple but it's fun, lots of pure exploration stuff. It's a lo...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

I don't know if CTR or Wrath of Cortex are worth it, Wrath was a good enough sequel for its time but going back to it now, it was definitely a step down in quality and has a worse problem than Crash 3 with vehicle levels. I think a couple warp rooms have only 1 normal platforming level even, and eve...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

Rings of Power is my personal least favourite Crash level, more than Area 51. It's just so incredibly awkward getting those rings at top speed.

Area 51 was also not too bad in the N-Sane trilogy (since you can actually see now) but Rings of Power still feels awful.
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

Tomb Wader's platinum relic time was 1:24 incidentally, less than 3 seconds off.
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

I don't know, Eggipus Rex feels like an unfinished level in general. I feel like it's more likely they just put on that time because they didn't get around to making a proper relic run for the stage.
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

In Crash 2, the secret exits were all suspicious in some way, like random platforms you'd never need to go to, or nitro crates not bouncing. They were hidden but in a way that you'd be able to find them yourself if you paid attention. In this game though they're just completely arbitrary. I'm person...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

Yeah this level's just horrendous in general. The bike levels are all pretty bad but making one where you can't even see in front of you, it's genuinely in the top 3 worst levels in the entire crash series (that's including all the sequels made by other companies, not just the originals).
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

So yeah, here's the main problem with the gold relics, the bike stages. On most stages the gold relic it's a matter of finding the best route, best time to jump and spin, figuring out which corners you can cut to gain a second or two, when it's best to damage boost, etc, it's a fun challenge that te...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

Is there a bonus time reduction for getting all time boxes in this game, or is that only in CTR? I don't remember. Also regarding the variety, personally Crash 2 was always my favourite as a kid because the platforming was my favourite bit, I really didn't like the bike levels due to being hard to c...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

The final boss here is a bit awkward but it's by far the best of the 3 games' final bosses, The first was okay but mostly just a tennis boss which we'd kind of already had a better version of with N Brio, and crash 2 wasn't even a boss at all, just a dumb jetpack chase level. This one however was a ...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

I really don't know how we managed to get so many of those terrible bike levels. They feel awful to play, controlling more like the warthog from the first game than the vastly improved Polar and Pura levels, feel really awkward to get the gem on, and don't do anything different enough to justify hav...
by tirakai
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

Spyro 2 and 3 didn't have it this bad, every level in Spyro was still mostly focused on the platforming with just a couple bonus side activities being vehicle segments. In Crash 3 though it feels like platforming levels became the minority. It's why crash 2 is my favourite despite the normal platfor...
by tirakai
8 months ago
Forum: let's play
Topic: A Hat in Time - FINAL for now - Revisiting the world, but different this time.
Replies: 372
Views: 21914

Re: A Hat in Time - Mask shaped like a fox

I honestly don't understand how you could miss them, they're bright, shiny gold beams going across the map.
by tirakai
8 months ago
Forum: let's play
Topic: A Hat in Time - FINAL for now - Revisiting the world, but different this time.
Replies: 372
Views: 21914

Re: A Hat in Time - Chef Hat

Honestly I'm pretty firmly on the conductor's side, personally I just didn't think the penguin's levels were very good. This world in generally really is why I liked Yooka Laylee more. That game has its issues too but I liked every world in it, whereas I didn't really like the bird studios world as ...
by tirakai
8 months ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1271
Views: 134593

Re: COMING UP NEXT

Add Celeste: Farewell plz Yeah it'd be fun to see raocow return to Celeste for the final chapter. I didn't even know there was a new chapter put in Celeste until I saw it come up on AGDQ's schedule. I guess it being part of a free update made it get less news? Or I just wasn't paying attention enou...
by tirakai
9 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 32250

Re: Crash Bandicoot Trilogy - U R Not Red E

I find Cold Hard Crash pretty fun just playing through it normally but yeah, getting all the boxes is a pretty horrendous experience. You can definitely feel the classic 'gotta make it hard in annoying ways so the game takes longer to complete' design standard here. Weirdly, watching raocow play thr...

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