Search found 364 matches
- 1 year ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
TheXTech v1.3.6: LunaDLL scripts, better controller support, etc.
TheXTech v1.3.6: LunaDLL scripts, better controller support, etc. ---------------------------------------------------------------------------------------------------------------------------------- We worked on this update long and hard, and now we're ready to present a bunch of new features and fix...
- 2 years ago
- Forum: A2XT
- Topic: A Second Mario Bros X Thing: analog funk V1.3
- Replies: 655
- Views: 182250
Re: A Second Mario Bros X Thing: analog funk V1.3
Cross posted from the talkhaus SMBX discord: I have an A2XT bug report: The Calleoca boss fight doesn't work correctly anymore. In her third phase, when she transforms into a lakitu/fishing fish guy, she stays a fixed distance away such that I can never reach her. Actually, the only time I see Call...
- 2 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
TheXTech v1.3.5.2: More than just a bugfix update
This update should've been a bugfix update, however, it introduces some set of new nice features you would like! Note: To get the full power of TheXTech while making new projects, the special Moondust Devkit configuration package is suggested (the latest laboratory Moondust Devkit required until the...
- 2 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
New 1.3.5.1 release!
The small bugfix release was made before future big work. Changes for 1.3.5.1 Episodes and battle levels lists now loading in the separated thread with a progress showing Fixed the regression that caused world map music not to be switched properly Added an ability to control the intro scene activity...
- 2 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
New 1.3.5 release! (SMBX for Android is here!)
This is another bigger update with a dozen of important changes. This version features the first mobile version of the SMBX game developed for the Android platform! The gamepads support has been upgraded and exchanged, now it supports the hot re-plugging and auto-mapping for the gamepads and joystic...
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
New 1.3.4 release!
It's a bigger update than usual: it contains bugfixes for the most annoying vanilla bugs and several new features! (Don't worry, if you have some episodes or individual levels built on bugs, you always can re-enable them using the compat.ini file to repair the work of those levels back!) * Added the...
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.3.1]
Hello! It's a small bugfix release together with adding support for new platforms: Windows for ARM and macOS for the new Apple Silicon processors! Changes for 1.3.3.1 Fixed a crash, caused by the incremental locked warps counter that leads BGO array exciting Added support for Windows ARM64 target ar...
- 3 years ago
- Forum: A2XT
- Topic: Moondust Project thread [Support moved]
- Replies: 180
- Views: 76090
New stable release!
The new official release of the Moondust Project (PGE Project) was out!
Details here: https://wohlsoft.ru/news/post-27.html
And here: https://github.com/WohlSoft/PGE-Project ... tag/v0.4.3
Details here: https://wohlsoft.ru/news/post-27.html
And here: https://github.com/WohlSoft/PGE-Project ... tag/v0.4.3
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
New 1.3.3 release!
Hello! I present a the next release with a bonus inside (see changelog for details)! ;-) Added the "gameinfo.ini" to give the support for the partial customization of internals (window/game title, character names in menu, credits, etc.) Added an ability to globally override NPC settings by...
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
New 1.3.2.4 release!
Hello! A bugfix release: Allow music change for outro level (if outro level has non-silent music, it will be played instead of built-in) Allow unlimited count of episodes and battle levels Fixed an incorrect effect frames count rounding, caused glitches at the death effect for a Hammer Bros. Correct...
- 3 years ago
- Forum: A2XT
- Topic: Moondust Project thread [Support moved]
- Replies: 180
- Views: 76090
Official Moondust Discord server is open!
Hi there!
I'm here to announce to you that since now we have the own Discord server!
Please read chat rules before you can see everything on the server!
Join us! ;-)
I'm here to announce to you that since now we have the own Discord server!
Please read chat rules before you can see everything on the server!
Join us! ;-)
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
btw, just now I released 1.3.2.3:
- Fixed a SIGFPE crash, caused by an attempt to load some custom effects
- Resolved the inability to grab vegetables normally, caused by an incorrect porting of a logical expression
- Fixed a SIGFPE crash, caused by an attempt to load some custom effects
- Resolved the inability to grab vegetables normally, caused by an incorrect porting of a logical expression
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.2]
I don't know if this crash happens only on my computer, but please check this. When I enter "Dungeon of Strange Happenings" in Invasion 2, my game just crashes with this message "Engine has crashed because of a wrong arithmetical." I attached a video for this. https://youtu.be/Z...
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
- 3 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
New 1.3.2.1 release!
Hello! This is a small bugfix release: Reworked joysticks support Added a workaround for case-sensitive file systems The 1up sound now playing multiple times if the player has got more than 1 life (for example, a 3-up moon) Fixed a broken work of magic potion warp packed inside of a grass container ...
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
New 1.3.2 release!
Hello everybody! Here is a new 1.3.2 release of TheXTech! It's a bugfix release with a small number of improvements and with full support for testing integration with PGE Editor (need to use the latest Laboratory build!) is working now! You can find download links in the main post, or, alternatively...
- 4 years ago
- Forum: the gazebo
- Topic: Meta [Bug reports/Site updates]
- Replies: 509
- Views: 133227
Re: Meta [Bug reports/Site updates]
Why email notifications are not going? I am subscribed to certain threads and I watching out my email for them. Also, I don't receive any PM notifications even I have enabled that... BTW: a small request if that possible, can you make username of the sender in email templates text be bold? To make i...
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
Re: Meet TheXTech: a full working C++ port of SMBX engine
A small update: I did added into the main post a link to Emscripten build which can be played in a browser now!
Emscripten (Play in browser now)
- Play game in your browser now!
Emscripten (Play in browser now)
- Play game in your browser now!
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
Re: Meet TheXTech: a full working C++ port of SMBX engine
Okay, that fine, need to ask any moderator for help...Hoeloe wrote: Project Showcase would probably be the place, since this has nothing to do with SMBX2 or A2XT.
btw: Just now I did a small hotfix, please re-download archives who already downloaded some.
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
Re: Meet A2xTech: a full working C++ port of SMBX engine
Whops, a little mistake, lemme fix it...
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10622
TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
Hello everybody! http://wohlsoft.ru/projects/TheXTech/thextech-logo-550.png ______________________________________________________________________________ IMPORTANT NOTICE: I decited to leave the SMBX forums and I will no longer give any support for my projects here and on the SMBX forums . All the...
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: Custom Music sounds weird
- Replies: 4
- Views: 6752
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: Custom Music sounds weird
- Replies: 4
- Views: 6752
Re: Custom Music sounds weird
Why "underwater"? I guess, you did choose too low quality, try to re-convert it again, but please choose a higher quality level while saving a file.