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by Wohlstand
2 weeks ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]

btw, just now I released 1.3.2.3:

- Fixed a SIGFPE crash, caused by an attempt to load some custom effects
- Resolved the inability to grab vegetables normally, caused by an incorrect porting of a logical expression
by Wohlstand
2 weeks ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.2]

I don't know if this crash happens only on my computer, but please check this. When I enter "Dungeon of Strange Happenings" in Invasion 2, my game just crashes with this message "Engine has crashed because of a wrong arithmetical." I attached a video for this. https://youtu.be/Z0i-D_KZy8g Yeah, I a...
by Wohlstand
3 weeks ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

New 1.3.2.2 release!

Hello!

A hotfix for the previous release:
  • Fixed an incorrect computation of effect sizes, caused by a missing part of code
All download links at the WohlSoft page.
by Wohlstand
1 month ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

New 1.3.2.1 release!

Hello! This is a small bugfix release: Reworked joysticks support Added a workaround for case-sensitive file systems The 1up sound now playing multiple times if the player has got more than 1 life (for example, a 3-up moon) Fixed a broken work of magic potion warp packed inside of a grass container ...
by Wohlstand
3 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

New 1.3.2 release!

Hello everybody! Here is a new 1.3.2 release of TheXTech! It's a bugfix release with a small number of improvements and with full support for testing integration with PGE Editor (need to use the latest Laboratory build!) is working now! You can find download links in the main post, or, alternatively...
by Wohlstand
4 months ago
Forum: the gazebo
Topic: Meta [Bug reports/Site updates]
Replies: 399
Views: 70321

Re: Meta [Bug reports/Site updates]

Why email notifications are not going? I am subscribed to certain threads and I watching out my email for them. Also, I don't receive any PM notifications even I have enabled that... BTW: a small request if that possible, can you make username of the sender in email templates text be bold? To make i...
by Wohlstand
5 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

Re: Meet TheXTech: a full working C++ port of SMBX engine

A small update: I did added into the main post a link to Emscripten build which can be played in a browser now!

Emscripten (Play in browser now)
- Play game in your browser now!
by Wohlstand
5 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

Re: Meet TheXTech: a full working C++ port of SMBX engine

Hoeloe wrote: Project Showcase would probably be the place, since this has nothing to do with SMBX2 or A2XT.
Okay, that fine, need to ask any moderator for help...

btw: Just now I did a small hotfix, please re-download archives who already downloaded some.
by Wohlstand
5 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

Re: Meet TheXTech: a full working C++ port of SMBX engine

Hoeloe wrote: Why is this in the A2XT subforum? This has nothing to do with A2XT.
Which place you would to suggest for this? I'm fine if move this into another place.
by Wohlstand
5 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

Re: Meet TheXTech: a full working C++ port of SMBX engine

Jongseok wrote: When I click <link>, the website says "Forbidden
You don't have permission to access /A2xTech/_downloads/Super Mario Bros. X v1.3 - A2xTech-1.3.1-Win64.zip on this server."
Fixed, please retry to use these links again
by Wohlstand
5 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 16
Views: 1310

Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]

Hello everybody! http://wohlsoft.ru/TheXTech/thextech_256.png Did you see that I have done little work in my public repositories during February and at the start of March? So, I did a lot of work which I am going to present for you all: it's a full C++ port of the original SMBX engine which now wor...
by Wohlstand
5 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Custom Music sounds weird
Replies: 4
Views: 3753

Re: Custom Music sounds weird

Hoeloe wrote: Wohl uh... this post is from 7 months ago. I doubt it's still relevant.
Sorry, I didn't point attention to the date. I was found that it's "unread" here and I have replied as here were no adequate solution answers. So, I gave my own opinion on this.
by Wohlstand
5 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Custom Music sounds weird
Replies: 4
Views: 3753

Re: Custom Music sounds weird

Why "underwater"? I guess, you did choose too low quality, try to re-convert it again, but please choose a higher quality level while saving a file.
by Wohlstand
8 months ago
Forum: Talkhaus Mosts 2019
Topic: Best Signature
Replies: 13
Views: 663

Re: Best Signature

Best signature - blank signature!
by Wohlstand
8 months ago
Forum: Talkhaus Mosts 2019
Topic: Best Butt 2019
Replies: 15
Views: 618

Re: Best Butt 2019

Rockythechao? :D
by Wohlstand
1 year ago
Forum: A2XT
Topic: I have a question to this sort of dead place:
Replies: 9
Views: 3135

Re: I have a question to this sort of dead place:

I also still have archives at me:
This, Analogue Funk: http://wohlsoft.ru/docs/Collected/A2MBXT/ (Once I got it, I didn't updated it, but, looks like I did this right, it's now has historical sense)
and more ancient ASMBXT: http://wohlsoft.ru/docs/Collected/ASMBX/
by Wohlstand
1 year ago
Forum: A2XT
Topic: I have a question to this sort of dead place:
Replies: 9
Views: 3135

Re: I have a question to this sort of dead place:

This may open a can of worms or something, but what happened to the sibling themes from Analogue Funk? I heard some drama happened and now they've all been replaced. I missed what happened and there seems to be no information about it anywhere I look. :?: Doctor Shemp , who is an author of music th...
by Wohlstand
1 year ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 45271

A delayed announcement of PGE update

Hello! Greetings everyone! Sorry for the long delay in announcements related to the PGE toolchain. I still mostly work on most of PGE intensely when I can despite having issues with finding free time to do so. For the time being, I am going to to showcase changes and improvements I have made to PGE...
by Wohlstand
2 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 121108

Re: A Second Mario Bros X Thing: analog funk V1.3

this is normal? https://ibb.co/dmgedR https://ibb.co/cq7KdR Yes, Version 1.3 is really buggy due to LunaLua. You can fix this problem by using the PGE Maintainer Tool or Level Editor in A2XT. One note: - PGE Maintainer must be latest from latest build which will fix that, don't use from old builds ...
by Wohlstand
3 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 45271

New Update!

Greetings hoomans ! Here's a quick rundown of some (hopefully exciting!) news from the PGE devs for y'all. We're releasing new versions of the Engine, Editor and other tools. These include small feature additions and numerous bugfixes for known bugs and crashes. This update also adds improved suppo...
by Wohlstand
3 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 45271

Re: PGE Project thread (Latest Editor 0.3.1.12 and Engine 0.2.6-alpha)

Hello, everybody! Important news, please read! Recently we found a massive bug in Version 3.0 (older versions aren't affected) of the GIFs2PNG tool: When trying to convert images using a config pack and having the "-r" flag (remove source images) set, GIFs2PNG would also remove masks from the config...
by Wohlstand
3 years ago
Forum: the gazebo
Topic: Happy International Women Day! (2017)
Replies: 2
Views: 664

Happy International Women Day! (2017)

Dear girls! I know that most of you don't celebrate this holiday in your countries, but I want you to know, that this holiday is existed! In this sweet holiday, we, guys, are making women be happy more, because it's not usual day, and I wish you all be happy forever and have best mood! H A P P Y 8 ...
by Wohlstand
3 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 45271

Re: PGE Project thread (Latest Editor 0.3.1.12 and Engine 0.2.6-alpha)

What is the PGE Project? My understanding was that the goal of PGE was to reproduce and create a royalty-free platforming engine that is also backwards-compatible with SMBX 1.3x. But then SMBX 2.0 came along and that changed the whole story. If PGE and SMBX 2.0 coexist, what would be their relation...
by Wohlstand
3 years ago
Forum: JUMP½
Topic: [15] if my heart were a bridge level
Replies: 20
Views: 5566

Re: [15] if my heart were a bridge level

SAJewers , Everything related to my " Subway " melody I have it in public access at PGE's document storage: http://wohlsoft.ru/docs/Music/SPC/Subway_spc.txt Also MIDI: Original (two variants with different instruments): http://wohlsoft.ru/docs/Music/MIDI/Subway.mid http://wohlsoft.ru/docs/Music/MID...

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