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smw centralsmbx communitypge project

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by Wohlstand
2 months ago
Forum: A2XT
Topic: I have a question to this sort of dead place:
Replies: 9
Views: 475

Re: I have a question to this sort of dead place:

I also still have archives at me:
This, Analogue Funk: http://wohlsoft.ru/docs/Collected/A2MBXT/ (Once I got it, I didn't updated it, but, looks like I did this right, it's now has historical sense)
and more ancient ASMBXT: http://wohlsoft.ru/docs/Collected/ASMBX/
by Wohlstand
2 months ago
Forum: A2XT
Topic: I have a question to this sort of dead place:
Replies: 9
Views: 475

Re: I have a question to this sort of dead place:

This may open a can of worms or something, but what happened to the sibling themes from Analogue Funk? I heard some drama happened and now they've all been replaced. I missed what happened and there seems to be no information about it anywhere I look. :?: Doctor Shemp , who is an author of music th...
by Wohlstand
6 months ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

A delayed announcement of PGE update

Hello! Greetings everyone! Sorry for the long delay in announcements related to the PGE toolchain. I still mostly work on most of PGE intensely when I can despite having issues with finding free time to do so. For the time being, I am going to to showcase changes and improvements I have made to PGE...
by Wohlstand
1 year ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 95337

Re: A Second Mario Bros X Thing: analog funk V1.3

this is normal? https://ibb.co/dmgedR https://ibb.co/cq7KdR Yes, Version 1.3 is really buggy due to LunaLua. You can fix this problem by using the PGE Maintainer Tool or Level Editor in A2XT. One note: - PGE Maintainer must be latest from latest build which will fix that, don't use from old builds ...
by Wohlstand
1 year ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

New Update!

Greetings hoomans ! Here's a quick rundown of some (hopefully exciting!) news from the PGE devs for y'all. We're releasing new versions of the Engine, Editor and other tools. These include small feature additions and numerous bugfixes for known bugs and crashes. This update also adds improved suppo...
by Wohlstand
1 year ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.12 and Engine 0.2.6-alpha)

Hello, everybody! Important news, please read! Recently we found a massive bug in Version 3.0 (older versions aren't affected) of the GIFs2PNG tool: When trying to convert images using a config pack and having the "-r" flag (remove source images) set, GIFs2PNG would also remove masks from the config...
by Wohlstand
2 years ago
Forum: the gazebo
Topic: Happy International Women Day! (2017)
Replies: 2
Views: 457

Happy International Women Day! (2017)

Dear girls! I know that most of you don't celebrate this holiday in your countries, but I want you to know, that this holiday is existed! In this sweet holiday, we, guys, are making women be happy more, because it's not usual day, and I wish you all be happy forever and have best mood! H A P P Y 8 ...
by Wohlstand
2 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.12 and Engine 0.2.6-alpha)

What is the PGE Project? My understanding was that the goal of PGE was to reproduce and create a royalty-free platforming engine that is also backwards-compatible with SMBX 1.3x. But then SMBX 2.0 came along and that changed the whole story. If PGE and SMBX 2.0 coexist, what would be their relation...
by Wohlstand
2 years ago
Forum: JUMP½
Topic: [15] if my heart were a bridge level
Replies: 20
Views: 4723

Re: [15] if my heart were a bridge level

SAJewers , Everything related to my " Subway " melody I have it in public access at PGE's document storage: http://wohlsoft.ru/docs/Music/SPC/Subway_spc.txt Also MIDI: Original (two variants with different instruments): http://wohlsoft.ru/docs/Music/MIDI/Subway.mid http://wohlsoft.ru/docs/Music/MID...
by Wohlstand
2 years ago
Forum: Talkhaus Mosts 2016
Topic: Most Cat
Replies: 17
Views: 1455

Re: Most Cat

Willhart.
Why not? Tigers are in same family as cats (Katazuki told same above). (one exception that Mr. Willhart is a toy tiger ;-) )
by Wohlstand
2 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

New Update!

New Update! This is a bugfix release which also contains editor and engine side improvements like coin counter per every block, fixed-size screenshots (custom fixed size can be declared in the application settings, in the view tab), and added greeting dialog which will ask a user which interface is...
by Wohlstand
2 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 95337

Re: A Second Mario Bros X Thing: analog funk V1.3

Hello, does anyone know where can I get the A2XT base game and episode 1 before some of the music and sound effects got replaced? Are the older versions available anywhere? Thank you. a VERY old stuff collected at me here: http://wohlsoft.ru/docs/Collected/A2MBXT/ , but base game only (which still ...
by Wohlstand
2 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 95337

Re: A Second Mario Bros X Thing: analog funk V1.3

when i restart my computer, the A2MBXT smbx.exe vanishes and the folder gets to a way where even if you delete it and make a new folder with the same name, you won't be able to copy SMBX.exe to it. send help I think, you can try the "Unlocker" tool , because some dumb Windows's descriptors are stil...
by Wohlstand
2 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 30168

Re: Episode 2 Theme/Town Thread

Rockythechao wrote:A catllama stable is also required unless the majority of the world's levels filter catllamas.
Are restrictions for specific colors (for example, generate only one green or disallow most powerful of them)? or I just can put generator per all 8 types?
by Wohlstand
2 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.11 and Engine 0.2.6-alpha)

So, how's PGE Engine nowadays? Is it good enough to use for playing Episodes and/or testing levels? Yea, is possible play levels and episodes, but still be limited in many cases: not all NPC-AI's are written, but most of them can be done even now, and some skills of player wasn't being implemented,...
by Wohlstand
2 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.11 and Engine 0.2.6-alpha)

PGE Editor 0.3.1.11 and PGE Engine 0.2.6-alpha This is a big update for the PGE Project, which contains a reorganizing of the config pack management system and lot of other bug fixes. Configure tools in the config packs like "SMBX Integration" now are working with JavaScript, which allows them be p...
by Wohlstand
2 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.10 and Engine 0.2.5-1-alpha)

PGE Engine: Twillight Fortress
A test of the updated physical engine in the PGE Engine.



Original link: https://www.youtube.com/watch?v=WqVw3Uz0eDM
by Wohlstand
2 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 95337

Re: A Second Mario Bros X Thing: analog funk V1.3

Bump. I finally made ability to fix all levels: laboratory package of PGE now will always have a latest PGE Maintainer tool which now has new tool: - Level/Episode converting/fixing - Then point to episode - Check SMBX1...64 as target format, then press "Start". All levels are will have fixed order ...
by Wohlstand
2 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.10 and Engine 0.2.5-1-alpha)

Hello! Sorry for a slow development and no news in those two months, because I was been overloaded on the job, but don't worry, I still do progress and you can see any my activity on the GitHub repository. While passed a three months, I made a lot of bug-fixes inside PGE Editor and tools, but PGE En...
by Wohlstand
2 years ago
Forum: the gazebo
Topic: The Unofficial Official Birthday Thread Thingamajig
Replies: 1710
Views: 117136

Re: The Unofficial Official Birthday Thread Thingamajig

Maiku Wotaharu wrote:Happy Wohlstand Day!
Thanks! :D
by Wohlstand
3 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.10 and Engine 0.2.5-1-alpha)

PGE Engine: Another experimental playthrough (Engine v. 0.2.6)


Original link: https://www.youtube.com/watch?v=rI9Mnt2Zdy0
by Wohlstand
3 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 654
Views: 95337

Re: A Second Mario Bros X Thing: analog funk V1.3

Sorry, it's my fault because Mainainer tool (used to re-convert all MP3's into OGG with auto-renaming in the LVL files) which used PGE File Library which had a wrong BGO order priorities table which I fixed only month ago. Wait a few time to let me implement batch format converter (to port episodes ...
by Wohlstand
3 years ago
Forum: A2XT
Topic: PGE Project thread (Latest Editor 0.3.1.15 and Engine 0.3.1-alpha)
Replies: 179
Views: 29219

Re: PGE Project thread (Latest Editor 0.3.1.10 and Engine 0.2.5-1-alpha)

Important Hotfix Contains minor fixes and changes in the Editor and in the Engine Change-log Editor: * Added Polish translation of the editor * Optimized performance and memory usage * Fixed some inabilities to show custom graphics in the item selection dialogs * Flood fill will never fill out of s...
by Wohlstand
3 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 126616

Re: LunaDLL/LunaLUA help thread

Is it possible to time LunaLUA code to the beat of background music? I had a small gimmick idea for a factory level that would have specific things activate at specific times in a song, similar to SMWCP2's Musical Mechanisms. Function Audio.MusicClock() Returns the time starts from begin of the cur...

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