(shouting)

Search found 226 matches

by Lejes
2 years ago
Forum: the gazebo
Topic: talkhaus sites - new wiki and search engine!
Replies: 141
Views: 26630

Re: talkhaus sites - project hosting & personal pages

More in-depth reviews from Hat Kid than I was expecting.
by Lejes
2 years ago
Forum: the cartridgé
Topic: What games are you playing?
Replies: 11474
Views: 1627828

Re: What games are you playing?

Taking pictures of Pokémon in New Pokémon Snap. This is the first time I've even seen like half of these guys. Very chill game, and is great for small doses since a stage run only takes two or three minutes.
by Lejes
3 years ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Replies: 122
Views: 26000

Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME

bug report I get this as soon as my level, Into the Storm, starts. https://i.imgur.com/HaTcjFX.png And when I kill the same enemy with a shell, this happens. https://i.imgur.com/DeJo1r9.png It looks like the way custom enemy lua files are written/handled was changed, and my old custom NPC breaks now.
by Lejes
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213950

Re: VLDC9 - vengeful lackeys daring cacophonies 9

Thoughts on Nimono's level:

Image
by Lejes
7 years ago
Forum: let's play
Topic: Horikawa Plays Khimera: Destroy All Monster Girls
Replies: 363
Views: 93948

Re: Horikawa Plays ZELDA CLASSIC

Was Zodiac ever entirely finished? It was in beta for a long time, and it still isn't on the quest database. It's also very long, from what I understand. I looked through a bit of the quest database and found some shorter quests. Summoning War (very plain, curiously bad spelling) Vault of Souls (mad...
by Lejes
7 years ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 337
Views: 103114

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

It can't be worse than Skype.

Lejes#8206
by Lejes
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193254

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Watching jayScribble's video reminded me of a couple things. First, wow, I really hadn't thought about doing animations for attacks/movement back then. Even a few simple water splash effects might have made the boss/minisquids seem less lifeless. There also should have been some kind of delay betwee...
by Lejes
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193254

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I have no idea what to call the flipper minidungeon. I've lost all sense of the game's writing, and I didn't make most of the dungeon's layout anyway. Just the bad underwater parts. It looks like you've added a swimming animation to the swimming script? Probably best to disable jumping where it's ac...
by Lejes
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193254

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I think it's due to GH_INVISIBLE_COMBO not having its tile set to the top left of a 4 by 4 space of blank tiles. A lot of these errors are probably due to shifting the tileset around, I think.
by Lejes
7 years ago
Forum: let's play
Topic: Horikawa Plays Khimera: Destroy All Monster Girls
Replies: 363
Views: 93948

Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

A CastChaos quest, wow. You picked a hell of a thing to get back into Zelda Classic with. I'm entirely too fond of ZC, even though your assessment of it as archaic was completely right. The features are still almost entirely stock Zelda 1 stuff, so you have to use the engine's scripting language to ...
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - Happy Fun Candy Time

I'd also like to know how to do a scene like without an engine crashing series of image files.
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - The Very Loooooong Cave

I'm disappointed that half of the comments on today's video weren't "MOVE FASTER, GEEMER!". I'll be honest, after cheating my way past Sky Fortress Assault, I immediately cheated my way past all of Imaynotbehere4long's postgame levels. I wasn't dealing with any more of his stuff. The other...
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - Mephisto (Section 1)

I'm surprised how few criticisms there are of the miniboss. To me, that looked like one of the worst individual sections of this half of the level, only outmatched by the death-wall section. SMB3 Bowser is pretty random, which doesn't work well for something like this that expects you to be fairly ...
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - Lost in Flames

Filler Level V2 is some serious garbage. Almost every time you die in this level isn't because you made a mistake, but because you aren't sure what you're supposed to do, especially in the race part. The castles are misleading and make you think the level is already over when it's only halfway. Jus...
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - Pyramid Cave

Placing poorly made bosses long after a midpoint in a huge, punishing level is a running theme in this game. I almost gave up on this level, but I made it through after several hours. Can't wait until raocow gets to the point where I actually did give up.
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - Syrup Castle

Yeah, Bowser's Funtime Spike Chute was pretty bad. Still wouldn't make my top 3 worst bosses for this episode.
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - Jiggle Jungle

If only SMBX people spent half as much effort to make fun levels as they do to prevent life farms.

A life farm that snuck through anyway, for raocow or anyone else playing the episode:

World 3, Valak Mountain
http://i.imgur.com/wSpLJCT.png
by Lejes
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 82986

Re: SMWCX - Green Greens

By the way, does your patch also fix the issue where large graphics cause SMBX to freeze momentarily, then skip frames? That's also a Lua-specific issue. Not in my experience! For me, that always happened in vanilla SMBX, but installing the latest version of lunalua fixed that. I tried playing SMWC...
by Lejes
8 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193254

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

sideview enemy pack (by Moosh)

If you have trouble getting any of these set up, I can put them all into Level 6 - Promin Cliffs.qst for you later. There's a text file, too, that explains what each enemy does.
by Lejes
8 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193254

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

The final dungeon seems like a game-in-review thing, though, and not all of the main dungeons are necessarily finalized. I don't have enough familiarity with everything we've put together so far to contribute anything to such a level, and my mapmaking/screen design skills are terrible anyway. Promin...
by Lejes
8 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193254

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Over a year in the making, I give you ARCHERY MINIGAME . Well, not really a year, more like a few weeks. To be honest, I procrastinated so long that I completely forgot what the original concept was supposed to have been and can't find the original idea posts any more, so I winged it. It uses a roun...
by Lejes
8 years ago
Forum: let's play
Topic: Megaman X Blind (Complete) - That's enough.
Replies: 49
Views: 10050

Re: Megaman X Blind - Laserbeam

You can go back to Armored Armadillo's stage for easier farming. Those bats near the beginning drop health frequently, and the unusual looking bat has a very high extra life drop rate.




LASERBEAM
by Lejes
8 years ago
Forum: let's play
Topic: Megaman X Blind (Complete) - That's enough.
Replies: 49
Views: 10050

Re: Megaman X Blind - Man vs. Submarine

Yeah, boss weapons in this game are great. It's good to use them a lot because they get steadily less great with each newer X game. I've been voting for Crest man this whole time, and now that you've beaten him I'm at a loss who to vote for.
by Lejes
8 years ago
Forum: let's play
Topic: Mario Channels Energy - Mario Gives Up 3 (SMW) (Finished)
Replies: 366
Views: 70121

Re: Mario Bumps Blindly - Mario Gives Up 3 (SMW)

So, was there really no Squawks or anything like that you could unleash at the beginning of the level to provide more light for you? It was called Flashlight Friend, after all. If there wasn't some additional layer to the gimmick, that blind jump onto the one tile pillar seems so obviously terrible ...
by Lejes
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1597261

Re: MaGL X2 - Talkhaus x Waluigi OTP

That was the most amazing SMBX level I've ever seen.