Search found 53 matches
- 4 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 188275
Re: A2MBXT - Graphics
I'm sort of bad at animating, but here's an idea to replace the new berry npc:
A spicy chili~!- 4 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 188275
Re: A2MBXT - Graphics
I always missed the original goopa's simple cuteness, so I tried to make a compromise goop, cute them up,y'know? :)
- 5 years ago
- Forum: A2XT
- Topic: I have a question to this sort of dead place:
- Replies: 9
- Views: 5878
Re: I have a question to this sort of dead place:
Biiiiiig download for a game version I won't really play, on my super-slow net. But I'm glad I did. Thanks for the archival work
- 5 years ago
- Forum: A2XT
- Topic: I have a question to this sort of dead place:
- Replies: 9
- Views: 5878
Re: I have a question to this sort of dead place:
Bummer. I liked those songs. I can't even seem to find an archive of them. I don't know enough to have opinion on someone's ban, but I feel like I should have saved my old original download of A2XT XD;
- 5 years ago
- Forum: A2XT
- Topic: I have a question to this sort of dead place:
- Replies: 9
- Views: 5878
I have a question to this sort of dead place:
This may open a can of worms or something, but what happened to the sibling themes from Analogue Funk? I heard some drama happened and now they've all been replaced. I missed what happened and there seems to be no information about it anywhere I look.
- 6 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: LunaLua Help
- Replies: 40
- Views: 27642
Re: LunaLua Help
I've re-skinned Ludwig and would like to have him throw hammers instead of fireballs. I feel like a total dope, not knowing this when it seems basic.
- 7 years ago
- Forum: art showcase
- Topic: Pencils and Pixels: Probably some Itta Art
- Replies: 10
- Views: 3911
- 7 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 176131
Re: SMBX Help Thread
this is an A2XT question, (I sure have a lot of these) but it will not start. I've tried everything, but it opens and shuts instantaneously.
...
*sigh*
EDIT:
Oh, sorry. Thank you very much >w>;
...
*sigh*
EDIT:
Oh, sorry. Thank you very much >w>;
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL/LunaLUA help thread
Is there or can there be a database of lunalua codes? Like maybe a section of one of the wiki's being where everyone logs in helpful things. I ask because I know that what I want is already solved somewhere, but I forget how to do it. (wind) Wouldn't it be nice if we could share all this stuff in a ...
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 188275
Re: A2MBXT - Graphics
Also: since all the crazy lua chicanery is advancing so fast, it's only a matter of time before new power-ups are a thing. So here we are:
Shell Demo
Basically pressing alt-jump would send you into a rainbow shell without having to carry it around.
Shell Demo
Basically pressing alt-jump would send you into a rainbow shell without having to carry it around.
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 188275
Re: A2MBXT - Graphics
So at the bottom of this page , I made a little place to put the more important sprites, like major characters who should be standardized for everyone without having to go through this whole board. Mostly for uncles and siblings and other 'setting' things. Aaaaanyone want to add their stuff to it? >...
- 8 years ago
- Forum: art showcase
- Topic: Pencils and Pixels: Probably some Itta Art
- Replies: 10
- Views: 3911
Re: Pencils and Pixels: Probably some Itta Art
Sporadic posting! Here's my new experimental lump of single frames I'll probably never add animations for!
Demo and Iris RPG! With some alts because that's my bag, yo!
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL/LunLUA help thread
So I never actually got an answer for the code needed to make a horizontal boo.
I got a vague kind of answer, but I'm no coder, and I'm not sure how I'd do what I'm told.
I got a vague kind of answer, but I'm no coder, and I'm not sure how I'd do what I'm told.
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL help thread
Okay, how about this?: Air fish.
...
Though it occurs to me that I could use parakoopas, but I'd rather have those npcs free
...
Though it occurs to me that I could use parakoopas, but I'd rather have those npcs free
- 9 years ago
- Forum: art showcase
- Topic: Pencils and Pixels: Probably some Itta Art
- Replies: 10
- Views: 3911
Re: Pencils and Pixels: Probably some Itta Art
The Demo sisters, in big sprites made for cutscenes or talking. Inspired by the Mario Toad gambling sessions in SMB3
- 9 years ago
- Forum: A2XT
- Topic: A Second Mario Bros X Thing: analog funk V1.3
- Replies: 655
- Views: 182509
Re: A Second Mario Bros X Thing: analog funk V1.2
So this: The games startup, menus and base game seem fine, but as soon as it loads the very first screen of the very first tutorial, it shows just the text and promptly locks up. Which is bad. It would be nice if I could play this game, even if I'm late to the party.
- 9 years ago
- Forum: art showcase
- Topic: Pencils and Pixels: Probably some Itta Art
- Replies: 10
- Views: 3911
Re: Pencils and Pixels: Probably some Itta Art
So here's a bunch of stuff from a smbx level I may someday finish.
It's about a Demo cloning lab gone horribly horribly awry! Also, heck yeah a (mostly) functioning fishing lakitu in smbx~
It's about a Demo cloning lab gone horribly horribly awry! Also, heck yeah a (mostly) functioning fishing lakitu in smbx~
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL help thread
I don't believe you can, since SMBX only allows one speed setting, which for Boos will stop them following the player entirely, and will make them bob up and down. You can, however, use LunaDLL to reset the y speed of the npc each frame, which will allow it to move only horizontally. How do I do th...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL help thread
Is there a way to make a boo that only moves horizontally? I have a plan to make the boohemoth~
- 9 years ago
- Forum: art showcase
- Topic: Pencils and Pixels: Probably some Itta Art
- Replies: 10
- Views: 3911
Re: Pencils and Pixels: Probably some Itta Art
So clearly I made this thinking I'd have more material, but, um...
I have something now though! "My wounds from our battle still hurt Demo- ..."
"Do you even have nerves?"
"Um..."
I have something now though! "My wounds from our battle still hurt Demo- ..."
"Do you even have nerves?"
"Um..."
- 9 years ago
- Forum: art showcase
- Topic: Pencils and Pixels: Probably some Itta Art
- Replies: 10
- Views: 3911
Pencils and Pixels: Probably some Itta Art
Yeah, so here's an art dump thread for me of sprites and scribbles of talkhaus-related things.
mostly Demo
but also maybe some other stuff.
First off... check this out~
mostly Demo
but also maybe some other stuff.
First off... check this out~
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 176131
I couldn't find a troubleshooting board (Sound Problems)
You may all have heard this before, but I can't seem to solve the problem. The game/editor/loader just randomly drops sounds for no reason. Sometimes it's not bad, but other times it makes it really surreal, like no music, or no sounds for killing enemies. But it seems to work fine in all the videos...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL help thread
Tried that, no luck. Demo just hops off catnip without spinning. :/KingTwelveSixteen wrote:Disable spin-jump.Ittababy wrote:Is there a way to make it so the player cannot dismount no matter what?
That Luna-code to do that can be found over in the Superb Demo Sisters collab.
Is there a way to just disable that button entirely?
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL help thread
Is there a way to make it so the player cannot dismount no matter what?
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287222
Re: LunaDLL help thread
I'm so, so sorry, but I'm the dumbest man on Mars.
Can someone just post a few generic codes that just 'character filter'? Please? Or if that already exists...
I mean like copy paste ease. You do not understand how dumb I am <:I
Can someone just post a few generic codes that just 'character filter'? Please? Or if that already exists...
I mean like copy paste ease. You do not understand how dumb I am <:I