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by Ryrir
1 month ago
Forum: project showcase
Topic: Fixed and Translated hacks
Replies: 42
Views: 9314

Re: Fixed and Translated hacks

And now with the report: the overworld YC counter of VIP1 has a minor oversight: it gives a counter to the level Frozen Peaks (first level to the left after Yoshi's House, in the first submap) when the level doesn't have YC at all. This is probably very minor but maybe some people may get confused ...
by Ryrir
1 month ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like fish that be ruddy to tales that be muddy

Time for my daily gif post of things raocow missed or other interesting tidbits! You can actually drop down an innocuous trail of coins at the very beginning of the level and end up here: https://cdn.discordapp.com/attachments/480006650837860362/606107650660499460/easy_mode.gif After pressing the sw...
by Ryrir
1 month ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like affordable and spacious housing to a Tokyo resident

https://cdn.discordapp.com/attachments/480006650837860362/605740679863468032/no.gif Mario: I can't jump up there, the mud is in the way :( https://cdn.discordapp.com/attachments/480006650837860362/605740690890162198/yes.gif Mario on Yoshi: I AM THE MUD So yeah, no springboard jump required. But it ...
by Ryrir
1 month ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like steel soles to the platformer protagonist

One more Julius related post: If you wait around during the very final phase, the arena will continually get darker and darker, until finally... https://cdn.discordapp.com/attachments/480006650837860362/605090365959307314/bad_end_1.gif ... and you die. Huge shoutouts to Eye for spending sweat, tears...
by Ryrir
1 month ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like auto scroll to those who feel they have too much freedom of pace

Wagokoro (the SUPER guy) did not contribute anything to VIP 5 or any of the earlier VIPs, but is indeed listed as a "project leader" in the VIP 6 credits! So get excited if that ever comes to fruition :partygator: He also did levels in ASPE, if anyone remembers that... Oh, and the message at the end...
by Ryrir
2 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like the flax plant to those who want their colors to slide

The reason why raocow remembered the VIP coins being such a thing in the Yoshi cave is because of a glitch that was fixed in our translation. The way it‘s supposed to go is that there are four VIP coins in the level before the split to the secret exit path, and then one more VIP coin on either of th...
by Ryrir
2 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like argot to the tweeds yattin' about nonch tidrey

you can slow down your speed to a snail's pace by repeatedly pressing the B button I have never heard about this before Yeah, it's not really commonly known I think. It's not something that is taught in any of the message boxes in the original SMW, and it's certainly not something you'd randomly de...
by Ryrir
2 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like argot to the tweeds yattin' about nonch tidrey

Of course this is pure speculation on my part, but I believe that what the game expected you to do at the flying section was either divebomb below the wall of red koopas or simply fly at a faster pace so you can fly underneath them, like raocow did on his winning attempt. Once you're past them using...
by Ryrir
2 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like school closure on exam day to the kids who haven't studied

It's interesting to note that some critical moments of today's puzzle level were actually 100% the same compared to the first puzzle level with a similar name in VIP 4. Specifically, in that level you also had to bring a baby red Yoshi up a vine and feed him a powerup, in order to be able to advance...
by Ryrir
2 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like a talent for missing the ground to those trying to fly

In case anyone was curious, I might as well lay out the blue switch a little bit: If you don't have the green switch pressed and take the upper route at the midpoint, a door will lead you to an alternate version of the second half raocow went through, with the only difference being that most of the ...
by Ryrir
2 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 2019 - Like mammoth-sized lungs to a trumpeter playing Moto Perpetuo

I understand why it's done, but the removal of all the allcaps feels like such a tragedy. Since this might not be obvious to anyone watching, maybe it'd be a good idea to explain our reasoning behind this. Basically, the reason why we removed any instances of allcaps in pretty much all of our trans...
by Ryrir
2 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14129

Re: VIP 5 - Like easy beginnings to one embarking on a long, long trip.

3 levels in and I already miss Jump and Jumphalf saving your dragon coins. That should be industry standard now if they're gonna be tied to unlocks Dragon coins don‘t actually unlock anything in the VIP series (unless they‘re unlocking something inside a specific level, like a secret exit). I suppo...
by Ryrir
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump

i like how the same people who created this incredible 200iq puzzle also couldn't help themselves and had to put loss and a literal butthole joke in there
by Ryrir
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP Res((e^z)/(z^3)) z=0 - Half a jump is still a jump

Voltgloss wrote: am I right that the title of m/m's level is a Biblical reference?
Book of Job, chapter 5, verse 7 wrote:Yet man is born unto trouble, as the sparks fly upward.
by Ryrir
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

Image

pretty sure you can see the solution by watching the video, but just in case: blue is what raocow was doing, red is the solution to the puzzle
by Ryrir
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

Every one of your posts is so highly defensive of every little thing people find wrong -- your visions were all so meaningful and perfect and we're all just a bunch of whinebabies for challenging your "artistic masterpiece". That was extremely uncalled for and just plain rude. Look at gbreeze‘s pos...
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Voltgloss wrote: So why does Koopa Hiking Trail claim to have only one exit?
It's a mistake that will be fixed in the eventual update.

Oh while I'm posting: The p-balloon in the cinema is supposed to be a lifefarm. Hover directly above the kicked shell and you'll rack up lives fairly fast.
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP 2^(-1) - Half a jump is still a jump

My level was played today! It was made pretty much during a timespan of three weeks after aterraformer announced JUMPhalf, with the specific instruction that "this time around, it's going to be an actual VIP-like collab, specifically in the style of VIP 1-3". Well, that didn't happen! On the chance ...
by Ryrir
4 months ago
Forum: project showcase
Topic: Fixed and Translated hacks
Replies: 42
Views: 9314

Re: Fixed and Translated hacks

Thanks for translating and revising Mix 5. Vip Mario 5 becomes an ancient romhack. But it was always beautiful or difficult game. I think one level's title is not translated. Hi! Thanks for playing our translation, I'm glad that you're enjoying it so far :catplanet: That level name is kind of a wei...
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP 1÷2 - Half a jump is still a jump

That dragon coin in Koopa Khaos gave a lot of people a lot of trouble, since refreshing the shell timer with the noteblock is definitely on the more obscure side of SMW mechanics. Maaaaybe there should have been a movie for that one? Though I definitely believe it's still possible to figure out the ...
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

Christopher Lloyd wrote: Traditionally...
Agree to disagree with you there. The VIPs (released 2006-2011) did the exact same thing that JUMPhalf is doing here. As the single most influential series of SMW romhacks out there, surely they would be part of this "tradition" as well.
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

I don't quite understand where raocow is coming from with the timers. Remember the VIP playthroughs where a very similar thing happened fairly often, and instead of coming to the conclusion that "Oh, the level author must have expected me to die after getting the midway point!" we collectively came ...
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP π/2π - Half a jump is still a jump

raocow complaining about the terrible hint in the lotus level is pretty funny considering a certain other forest level by a certain author that also expects the player to drop down a hole without any real indication at all whatsoever. you might even call it... ironic??
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP 5*10^-1 - Half a jump is still a jump

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident. There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though ...
by Ryrir
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43631

Re: JUMP 3/2-1 - Half a jump is still a jump

In a way these puzzles that just require you to remember a specific mechanic are pretty neat. the only thing you need to do is remember how vanilla SMW worked and you're good to go. though to be fair to raocow, remembering those mechanics in the context of a puzzle where you expect all sorts of shen...

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