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mario fan games galaxypge projectsmw central

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by Ryrir
1 week ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump

i like how the same people who created this incredible 200iq puzzle also couldn't help themselves and had to put loss and a literal butthole joke in there
by Ryrir
1 week ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP Res((e^z)/(z^3)) z=0 - Half a jump is still a jump

Voltgloss wrote: am I right that the title of m/m's level is a Biblical reference?
Book of Job, chapter 5, verse 7 wrote:Yet man is born unto trouble, as the sparks fly upward.
by Ryrir
1 week ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

Image

pretty sure you can see the solution by watching the video, but just in case: blue is what raocow was doing, red is the solution to the puzzle
by Ryrir
1 week ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

Every one of your posts is so highly defensive of every little thing people find wrong -- your visions were all so meaningful and perfect and we're all just a bunch of whinebabies for challenging your "artistic masterpiece". That was extremely uncalled for and just plain rude. Look at gbreeze‘s pos...
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Voltgloss wrote: So why does Koopa Hiking Trail claim to have only one exit?
It's a mistake that will be fixed in the eventual update.

Oh while I'm posting: The p-balloon in the cinema is supposed to be a lifefarm. Hover directly above the kicked shell and you'll rack up lives fairly fast.
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP 2^(-1) - Half a jump is still a jump

My level was played today! It was made pretty much during a timespan of three weeks after aterraformer announced JUMPhalf, with the specific instruction that "this time around, it's going to be an actual VIP-like collab, specifically in the style of VIP 1-3". Well, that didn't happen! On the chance ...
by Ryrir
1 month ago
Forum: project showcase
Topic: Fixed and Translated hacks
Replies: 31
Views: 6247

Re: Fixed and Translated hacks

Thanks for translating and revising Mix 5. Vip Mario 5 becomes an ancient romhack. But it was always beautiful or difficult game. I think one level's title is not translated. Hi! Thanks for playing our translation, I'm glad that you're enjoying it so far :catplanet: That level name is kind of a wei...
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP 1÷2 - Half a jump is still a jump

That dragon coin in Koopa Khaos gave a lot of people a lot of trouble, since refreshing the shell timer with the noteblock is definitely on the more obscure side of SMW mechanics. Maaaaybe there should have been a movie for that one? Though I definitely believe it's still possible to figure out the ...
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

Christopher Lloyd wrote: Traditionally...
Agree to disagree with you there. The VIPs (released 2006-2011) did the exact same thing that JUMPhalf is doing here. As the single most influential series of SMW romhacks out there, surely they would be part of this "tradition" as well.
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

I don't quite understand where raocow is coming from with the timers. Remember the VIP playthroughs where a very similar thing happened fairly often, and instead of coming to the conclusion that "Oh, the level author must have expected me to die after getting the midway point!" we collectively came ...
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP π/2π - Half a jump is still a jump

raocow complaining about the terrible hint in the lotus level is pretty funny considering a certain other forest level by a certain author that also expects the player to drop down a hole without any real indication at all whatsoever. you might even call it... ironic??
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP 5*10^-1 - Half a jump is still a jump

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident. There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though ...
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP 3/2-1 - Half a jump is still a jump

In a way these puzzles that just require you to remember a specific mechanic are pretty neat. the only thing you need to do is remember how vanilla SMW worked and you're good to go. though to be fair to raocow, remembering those mechanics in the context of a puzzle where you expect all sorts of shen...
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 32061

Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump

I feel like the chemical formula at the end of the green switch might be referencing something similar to this video, where the dude turns a penny into ""silver"" using zinc, and then even into ""gold"" later on. One of the main goals of alchemy was to turn worthless metals into gold, and (without d...
by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 8598

Re: SUPER - Mario and Detteiu's Trap Tower

The gif above might also explain the function of the dotted outline blocks: So if you haven't pressed all the switches, but reach and save at the airship level... Is your save completely ruined? Because you can't beat the level AND can't leave? Or are the dotted line areas something other than rever...
by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 8598

Re: SUPER - Mario and Detteiu's Trap Tower

I'm super impressed by raocow's playing today. That airship is not an easy level at all, even if he made it seem like one!

Elite koopas are a good meme. Anyone remember SMWCP?

by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 8598

Re: SUPER - Mario and Detteiu's Trap Tower

Is this level a weird outlier? Yes. There are levels further down the line, especially at the very end of the game that are just as hard, but are a lot more fun to play. So even if you'll have to resort to savestates at screen transitions the way you did for today's level, I believe you'll still ha...
by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 8598

Re: SUPER - Mario and Detteiu's Trap Tower

Yeah, the second half of this level has some pretty severe sprite spawning issues, which is actually the second thing (besides the missed SMW2 reference) that we might try and fix in an eventual update. Our best bet is that the exploding Yoshi's Island platforms don't get cleared in memory if you do...
by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 8598

Re: SUPER - Mario and Detteiu's Trap Tower

kind of tricky camera manipulation the game wants you to do:

Image

making some good progress! glad to see that - so far - you're enjoying yourself
by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 8598

Re: SUPER - Mario and Detteiu's Trap Tower

is this the Super that raocow said "sounds like a good idea" ? Probably, given that there aren't any other Japanese hacks on Zandros's archive that are just called "SUPER". Also, that post was made right around the time the hack first got released... Kind of funny that raocow wanted to give it a tr...
by Ryrir
3 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 5224

Re: ᘛ⁐̤ᕐᐷ - Aaaaa A Aaaa AA Aaa AAA Aa AAAAAA Reckless Disregard For Instinct - 4

I'm not sure what "Homing Instinct" means though, what does it refer to? Like, nothing homed. :thinking: I think the biggest problem is that a lot of the levels in this hack really want you to figure out how different custom powerups and sprites work on your own instead of doing a proper tutorial. ...
by Ryrir
3 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 5224

Re: ᘛ⁐̤ᕐᐷ - My Garbage Baller Wakes Clinic UP at 3am Every Heart - 3

Trepanning, also known as trepanation, is a surgical intervention in which a hole is drilled or scraped into the human skull, exposing the dura mater to treat health problems related to intracranial diseases or release pressured blood buildup from an injury. [...] In ancient times, holes were drill...
by Ryrir
5 months ago
Forum: let's play
Topic: request grab-bag
Replies: 5494
Views: 482166

Re: request grab-bag

You might be interested in this romhack. It's very good.

https://www.smwcentral.net/?p=viewthread&t=96179
by Ryrir
6 months ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 21292

Re: Last Impact : Twenty-Third Prison Break

raocow's checklist for that one toad house (complete every single time you enter, NO EXCEPTIONS ): 1) kick the toadette picture five times at the bare minimum 2) speak to the ghost in the attic, even though it's clearly just an easter-egg without deeper meaning edit: sorry about the tooth. hope ever...

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