Search found 274 matches
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 189958
- 4 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147301
Re: Claim a Thing Place
claiming levels 10,11,12,14,1A,1B,1C,102,103,104,107,10B,10C,111,112,119,11F,12F,130,132,133,13F,141, and 142. hop u like my levels hwen they are made
- 6 years ago
- Forum: Talkhaus Mosts 2017
- Topic: Best Gif 2017
- Replies: 5
- Views: 1647
- 6 years ago
- Forum: the gazebo
- Topic: The Haus of Talk Thread
- Replies: 29360
- Views: 4516880
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158080
Re: YUMP - Yeah! Updated Mthe Pthread
that was a gay level
- 7 years ago
- Forum: JUMP½
- Topic: What's Left To Do thread
- Replies: 12
- Views: 8434
Re: What's Left To Do thread
This is essentially what I have on my plate for jumphalf (ontop of school and starting college and other shit) -Finish Daizo's sans thing (programming and design) -Rework the rope sprite thing for my rope level -Rework the entire level and finish the design -Finish all multipersons/hubs (theres arou...
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147301
Re: Claim a Thing Place
sublevel E2 for a bowser hub.
- 7 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 56148
Re: JUMP½ Main Discussion, Rules and Base ROM
I made a poll to see people's opinion on koopaling gfx i choose for potential custom bosses. link to image in the poll.
http://www.strawpoll.me/10758185
http://www.strawpoll.me/10758185
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147301
Re: Claim a Thing Place
Sublevel E0 for a bowser castle stage, and E1 for an RNG stage.
- 7 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 29756
Re: Multiperson sections
My plan is to start with 1 in each level, and I'll do more if slots are not completely filled
- 8 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 56148
Re: JUMP½ Main Discussion, Rules and Base ROM
Thanks for the welcome worldpeace. Thing is, I won't be able to actually get work done on my level until about a month (I already have the idea in my head though and the sprites that will be used.) I'm experiencing some complications with my eye sight. At the same time I'd love to be a part of the ...
- 8 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147301
Re: Claim a Thing Place
Reserving sublevels 1A0-1AF for future use
- 8 years ago
- Forum: JUMP½
- Topic: [115] The Bootstrapped
- Replies: 2
- Views: 1537
Re: [115] The Bootstrapped
Overall another great level. The gimmick is creative and fun to play and the similar reset system from nitroglycerin betrayal, it's another great action-puzzle level for JUMP. However, I do have a few critiques: -The last part with the sun feels like it's dragging the level out more than it needs to...
- 8 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 56148
Re: JUMP½ Main Discussion, Rules and Base ROM
Pyro's Super Happy Fun Shell Thowing Hell is currently broken in the base as the shell that's supposed to be caught even while moving fast isn't working properly and I'm not quite sure the issue. The shell is just supposed to not be killed with a spinjump, but keep all its other original properties...
- 8 years ago
- Forum: JUMP½
- Topic: [131] F is for Fire
- Replies: 5
- Views: 2693
Re: [131] F is for Fire
Is... it really that bad? I mean, it's not a palette a good level would have, but aterraformer gave an implicit explicit approval on bad palettes "so long as they don't hurt eyes at least." There is a consistent theme from what I've seen, stuff is on fire, simple as that. I didn't see a t...
- 8 years ago
- Forum: JUMP½
- Topic: [131] F is for Fire
- Replies: 5
- Views: 2693
Re: [131] F is for Fire
It's clear there was very little effort put into this level. The first half is acceptable but the lava palette is awful and the thwimp and ball n chain have gfx garbage. The second half has garbage graphics and garbage palette. There's no consistent theme, it feels really bizarre. I hate to be harsh...
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"
So yeah I remember one point the no-jump mechanic wasn't in lolyoshi's level I think (or I possibly some other reason), which is why I went ahead and made another level with said gimmick, and now it's weird because there's two. At least that's pretty much the only similarity and they're designed fai...
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"
I failed to mention this last time, but why was mellonpizza's room changed? In v1.01 which I played, a lot of the projectiles were going the other direction, and there was one section which was completely nerfed in this version. I guess it was made to be slightly easier to fit the difficulty theme,...
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"
So who WAS that that fell out of the boss at the end? It was a sprite worldpeace had made for a very old project called 'dual' which never came to fruition, so I had the idea to have the robot be piloted by this thing as a little detail. Beyond that it doesn't appear to reference anything I know of.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"
Whatever form of expression it is in Korean probably was hard to translate to english for worldpeace, considering his translating has gotten fairly good as of recentMata Hari wrote:I feel like that message block does not do the best job of communicating what it means to communicate
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - stands for "Just Understanding Morsel's Palace"
I just remembered this existed; it's a video showcasing a WIP version of the laser and room, if anyone finds that interesting. (A bit late I know haha)
Note that it has a minor musical spoiler
Note that it has a minor musical spoiler
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - stands for "Just Understanding Morsel's Palace"
I could possibly design a mechanical themed level with a couple more elements to make it complete. I'm also considering rewriting some code to submit it to smwc.Telamon wrote:I'd love to see a much longer take on the laser thing from Mellonpizza's level.
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - stands for "Just Understanding Morsel's Palace"
he knew almost nothing about ASM and what have you at the time he signed up for it More that I didn't really know how to code for a boss. At that point I had made The laser sprite and another sprite which appears in the other multiperson (albeit with some fixes from worldpeace.) Additionally procra...
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - stands for "Just Understanding Morsel's Palace"
I had a dream raocow would play these two levels instead of having a one level video, I believe that should have let me be aware it was a dream but it came true?!?!
- 8 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 240234
Re: JUMP - stands for "Just Understanding Morsel's Palace"
Oh man we only got 4 levels until Bowser, and all of them are really good, so you can't really go wrong wherever you go. They're pretty tough but have very neat and cool designs. Bowser's castle should be pretty fun too.