Search found 30 matches
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
- Replies: 546
- Views: 119408
Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
I might join in on skype. Not because I believe i'm a good enough writer/person to be super involved in the plot, but because the level i'm making is going to have (if It works out) a lot of backstory and exposition on demo/iris and their uncles (especially broadsword), through texts and items lying...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 324709
Re: A2XT: The End is Nigh
An incredibly fun ride!
Super hyped for Ep.2 now, going to work on my level right now.
Super hyped for Ep.2 now, going to work on my level right now.
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 188093
Re: A2MBXT - Graphics
Hey RockytheChao, I love your art, I was wondering if I could use it ? I've been trying something out with some of your sprites for my level (spoilers) : The idea i'm going with now is that the manor is Demo/Iris/The Uncles's old home or vacation home. So they arrive and remember, then realise there...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263384
Re: Presenting: Lunadll for Lua!
It Does seem fairly simple actually, neat.
Thanks a ton. I'll set it up that way now, but i'll keep an eye out to how the lua stuff will be implemented in the future, since it's probably going to change a bit.
I'll play with it later today, if it works i'll share the results :)
Thanks a ton. I'll set it up that way now, but i'll keep an eye out to how the lua stuff will be implemented in the future, since it's probably going to change a bit.
I'll play with it later today, if it works i'll share the results :)
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263384
Re: Presenting: Lunadll for Lua!
You people here are code wizards, it's fantastic. Hoeloe, is there any way to get your level + cutscene thing ? I'm working on a level and i'd love to be able to have a short dialogue sequence at the start of it, with an example I could probably figure out how it works and apply it to my stuff. Seri...
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
- Replies: 546
- Views: 119408
Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
About the story and cutscenes. I've mostly been observing, so my opinion doesn't really matter much, but here's a thought : I think the best way would be to have 2 phases. FIRST , everyone just kinda does their own thing at the same time, effectively creating content of different kinds. So levels, p...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 145796
Re: Episode 2 Discussion Thread
Perhaps you can just leave the original owner of the mansion a mystery and include portraits of all the uncles or various characters. The books could give some insight into Broadsword's motivation, or maybe even this mysterious new villain whom the uncles are working for. Now that I like. I can hav...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 145796
Re: Episode 2 Discussion Thread
This isn't because I feel forced to make it fit :P This is because i'm still pretty vague in my story decisions, and I figured I might as well give people some cool ideas, and maybe help the main plot go along while i'm at it. If nothing really sticks, i'll just do my own thing and figure out someth...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 145796
Re: Episode 2 Discussion Thread
That could work. The original idea of the level (which i've been calling Echoing Halls so far), was to be this strange place from another time. Like a forgotten house, a memory of previous generations. Having the whole thing be an illusion would kinda remove this aspect I feel. It doesn't have to be...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 145796
Re: Episode 2 Discussion Thread
Hey guys. I'm in the process of making a level based in a "creepy house" or a manor of sorts. I've made a lot of custom graphics, and for the hell of it i've been making the old owner of the place a rich looking cyclop that looks a lot like demo. I was thinking he/she could be an ancestor,...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 324709
Re: A2XT: World 9 (hats off to the zebras)
Man. Is it just me or is the post game for this episode waaayyy better and more fun than the one in the prelude ? Like, there's been(and there will be) a few potentially frustrating levels, but I doesn't even come close to stuff like the USS Suboptimal or the crazy-rotating-layers level (in the stat...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 145796
Re: Episode 2 Discussion Thread
I've been rewatching the ASMBXT prelude to the stupid playthrough of raocow again, and I noticed something : I kinda miss having the name of the level maker with the level name. I know it makes the game flow a bit less, and having them all in a "credits" sort of a way in the leek temple is...
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 175870
Re: SMBX Help Thread
Yea I have, i'll be trying it out at some point, for now luna.dll on it's own is enough for my level though.
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 175870
Re: SMBX Help Thread
Yea i've coded in lua before, thanks!
For some reason searching luna.dll and lua didn't give any results.
For some reason searching luna.dll and lua didn't give any results.
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 175870
Re: SMBX Help Thread
Alrighty, that's what I was thinking, but I thought maybe I was missing something.
Thanks guys !
Man, how did people do anything with events without Luna.DLL :p
EDIT : also, I did a quick search, what's this lua plugin you mentionned ? Can't seem to find a reference to it anywhere.
Thanks guys !
Man, how did people do anything with events without Luna.DLL :p
EDIT : also, I did a quick search, what's this lua plugin you mentionned ? Can't seem to find a reference to it anywhere.
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 175870
Re: SMBX Help Thread
Hey there. I've looked around and watched a few videos about SMBX events to try and figure this out. I have 2 events activating themselves in a loop (changing the background of the level on specific timers, to make it "flash" temporarily) How do I stop it ? The background only changes in t...
- 9 years ago
- Forum: A2XT
- Topic: Submission Guidelines (READ FIRST)
- Replies: 193
- Views: 76764
Re: Level Submission FAQ/Notes (Download Devkit Here)
Thanks a bunch, i'll try to keep it in that range then. and thanks for the music info, I was expecting it to be the biggest file sizes too, I should be able to hit a nice balance between sound quality and size.
- 9 years ago
- Forum: A2XT
- Topic: Submission Guidelines (READ FIRST)
- Replies: 193
- Views: 76764
Re: Level Submission FAQ/Notes (Download Devkit Here)
Hey guys. I'm slowly working on an idea I have for episode 2, since my level for episode 1 was fairly liked. The problem is, i've been doing this custom background, and i'll probably have a few custom music tracks (at least 2-3), and before I go too far into it, I'd like an idea of what is considere...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 324709
Re: A2XT: World 2 is Forest World
Don't use a sign if you intend on doing that in the future. For the most part you want things to be visually obvious instead of using text since text really breaks the flow of a level. oh yea definitely. i'm a "show don't tell" kind of designer, I prefer visual and design cues to blatant ...
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 324709
Re: A2XT: World 2 is Forest World
Poison Tree- Very cool atmosphere here. This is a great example of how to use default graphics to make a level that feels like it's own entity. The level really needed those pipe openings, from what I know. The level creator wasn't particularly fond of them, which was made clear by a cut NPC. I thi...
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361886
Re: A2MBXT beta testing
cool, that seems fair to me then. I can understand the difficulty spike thing, although i liked that extra challenge part. The boxes aren't too much of an issue, but i prefer the look of the plants, and I still think beats are good enough for the first part considering all the coins you can use as a...
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361886
Re: A2MBXT beta testing
I don't really get the "fixes" to poison tree. putting pipes under the big plants in the section after the midpoint ok, even though I didn't think they were necessary since you don't even need to go down there. But what's up with the other changes ? There's plenty of coins and other things...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361886
Re: A2MBXT beta testing
http://www.mediafire.com/download/7u5g063to1r1yno/Narolas-PoisonTree.7z Here's my level (Poison Tree) with the bugs mentionned on the bugs list fixed (or they should be). I also modified the level very very slightly by moving some blocks a bit (that one jump everyone bonked their head on in the tree...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361886
Re: A2MBXT beta testing
In response to the text box in Poison Tree (the one about how I think the "pipes under plants" rule is silly and I liked it better without pipes) Yea, you guys are right, and I have to apologize on this. I honestly forgot if it was still in, I think at the time I was so happy with how the ...
- 10 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102839
Re: A2MBXT: Post Levels Here
Poison Tree
Hey there, based on reviews of my level, I tweaked the vines bit, and removed a patch of grass that looked weird with the new tileset.
Tell me if there's anything else I should change.
Hey there, based on reviews of my level, I tweaked the vines bit, and removed a patch of grass that looked weird with the new tileset.
Tell me if there's anything else I should change.