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smw centralmario fan games galaxypge project

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by Narolas
4 years ago
Forum: A2XT
Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Replies: 546
Views: 50451

Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)

I might join in on skype. Not because I believe i'm a good enough writer/person to be super involved in the plot, but because the level i'm making is going to have (if It works out) a lot of backstory and exposition on demo/iris and their uncles (especially broadsword), through texts and items lying...
by Narolas
4 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2012
Views: 150505

Re: A2XT: The End is Nigh

An incredibly fun ride!

Super hyped for Ep.2 now, going to work on my level right now.
by Narolas
4 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 986
Views: 77070

Re: A2MBXT - Graphics

Hey RockytheChao, I love your art, I was wondering if I could use it ? I've been trying something out with some of your sprites for my level (spoilers) : The idea i'm going with now is that the manor is Demo/Iris/The Uncles's old home or vacation home. So they arrive and remember, then realise there...
by Narolas
4 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 109894

Re: Presenting: Lunadll for Lua!

It Does seem fairly simple actually, neat.

Thanks a ton. I'll set it up that way now, but i'll keep an eye out to how the lua stuff will be implemented in the future, since it's probably going to change a bit.
I'll play with it later today, if it works i'll share the results :)
by Narolas
4 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 109894

Re: Presenting: Lunadll for Lua!

You people here are code wizards, it's fantastic. Hoeloe, is there any way to get your level + cutscene thing ? I'm working on a level and i'd love to be able to have a short dialogue sequence at the start of it, with an example I could probably figure out how it works and apply it to my stuff. Seri...
by Narolas
4 years ago
Forum: A2XT
Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Replies: 546
Views: 50451

Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)

About the story and cutscenes. I've mostly been observing, so my opinion doesn't really matter much, but here's a thought : I think the best way would be to have 2 phases. FIRST , everyone just kinda does their own thing at the same time, effectively creating content of different kinds. So levels, p...
by Narolas
4 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 63986

Re: Episode 2 Discussion Thread

Perhaps you can just leave the original owner of the mansion a mystery and include portraits of all the uncles or various characters. The books could give some insight into Broadsword's motivation, or maybe even this mysterious new villain whom the uncles are working for. Now that I like. I can hav...
by Narolas
4 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 63986

Re: Episode 2 Discussion Thread

This isn't because I feel forced to make it fit :P This is because i'm still pretty vague in my story decisions, and I figured I might as well give people some cool ideas, and maybe help the main plot go along while i'm at it. If nothing really sticks, i'll just do my own thing and figure out someth...
by Narolas
4 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 63986

Re: Episode 2 Discussion Thread

That could work. The original idea of the level (which i've been calling Echoing Halls so far), was to be this strange place from another time. Like a forgotten house, a memory of previous generations. Having the whole thing be an illusion would kinda remove this aspect I feel. It doesn't have to be...
by Narolas
4 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 63986

Re: Episode 2 Discussion Thread

Hey guys. I'm in the process of making a level based in a "creepy house" or a manor of sorts. I've made a lot of custom graphics, and for the hell of it i've been making the old owner of the place a rich looking cyclop that looks a lot like demo. I was thinking he/she could be an ancestor, or anothe...
by Narolas
4 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2012
Views: 150505

Re: A2XT: World 9 (hats off to the zebras)

Man. Is it just me or is the post game for this episode waaayyy better and more fun than the one in the prelude ? Like, there's been(and there will be) a few potentially frustrating levels, but I doesn't even come close to stuff like the USS Suboptimal or the crazy-rotating-layers level (in the stat...
by Narolas
4 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 63986

Re: Episode 2 Discussion Thread

I've been rewatching the ASMBXT prelude to the stupid playthrough of raocow again, and I noticed something : I kinda miss having the name of the level maker with the level name. I know it makes the game flow a bit less, and having them all in a "credits" sort of a way in the leek temple is convenien...
by Narolas
4 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 80380

Re: SMBX Help Thread

Yea I have, i'll be trying it out at some point, for now luna.dll on it's own is enough for my level though.
by Narolas
4 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 80380

Re: SMBX Help Thread

Yea i've coded in lua before, thanks!
For some reason searching luna.dll and lua didn't give any results.
by Narolas
4 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 80380

Re: SMBX Help Thread

Alrighty, that's what I was thinking, but I thought maybe I was missing something.
Thanks guys !

Man, how did people do anything with events without Luna.DLL :p

EDIT : also, I did a quick search, what's this lua plugin you mentionned ? Can't seem to find a reference to it anywhere.
by Narolas
4 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 80380

Re: SMBX Help Thread

Hey there. I've looked around and watched a few videos about SMBX events to try and figure this out. I have 2 events activating themselves in a loop (changing the background of the level on specific timers, to make it "flash" temporarily) How do I stop it ? The background only changes in the level s...
by Narolas
4 years ago
Forum: A2XT
Topic: Submission Guidelines (READ FIRST)
Replies: 193
Views: 31294

Re: Level Submission FAQ/Notes (Download Devkit Here)

Thanks a bunch, i'll try to keep it in that range then. and thanks for the music info, I was expecting it to be the biggest file sizes too, I should be able to hit a nice balance between sound quality and size.
by Narolas
4 years ago
Forum: A2XT
Topic: Submission Guidelines (READ FIRST)
Replies: 193
Views: 31294

Re: Level Submission FAQ/Notes (Download Devkit Here)

Hey guys. I'm slowly working on an idea I have for episode 2, since my level for episode 1 was fairly liked. The problem is, i've been doing this custom background, and i'll probably have a few custom music tracks (at least 2-3), and before I go too far into it, I'd like an idea of what is considere...
by Narolas
4 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2012
Views: 150505

Re: A2XT: World 2 is Forest World

Don't use a sign if you intend on doing that in the future. For the most part you want things to be visually obvious instead of using text since text really breaks the flow of a level. oh yea definitely. i'm a "show don't tell" kind of designer, I prefer visual and design cues to blatant informatio...
by Narolas
4 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2012
Views: 150505

Re: A2XT: World 2 is Forest World

Poison Tree- Very cool atmosphere here. This is a great example of how to use default graphics to make a level that feels like it's own entity. The level really needed those pipe openings, from what I know. The level creator wasn't particularly fond of them, which was made clear by a cut NPC. I thi...
by Narolas
5 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 146821

Re: A2MBXT beta testing

cool, that seems fair to me then. I can understand the difficulty spike thing, although i liked that extra challenge part. The boxes aren't too much of an issue, but i prefer the look of the plants, and I still think beats are good enough for the first part considering all the coins you can use as a...
by Narolas
5 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 146821

Re: A2MBXT beta testing

I don't really get the "fixes" to poison tree. putting pipes under the big plants in the section after the midpoint ok, even though I didn't think they were necessary since you don't even need to go down there. But what's up with the other changes ? There's plenty of coins and other things in the le...
by Narolas
5 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 146821

Re: A2MBXT beta testing

http://www.mediafire.com/download/7u5g063to1r1yno/Narolas-PoisonTree.7z Here's my level (Poison Tree) with the bugs mentionned on the bugs list fixed (or they should be). I also modified the level very very slightly by moving some blocks a bit (that one jump everyone bonked their head on in the tree...
by Narolas
5 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 146821

Re: A2MBXT beta testing

In response to the text box in Poison Tree (the one about how I think the "pipes under plants" rule is silly and I liked it better without pipes) Yea, you guys are right, and I have to apologize on this. I honestly forgot if it was still in, I think at the time I was so happy with how the level look...
by Narolas
5 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 535
Views: 47397

Re: A2MBXT: Post Levels Here

Poison Tree

Hey there, based on reviews of my level, I tweaked the vines bit, and removed a patch of grass that looked weird with the new tileset.

Tell me if there's anything else I should change.

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