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by ztarwuff
1 month ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 4 - Absolute Zero

And now the cover art for the game's remastered sountrack, Physis, might make more sense to some people.

Who wants to hear the final boss music remixed?

by ztarwuff
1 month ago
Forum: project showcase
Topic: El Gurdyioza: A SMBXtroidvania feat. Sheath
Replies: 47
Views: 7239

Re: El Gurdyioza: Good News!

I managed to fix my copy of the original SMBX editor not too long after my last post, and I've made some serious headway. I've been doing some minor tweaks of the completed stages, and have nearly completed Stages 4: Chamber of Revolution and Stage 5: [INFORMATION REDACTED]. Stage 4: Chamber of Revo...
by ztarwuff
1 month ago
Forum: A2XT
Topic: THE PLAN
Replies: 86
Views: 10980

Re: THE PLAN

I'm still waiting on a finalised list of levels for World 6. The removal of a certain someone's levels from World 6, not to mention improvements in graphics rendering, completely tanked my end of world level. Depending on the new list, I may need to redo the entire level from scratch.
by ztarwuff
1 month ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 4 - Absolute Zero

So, the midboss music is the fourth remix of the song Crash.



In Mega Man Zero, Crash was the boss theme.

That theme then got relegated to mini-boss themes for the remainder of the series.
by ztarwuff
1 month ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 4 - Absolute Zero

Super Llama wrote: I love that Zero is basically fighting an entire squad of Captain Planet villains in this game
You know, I just realised something. This game is Sonic SatAM the game, but with Mega Man characters and a lot edgier.
by ztarwuff
2 months ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 981
Views: 69673

Re: A2MBXT - Graphics

Whilst working on my SMBXtroidvania idea again (I managed to fix my old copy of SMBX), I noticed something off about the bullet bill replacement graphics. I was always misjudging their size, so when I looked at the graphic file, I noticed the outline was much thicker than normal, which gave the impr...
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

Also: https://www.youtube.com/watch?v=qy-hxYg6hAU This entire album is amazing, by the way, I've kept linking things from it. Check it out in full! Yup. That music is a fan favourite, as far as I can tell. It was remastered for the Rockman Zero 3 soundtrack, Telos, and the Mega Man Zero Collection ...
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

Oh dear. raocow missed the secret boss. I wish those people who were hinting on the Youtube comments for raocow to "go on the Internet" had phrased themselves differently. He did exactly as asked, and this was the result. Anyway, today's level has had its music remastered at least twice. Once for th...
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

I'd actually recommend doing cleanup after the next level. There's a thing hidden in the next level, and it's, well, I'll just say it's something you wouldn't want to append to a regular level's video. It would work a lot better as the conclusion to the cleanup. Yeah, I tackled the secret boss last...
by ztarwuff
2 months ago
Forum: let's play
Topic: 8 Powers Full Version - "THANK YOU!" text
Replies: 144
Views: 5665

Re: 8 Powers Full Version - Empty

Obviously, given raocow's diatribe about how one's name isn't their profession, he has never heard of Lord Judge.
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

Kind of disappointed raocow didn't get to ride the snowboards. Oh well!
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

Yup. Just as predicted. Also, this level features the last of the in-game Neo Arcadia level remixes. The theme appears in Zero 1, Zero 2, and Zero 3, but not in Zero 4.

by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

Huh, I'm not sure if it's because I'm on my second playthrough, and thus have a few more foot chips than raocow, but I didn't have any problems with the coffin attack. Mind you, it also helped that I (whenever possible) ran away, so I was never in between them when they rose up. The real question is...
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

Yeah, I wouldn't unless he asks or states he's not going for it. I can't remember if that's the only hint, but that Reploid's suggestion about ghosts in Cyberspace is a hint as to the location of a secret boss. Should we spoil the location for raocow? I remember having to use a guide to find it. If...
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

I can't remember if that's the only hint, but that Reploid's suggestion about ghosts in Cyberspace is a hint as to the location of a secret boss. Should we spoil the location for raocow? I remember having to use a guide to find it.
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

raocow has finally discovered the joys of satellite elves! For my current playthrough, I've turned Clokkle and Ilethus into satellite elves, and equipped them for the faster charge time and the ability to slash bullets out of the air.
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

raocow, I think there's something wrong with your controller. When I played this stage, Zero did not charge on his own during that cutscene where the missile's first stage fell off. And I definitely don't anywhere near as many not jumping issues or falling off wall issues.
by ztarwuff
2 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

I agree with everything that's been said so far about this level. It was just a pain to get perfect.

Also, raocow complains about super easy mode being broken.
by ztarwuff
3 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

The Old residential area is a wonderful place to find extra lives if you're ever low. But you do need the fire chip.

Also, the Remastered Track for this level is kind of weird. It goes into a brilliant riff, but fades off before it can good:

[yt][/yt]
by ztarwuff
3 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

And this hive miniboss is a demonstration of raocow's preferred control option is the worst. Whilst he was getting hit by bees, I was standing there with my recoil rod ad sabre charged. If a bee appeared above me, I'd strike with the recoil rod, then jump up and slash the hive. Also, I believe the i...
by ztarwuff
3 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

I've been looking forward to this game since raocow finished Zero 2. Once again I'll be playing along and going for all S ranks. I had actually forgotten that they removed weapon leveling in this game, and I was confused for a second when I was attacking an enemy and Zero started doing a combo slas...
by ztarwuff
3 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 3 - Omega Man

raocow, that music you thought was rad featured in Mega Man Zero 1, but in the Remastered Tracks, only appeared on the Zero 2 album. Fun fact: This game has some Battle Network crossover shenanigans going on. You could transfer over enemies from Battle Network 4, which meant they had to shoe-horn th...
by ztarwuff
3 months ago
Forum: project showcase
Topic: El Gurdyioza: A SMBXtroidvania feat. Sheath
Replies: 47
Views: 7239

Re: El Gurdyioza: A SMBXtroidvania feat. Sheath

Hey just wondering what's been happening with this, since it was a neat concept. It's been on hiatus for a very long time. For some reason, I can't open up my files in the old SMBX, so I migrated everything to SMBX2.0. None of my custom files seem to load in the SMBX editor bundled with SMBX2.0, an...
by ztarwuff
3 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 2 - Curse of Darkness

raocow, it's Weil as in rhymes with Vile.
by ztarwuff
3 months ago
Forum: let's play
Topic: Mega Man Powered Up - A Challenging Side Story
Replies: 5212
Views: 234789

Re: Mega Man Zero 2 - Curse of Darkness

Oh dear. raocow failed to notice he had the lightning chip equipped.

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