Search found 559 matches
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
exgfx 113
- 6 years ago
- Forum: JUMP½
- Topic: Libraries for common use
- Replies: 5
- Views: 6723
Re: Libraries for common use
6. Lock System There are two kinds of lock blocks for shops; one requiring certain amount of dragon coins, and the other requiring you to visit certain level. 64 dc locks and 32 visit locks are prepared in total. Lock GFX and palettes: shopgfx.zip 1) inserting a lock block Press "Insert" ...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
map16 9A0-9FF for shop blocks
- 6 years ago
- Forum: JUMP½
- Topic: Libraries for common use
- Replies: 5
- Views: 6723
Re: Libraries for common use
5. Movie System 1) recording a movie Step 1. Open level 1FF with LM and set the #00th screen exit to the entrance where your movie is supposed to start. rec1.png Step 2. Open the game with ZSNES, enter level 1FF, and go LEFT for the recording room. JUMPhalf_00000.png Step 3. To start recording, ent...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
also secondary exit 155 and ExGFX 1F9, 1FA, and 1FB
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
sublevel 1DA and sprites 5E-5F
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
claiming music 9D
- 6 years ago
- Forum: JUMP½
- Topic: Libraries for common use
- Replies: 5
- Views: 6723
Re: Libraries for common use
4. 121+ Events Currently 32 events are prepared (0x78-0x97, 120-151 in decimal), in addition to regular 120 events (0x0-0x77, 0-119 in decimal). What are supported for 121+ events: - Layer 1 tile destruction - Layer 1 tile reveal - Layer 2 events (non-silent) What are NOT supported: - Layer 1 event...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
secondary exits 153 and 154 please
- 7 years ago
- Forum: JUMP½
- Topic: What's Left To Do thread
- Replies: 12
- Views: 8432
Re: What's Left To Do thread
EDIT: also this should be patched to the base rom. still waiting to be accepted or denied, but smwc has like .5 asm moderators. 'ccording 2 worldpeace it fixes the issues that imamelias version had with crashing. elsewise, one of my levels is gonna have glitchy line guides lmao This patch can affec...
- 7 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 56134
Re: JUMP½ Main Discussion, Rules and Base ROM
Because of the necessity, I made a patch that allows more than 120 exits from scratch. For now you can have at most 152 exits (120+4*8) but this limit can be easily changed if you want. Available for extra events(121st-152nd) - layer 1 tile revealing: you need to handle the config table. see the att...
- 7 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 56134
Re: JUMP½ Main Discussion, Rules and Base ROM
This one resolves the slowdown issue. Replace the old PATCH folder with this entirely. Then simply run "insert.bat" to apply the patches. e: of course you should keep your recent data files (AuthorData, DCdata, ExtraMsgData, ExtraTranslvData, levelinfodata, LevelNameData, NoYoshiData). I w...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 216276
Re: VLDC9 - veneered liners diverse coasts 9
I think y'all overreact too much over dirt formations and shit sometimes. Overdecorating doesn't make a level look good, but in most cases it barely hinders the experience. Overdecorating usually distracts players from focusing on the main component of game play like obstacles. It becomes even wors...
- 7 years ago
- Forum: Talkhaus Mosts 2016
- Topic: Best JUMP level
- Replies: 5
- Views: 1899
Re: Best JUMP level
Perilous Pier
honorable mention:
Manky Bridge, Cave of the Jocks, Crumbling Your Problems Away, IMPETUOUS ATHLETIC, and etc
it was very difficult to choose
honorable mention:
Manky Bridge, Cave of the Jocks, Crumbling Your Problems Away, IMPETUOUS ATHLETIC, and etc
it was very difficult to choose
- 7 years ago
- Forum: Talkhaus Mosts 2016
- Topic: Best Level Designer
- Replies: 12
- Views: 5188
- 7 years ago
- Forum: Talkhaus Mosts 2016
- Topic: Most likely to beat 1F8 blindfolded
- Replies: 14
- Views: 5393
- 7 years ago
- Forum: Talkhaus Mosts 2016
- Topic: Biggest Morsel Fan
- Replies: 10
- Views: 6253
Re: Biggest Morsel Fan
ft029
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
I'd like to make a level after a long hiatus, so level 1E8 please. Reject this however if you couldn't wait me for some months due to my uncertain situation. Perhaps I cannot complete this until next Febuary in the second worst case, and I may even give this up in the worst case. At least I will try...
- 7 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 56134
Re: JUMP½ Main Discussion, Rules and Base ROM
ASM update: Fixed the SRAM init routine to prevent the issue found in some of real hardwares. It's replaced with the same one of JUMP v1.04.
Follow the instruction to insert patches (to aterraformer or anyone else who wants to use the latest features in advance).
Follow the instruction to insert patches (to aterraformer or anyone else who wants to use the latest features in advance).
- 7 years ago
- Forum: the cartridgé
- Topic: VIP 6: Interesting idea
- Replies: 5
- Views: 2597
Re: VIP 6: Interesting idea
I don't think it's a good idea to participate in it unless we (smw hackers) are really good at Japanese. I notice there's been a conflict between native hackers, but I don't know what's exactly happening there due to language barrier. As a big fan of the VIP series, I'm looking forward to playing th...
- 7 years ago
- Forum: JUMP
- Topic: Level tweaking and QA (next: JUMP v1.04)
- Replies: 91
- Views: 40099
Re: Level tweaking and QA (next: JUMP v1.04)
After giving aterraformer the 1.04 file via discord I forgot everything, sorry for the inconvenience.
This might be the last version.
JUMP v1.04
This might be the last version.
JUMP v1.04
- 8 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 56134
Re: JUMP½ Main Discussion, Rules and Base ROM
If you need the latest ASM hacks explained on the library thread as soon as possible, copy/paste these files into your project folder then apply PATCH/asar_patch.asm only. Or just use insert.bat. If your level uses level ASM, you have to replace uberASM/hijacks/level.asm before applying uberASM/asar...
- 8 years ago
- Forum: JUMP½
- Topic: Libraries for common use
- Replies: 5
- Views: 6723
Re: Libraries for common use
3. Level info and powerup filters JUMP_00000.png To modify stuffs in the level info dialogue, edit PATCH/levelinfodata.asm for icons and the number of exit, or PATCH/AuthorData.asm for the author field. Then with asar.exe, apply only asar_patch.asm into the base ROM. Note that each level can have a...
- 8 years ago
- Forum: JUMP½
- Topic: Libraries for common use
- Replies: 5
- Views: 6723
Re: Libraries for common use
2. Using sublevels 1E0-1FF as ordinary levels 1.png Layer 1 tiles in the second page will allow you to use 1E0-1FF as ordinary levels enterable from overworld. 2.png The entrance will be the level number plus 1E0, i.e. 0 -> 1E0 1 -> 1E1 2 -> 1E2 ... 1F -> 1FF To insert messages in these levels, ope...
- 8 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147278
Re: Claim a Thing Place
Reserving sublevel 1E0-1EF for translevels in case 1-24 and 101-13B are not enough