Oh I like it better this way. I would've done the same thing.
It just introduces some (VERY MILD) difficulty in sight reading the jumps. Obviously it's a non-issue since raocow got through it just fine.
Search found 471 matches
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - K̴S̶G̵R̵ ̶P̴u̶n̸i̷s̷h̸m̶e̶n̷t̴ ̶o̷f̴ ̸H̶e̵l̸l̵ ̴/̵ ̸ ̷I̴ ̷W̵a̵n̴n̵a̷ ̷b̶e̷ ̴I̵t̸!̵
- Replies: 964
- Views: 28187
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - K̴S̶G̵R̵ ̶P̴u̶n̸i̷s̷h̸m̶e̶n̷t̴ ̶o̷f̴ ̸H̶e̵l̸l̵ ̴/̵ ̸ ̷I̴ ̷W̵a̵n̴n̵a̷ ̷b̶e̷ ̴I̵t̸!̵
- Replies: 964
- Views: 28187
Re: A2XT2 - StargazeR
EDIT: Guess I'm first. [yt]https://www.youtube.com/watch?v=U7zaY0uNZp4[/yt] Night Light Fright commentary: No credit was given in the game but obviously somebody in the A2XT Dev Team took the time to change the lighting effects. The old version didn't utilize any of the fancy tech. On one hand it's ...
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - K̴S̶G̵R̵ ̶P̴u̶n̸i̷s̷h̸m̶e̶n̷t̴ ̶o̷f̴ ̸H̶e̵l̸l̵ ̴/̵ ̸ ̷I̴ ̷W̵a̵n̴n̵a̷ ̷b̶e̷ ̴I̵t̸!̵
- Replies: 964
- Views: 28187
Re: A2XT2 - ℱ𝓊𝓉𝓊𝓇ℯ ℱ𝒾𝓃𝒶𝓁 𝒲𝒶𝓇
More pointless commentary on Hillside Romp: The original zmonbobo submission I believe was for Episode 1. I may be wrong. I can't recall all the changes made but I believe it was mostly a case of polishing it up. New tileset was used, new BG, new remix of the music, and took out a few unfair enemies...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - K̴S̶G̵R̵ ̶P̴u̶n̸i̷s̷h̸m̶e̶n̷t̴ ̶o̷f̴ ̸H̶e̵l̸l̵ ̴/̵ ̸ ̷I̴ ̷W̵a̵n̴n̵a̷ ̷b̶e̷ ̴I̵t̸!̵
- Replies: 964
- Views: 28187
Re: A2XT2 - Last Night, Good Night
More self-indulgent commentary on Sea Side Slumber: Originally built thinking this was obvious World 1 fodder. But it fits so perfectly with the following two levels that I'm super glad it got placed where it did. I actually thought yesterday... I wonder if the Hammer powerup breaks the level? And h...
- 2 months ago
- Forum: let's play
- Topic: A2XT2 - K̴S̶G̵R̵ ̶P̴u̶n̸i̷s̷h̸m̶e̶n̷t̴ ̶o̷f̴ ̸H̶e̵l̸l̵ ̴/̵ ̸ ̷I̴ ̷W̵a̵n̴n̵a̷ ̷b̶e̷ ̴I̵t̸!̵
- Replies: 964
- Views: 28187
Re: A2XT2 - The Dimension-Leaping Shampoo Hat
Self-indulgent comments on Ice Block Drop: This level was frustrating to me. The original concept was to have the replacement Thwomps be the Big Ice Block Tile sprite. The idea was that if every one of those blocks was an enemy, you wold learn very quickly that it was dangerous to hang around them. ...
Re: THE PLAN
Appreciate the update. Sorry to hear so much is on so few shoulders. I suspect most of the remaining work is technical in nature? If so, I'm little to no help.
Re: THE PLAN
As someone without access to the Discord - is there any sort of update on A2XT Episode 2? Is it a dead project? Is it nearly done?
Just curious. Not sure how to keep up to date on these things.
Just curious. Not sure how to keep up to date on these things.
- 2 years ago
- Forum: let's play
- Topic: Furi
- Replies: 78
- Views: 8955
Re: Furi - Finally. Going through that door.
Now that I've finished my run through, my thoughts: For a game famous for its difficulty, it's much easier then I thought. I never died on Bosses 1, 2, 4, or 9. And I wouldn't really call 6 or even 7 difficult, as you can learn them on the fly as well (other than maybe 7's final phase). Only 3, 5 an...
- 2 years ago
- Forum: let's play
- Topic: Furi
- Replies: 78
- Views: 8955
Re: Furi - I hear thunder, pitter-patter
Saw this in my subs, always wanted to play this, turns out I have a copy, so now I'm playing each boss ahead of watching raocow. Liking it so far, kind of wish I bought the LRG version now (digital downloads make the experience feel cheaper to me). I have issues with games having too many inputs and...
- 2 years ago
- Forum: let's play
- Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
- Replies: 1633
- Views: 186172
- 2 years ago
- Forum: let's play
- Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
- Replies: 1633
- Views: 186172
Re: why are people enticed to jump on the elevator? seems dangerous if you ask me (MaGLX3)
Dev comments: So the idea of the level came almost immediately, and the original conceit was to actually make the level focused on charging only. Wario doesn't exactly work the way I thought he would though and lots of ideas got scrapped because of how his charge interacts with NPCs and blocks. Even...
- 3 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
- Replies: 122
- Views: 26196
Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
1) Holy crap then tech on this thing is beautiful and I love you people
2) Apparently sometime between the SMBX2 version used to create the levels and the one for the launch, there was a serious change to a certain NPCs speed, because my level is nearly unplayable now. Whoops.
2) Apparently sometime between the SMBX2 version used to create the levels and the one for the launch, there was a serious change to a certain NPCs speed, because my level is nearly unplayable now. Whoops.
- 3 years ago
- Forum: let's play
- Topic: Shovel Knight: Treasure Trove - The Ultimate Showdown of Ultimate Shovelry
- Replies: 119
- Views: 14860
Re: Shovel Kinght: King of Cards - For that good-for-nothin' John!
I've watched raocow persevere through unfair romhacks, janky 3D games, and bullet hell for 10 years.
Never thought a game about lining up arrows would be what broke him.
Never thought a game about lining up arrows would be what broke him.
Re: THE PLAN
Nothing technical like that. I apparently need to verify myself on discord using other website access and I have no interest in doing that. As a rule, I try not to cross-polinate my account information online. So until discord chills out and lets me do things without jumping through verification hoo...
Re: THE PLAN
I'm always happy to help with levels (but not towns). However, I'm not even sure how to track progress or the best way to communicate on this project at this point. I assume work moved to discord, but I can't seem to join, so I'm not sure where anything actually stands. Anyways, if there are level r...
- 4 years ago
- Forum: let's play
- Topic: Donkey Kong Country 3 - Unbelievable type of a situation
- Replies: 245
- Views: 52085
Re: Donkey Kong Country 3 - Welcome to Kanada!
Well's its unfortunate raocow didn't care much for this one. When I replayed the DKC series in April, this one still stood out as the best of the bunch. DKC1 is fun to speedrun, DKC2 was full of cool stuff but bogged down by some truly awful levels and secrets, DKC3 is the highpoint for me, DKC Retu...
- 4 years ago
- Forum: let's play
- Topic: Donkey Kong Country 3 - Unbelievable type of a situation
- Replies: 245
- Views: 52085
Re: Donkey Kong Country 3 - Welcome to Kanada!
Mill Fever music always reminds me of "Can't Buy Me Love" by the Beatles.
I doubt anyone else hears it.
I doubt anyone else hears it.
- 4 years ago
- Forum: let's play
- Topic: Donkey Kong Country 3 - Unbelievable type of a situation
- Replies: 245
- Views: 52085
Re: Donkey Kong Country 3 - Welcome to Kanada!
I'm happy raocow appreciates Skidda's Row in world 1. I really love the mix of level themes in this game, and having a snow level so early in the game always felt cool to me. Also, reading the comments here, I'm surprised so many people love DKC2 but are "meh" on 3. I wonder how much of th...
- 4 years ago
- Forum: let's play
- Topic: Donkey Kong Country 3 - Unbelievable type of a situation
- Replies: 245
- Views: 52085
Re: Donkey Kong Country 3 - The Kongtroversial Kongklusion
DKC3 is my long time favourite of the series. I love the music, the cartoonish graphics, the level gimmicks, the bosses, and the fantastic world map. Like, this might be the best map in any game ever.
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 79322
Re: Crash Bandicoot Trilogy - U R Not Red E
Crash 1 has the issue of 100%ing being shit? Like I remember Eevee from SMWC literally recommending me not to go for 100% on Crash 1, that it wasn't worth it. I don't understand why they would choose to lock you out of 100% on levels until you 100% future levels. It's one of the dumbest things I've...
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 79322
Re: Crash Bandicoot Trilogy - U R Not Red E
Good timing for this. I never played or seen any Crash until I started with the remake last week, so it will be interesting to see another newbie to the series give it a try. My experience so far: the game has been somewhere between really really average to frustratingly bad. The game is at it's bes...
- 5 years ago
- Forum: the cartridgé
- Topic: Mega Man 11
- Replies: 20
- Views: 6244
Re: Mega Man 11
Tried the demo last night. Game looks great (even though MM himself is a little funky). Loved the new Robot Master select screen,which now features a silhouette and a stage icon. Nice touches. I ignored the new Gear system and played classic style. I was happy to see that the game appears to be buil...
Re: THE PLAN
No need for apologies, I just have more time in the summer months to mess around with SMBX and thought I might help out with testing and fixing up levels. I have no idea what discord is, so I'll just sit tight until someone says the project is moving forward again.
Re: THE PLAN
Thought I'd drop in and see where things were at. Is this project still active in any way?
- 7 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
- Replies: 38
- Views: 31816
Re: DOWNLOAD SMBX 2.0 BETA 3
So... how do I test levels? PGE editor's test feature doesn't seem run anything properly (Starman hurt, odd hitboxes on Koopas, Boo Carasol disappears, new blocks don't work, Power Ups act funky, etc.). From what I can tell, SMBX2 doesn't have a traditional editor to launch from. So does testing hav...