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mario fan games galaxypge projectsmbx community

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by WestonSmith
3 months ago
Forum: let's play
Topic: Donkey Kong Country 3 - Unbelievable type of a situation
Replies: 242
Views: 11913

Re: Donkey Kong Country 3 - Welcome to Kanada!

Well's its unfortunate raocow didn't care much for this one. When I replayed the DKC series in April, this one still stood out as the best of the bunch. DKC1 is fun to speedrun, DKC2 was full of cool stuff but bogged down by some truly awful levels and secrets, DKC3 is the highpoint for me, DKC Retu...
by WestonSmith
3 months ago
Forum: let's play
Topic: Donkey Kong Country 3 - Unbelievable type of a situation
Replies: 242
Views: 11913

Re: Donkey Kong Country 3 - Welcome to Kanada!

Mill Fever music always reminds me of "Can't Buy Me Love" by the Beatles.

I doubt anyone else hears it.
by WestonSmith
3 months ago
Forum: let's play
Topic: Donkey Kong Country 3 - Unbelievable type of a situation
Replies: 242
Views: 11913

Re: Donkey Kong Country 3 - Welcome to Kanada!

I'm happy raocow appreciates Skidda's Row in world 1. I really love the mix of level themes in this game, and having a snow level so early in the game always felt cool to me. Also, reading the comments here, I'm surprised so many people love DKC2 but are "meh" on 3. I wonder how much of the DKC2 lov...
by WestonSmith
3 months ago
Forum: let's play
Topic: Donkey Kong Country 3 - Unbelievable type of a situation
Replies: 242
Views: 11913

Re: Donkey Kong Country 3 - The Kongtroversial Kongklusion

DKC3 is my long time favourite of the series. I love the music, the cartoonish graphics, the level gimmicks, the bosses, and the fantastic world map. Like, this might be the best map in any game ever.
by WestonSmith
4 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 280
Views: 13737

Re: Crash Bandicoot Trilogy - U R Not Red E

Crash 1 has the issue of 100%ing being shit? Like I remember Eevee from SMWC literally recommending me not to go for 100% on Crash 1, that it wasn't worth it. I don't understand why they would choose to lock you out of 100% on levels until you 100% future levels. It's one of the dumbest things I've...
by WestonSmith
4 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 280
Views: 13737

Re: Crash Bandicoot Trilogy - U R Not Red E

Good timing for this. I never played or seen any Crash until I started with the remake last week, so it will be interesting to see another newbie to the series give it a try. My experience so far: the game has been somewhere between really really average to frustratingly bad. The game is at it's bes...
by WestonSmith
1 year ago
Forum: the cartridgé
Topic: Mega Man 11
Replies: 20
Views: 2622

Re: Mega Man 11

Tried the demo last night. Game looks great (even though MM himself is a little funky). Loved the new Robot Master select screen,which now features a silhouette and a stage icon. Nice touches. I ignored the new Gear system and played classic style. I was happy to see that the game appears to be buil...
by WestonSmith
1 year ago
Forum: A2XT
Topic: THE PLAN
Replies: 88
Views: 19589

Re: THE PLAN

No need for apologies, I just have more time in the summer months to mess around with SMBX and thought I might help out with testing and fixing up levels. I have no idea what discord is, so I'll just sit tight until someone says the project is moving forward again.
by WestonSmith
1 year ago
Forum: A2XT
Topic: THE PLAN
Replies: 88
Views: 19589

Re: THE PLAN

Thought I'd drop in and see where things were at. Is this project still active in any way?
by WestonSmith
3 years ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 39
Views: 16453

Re: DOWNLOAD SMBX 2.0 BETA 3

So... how do I test levels? PGE editor's test feature doesn't seem run anything properly (Starman hurt, odd hitboxes on Koopas, Boo Carasol disappears, new blocks don't work, Power Ups act funky, etc.). From what I can tell, SMBX2 doesn't have a traditional editor to launch from. So does testing hav...
by WestonSmith
3 years ago
Forum: A2XT
Topic: THE PLAN
Replies: 88
Views: 19589

Re: THE PLAN

Sounds lovely. Once things are open to testing and changes, someone remind me and I'll probably hop back in.
by WestonSmith
3 years ago
Forum: project showcase
Topic: Superb Demo in Miceland (DEMO AVAILABLE)
Replies: 24
Views: 4586

Re: Superb Demo in Miceland (DEMO AVAILABLE)

Hey; to the 15 people or so who downloaded the demo: thank you! But on to business; any feedback? Any changes you'd like made? Is the bonus Kood levels fun? I'm hoping to hop back into this during the fall/winter, but want to make sure I'm on the correct path. I see lots of tiny changes to make, and...
by WestonSmith
3 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 42389

Re: SMWCX - Green Greens

Hey, SMBX! Suddenly watching raocow again after... a year? It's been awhile anyways.

Might motivate me to return to the engine, time permitting.
by WestonSmith
3 years ago
Forum: the cartridgé
Topic: Zelder Scrolls U: Hyrim (Breath of the Wild thread)
Replies: 158
Views: 16445

Re: The Legend of Zelda: Breath of the Wild

There's some neat stuff here (certainly the best looking 3D Zelda, but a far cry from the overhead series), but a few things of note: (1) Game is full of massive land but not much to fill it. Bad memories of TP. (2) THEY'RE STILL USING Z-LOCK!!! If there's one thing holding 3D Zelda back more than a...
by WestonSmith
3 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 54757

Re: Episode 2 Post Levels Here

So, uh, where are peeps at with this? Is there any documentation/recording on what levels have been fine-combed and finished?
by WestonSmith
3 years ago
Forum: project showcase
Topic: Superb Demo in Miceland (DEMO AVAILABLE)
Replies: 24
Views: 4586

Re: Superb Demo in Miceland (DEMO AVAILABLE)

Slimeman01 wrote:Ill try making a level for this! Is there anything I need to make one? I already have A2MBXT
Depending on interest, I will be getting together a small "mission briefing" package on the ins and outs of a Miceland level. I'll get in touch once that happens.
by WestonSmith
3 years ago
Forum: project showcase
Topic: Superb Demo in Miceland (DEMO AVAILABLE)
Replies: 24
Views: 4586

Re: Superb Demo in Miceland (Anyone Interested in Helping?)

Added the demo link and a video showcasing the full demo to the opening post.
by WestonSmith
3 years ago
Forum: project showcase
Topic: Superb Demo in Miceland (DEMO AVAILABLE)
Replies: 24
Views: 4586

Re: Superb Demo in Miceland (Anyone Interested in Helping?)

Re-worked the opening post. Still interested in working collab if anyone is interested. Added some new official art for some enemies. Hoping to re-post the updated demo before the end of the month.
by WestonSmith
3 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148486

Re: LunaDLL/LunaLUA help thread

Derns. Thanks all the same.
by WestonSmith
3 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148486

Re: LunaDLL/LunaLUA help thread

Just gonna ask some blanket questions: (1) I know there is a blue shoe filter in A2XT Episode 2... but is there a code for filtering out all mounts at the start of a level? (2) I know there's also a Raocoin tracker in Episode 2. However, it seems to be giving me hassle whenever I try to add it to my...
by WestonSmith
3 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 24765

Re: SDS 2

Woah, didn't see anyone post here. *ahem* I've done nothing to start on this project. As it is, most peeps interested in collabs are either working in force on A2XT E2 or Jump 1/2, and the Lua people seem pre-occupied with their own toys and designs. I'm running solo on my own thing in the meantime,...
by WestonSmith
3 years ago
Forum: A2XT
Topic: The SMBX "SMB3" Overhaul API Mod
Replies: 9
Views: 2274

Re: The SMBX "SMB3" Overhaul API Mod

Hey, tried this out, worked great. Thanks mate.
by WestonSmith
3 years ago
Forum: project showcase
Topic: Superb Demo in Miceland (DEMO AVAILABLE)
Replies: 24
Views: 4586

Re: Superb Demo in Miceland

Hey; work is progressing slowly on the games planning phase. I have a pretty good idea of what I want out of this game now. So two general questions: (1) Would anyone be interested in assisting me with the grunt work (luna, graphics, cutscenes)? (2) Anyone interested in working on level design (give...
by WestonSmith
3 years ago
Forum: A2XT
Topic: The SMBX "SMB3" Overhaul API Mod
Replies: 9
Views: 2274

Re: The SMBX "SMB3" Overhaul API Mod

Hi dead thread; how does one modify the timer for individual levels? I have my mod loaded off of LunaWorld, but when I try to modify the timer for individual levels, it merely laps the new timer on top of the LunaWorld file (i.e. it will read 999 on top of 300). Is there a way to disable the timer?
by WestonSmith
3 years ago
Forum: contest center
Topic: Make a Good Mega Man Level Contest (MaGMML)! RESULTS! TIER 5! Congrats RedBlupi!
Replies: 109
Views: 17599

Re: Make a Good Mega Man Level Contest (MaGMML)! Signups Open, Levels Due Feb. 22!

Oh wow, there's a due date on this thing? I haven't even got the installer to work properly yet.

Welp, I'll try again next year.

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