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by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

Speaking of needing more levels, have you asked raocow if he wants to make a level for this episode?
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 104313

Re: Episode 2 Post Levels Here

Very minor update to Ann Brown and the Fountainhead:
https://www.dropbox.com/s/l0azkxn5cvv4o ... headV8.rar

Change:
Made the spinies green instead of red for improved visibility.
by Axon
8 years ago
Forum: A2XT
Topic: Submission Guidelines (READ FIRST)
Replies: 193
Views: 76092

Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Hi, I'm having problems with this latest release: http://www.mediafire.com/download/q6pc5kxvko1dou2/Episode2.exe Now with Demo Counter, and in-level raocoin display! (thanks to Pyro and Hoeloe). Requires updated basegame for update to raocoinv2 library. http://www.mediafire.com/download/9rqiqrpxx9vw...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 104313

Re: Episode 2 Post Levels Here

A minor update to Ann Brown and the Fountainhead:
https://www.dropbox.com/s/fd82g1b4ka2sb ... headV7.rar

Just changed an obstacle in the ascetic section to make it less likely that the carts will move in an unexpected direction.
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

Ann Brown and the Fountainhead Approved Omg this level is weird yet pretty hilarious and great. The outdoor part is really nice and the bank is just plain silly. However for some reason the mushroom wasn't showing up whenever you start at the first multipoint and I had to scroll offscreen and back ...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

Replaying the boss again, I seem to be dying a lot because I end up losing where I am. It's too much to do all the platforming and look at where he is at the same time. The platforming challenge should be front and center, and whether or not I can hit him, or where he is on the screen, shouldn't be...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 104313

Re: Episode 2 Post Levels Here

Another significant update for Ann Brown and the Fountainhead: https://www.dropbox.com/s/eji2kaee6aycb57/Axon-AnnBrownAndTheFountainheadV6.rar Things changed: - Player filtered to Demo with lunalua. - Made the vine block different from the other blocks so the player would notice it. - Reworked the b...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

Replaying the boss again, I seem to be dying a lot because I end up losing where I am. It's too much to do all the platforming and look at where he is at the same time. The platforming challenge should be front and center, and whether or not I can hit him, or where he is on the screen, shouldn't be...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

1) Not sure what you need to do, but I never noticed until I saw it in the editor. 2) I don't think that's enough honestly. Not sure what you need to do though. Alright, I'll try to guess something. 3) For most of the boss, my feelings were "this is kind of dumb." Note that it's not easy ...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

What do I do here? D: It's not clear what you're supposed to do. [attachment=0]2015-11-28_19_41_34.png[/attachment] There's a vine here: http://i63.tinypic.com/33ky5uh.png I kinda expect the player to just hit blocks semi-randomly and find it at some point. Should I make it more obvious, like by pu...
by Axon
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 285382

Re: LunaDLL/LunaLUA help thread

This was the code that SAJewers gave me: function onLoad() if (player.isValid) then player.character = CHARACTER_TOAD; end end Try replacing the two "player" with two "Player(1)", maybe. edit: How would I make it a lua extension? Open notepad, paste the code and it should give y...
by Axon
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 285382

Re: LunaDLL/LunaLUA help thread

I'm having some trouble getting my filter to work. SAJewers gave me the code, and I put it in a text file, but when I play the level through the editor, it doesn't seem to make me that character. Anybody know what I might be doing wrong? I don't know what your specific code is, but something like t...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

To the reviewers who have already reviewed Ann Brown and the Fountainhead, I'll just mention that I've updated the level , so it might be a little better (hopefully it's not worse) than what you played before. I'm still not 100% sure that the new boss is perfectly balanced, though, so that aspect co...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 104313

Re: Episode 2 Post Levels Here

Major update to Ann Brown And The Fountainhead: https://www.dropbox.com/s/hw5jx3gg9fgyjde/Axon-AnnBrownAndTheFountainheadV5.rar Changes: - Changed music, while making sure ContentID doesn't recognize any of it. - Changed background of the first section to something less depressing and which makes th...
by Axon
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 285382

Re: LunaDLL/LunaLUA help thread

I feel like I'm missing something obvious... I'm guessing the mistake is most likely that you're wanting to set this in what the editors call "Section 1". Getting the first section in LunaLua is Section.get(0), not Section.get(1) No, that's not it; when I use Section.get(0), I get an erro...
by Axon
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 285382

Re: LunaDLL/LunaLUA help thread

Does anyone know how to do autoscrolling with LunaLua? I know exactly how to do it with LunaDLL Autocode (use the PushScreenBoundary function), but I'm not sure what the equivalent in LunaLua is. I tried getting the boundary and setting the border values, but nothing sticks. For example, this: funct...
by Axon
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 285382

Re: LunaDLL/LunaLUA help thread

I'm trying to use multipoints and I'm noticing that npcs aren't already spawned when I reenter the level after getting a multipoint. What's happening?
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

Thank you very much for the review!
About the zip-through-walls glitch thing, I just tried it at the place with the moving pipes and died because when I touched the moving block. I'm guessing it's probably not possible to use it for a shortcut.
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 168702

Re: Episode 2 Review Thread

Ann Brown and the Fountainhead by Axon [Approved] Thank you very much for the criticism! I'm definitely going to change most of the things you mentionned, especially the boss. I always thought the boss was the weakest part of the level, but people who played the level didn't seem to have a problem ...
by Axon
8 years ago
Forum: A2XT
Topic: Episode 2 Bosses?
Replies: 99
Views: 20179

Re: Episode 2 Bosses?

EDIT: Also, I forgot Pandamona is a secret exit, not a main exit. So that's moot. Wait, are you talking about the Pandamona fight I remember hearing someone else is apparently putting in their own level? Because I just got done writing up a big ol' post about the one I'm working on :\ Well, uh, I g...
by Axon
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261341

Re: LunaLua Offical Thread

for each NPC you want, changing the number in "NPC.get(154,currentSection);" each time. (I know it's not a very elegant solution, but that's the simplest thing that can be done right now) False. Using colliders you can simplify this massively. hitbox = colliders.Box(self.x, self.y, self.w...
by Axon
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261341

Re: LunaLua Offical Thread

Here's another thing I made: Tryclyde, the SMB2 boss: https://www.dropbox.com/s/fbkaws4hap11vo4/Axon-Tryclyde.rar http://i61.tinypic.com/2vs26c3.png I tried to make it relatively faithful to the original. If you have suggestions for improvement or would like me to explain some of/add more comments ...
by Axon
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261341

Re: LunaLua Offical Thread

Another SMB2 boss, Fryguy: https://www.dropbox.com/s/6t9bi95j5jcyt9h/Axon-Fryguy.rar http://i62.tinypic.com/algiuu.png http://i57.tinypic.com/2nbrgnk.png He's a bit faster than the original, but that's to compensate the fact that the screen is larger in SMBX than in SMB2. You need LunaLua v.0.7.0.1 ...
by Axon
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 261341

Re: LunaLua Offical Thread

Hi, I've noticed something about Block.get(): it seems that the first block in the table always has attributes (like x, y, etc.) of 0 regardless of what it is or where it's actually placed. In practice, it pretty much means that one block's attributes can't be obtained. Here's the code I used to fin...
by Axon
8 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 44579

Re: SDS 2

I've posted this on the A2XT forum, but I suppose it's also relevant to this: Here's another thing I made: Tryclyde, the SMB2 boss: https://www.dropbox.com/s/fbkaws4hap11vo4/Axon-Tryclyde.rar http://i61.tinypic.com/2vs26c3.png I tried to make it relatively faithful to the original. If you have sugge...