Search found 539 matches
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251958
Re: Level Clearing
Lv27MarkerMMan: I'm sure you know, but it doesn't have layer priority so it goes behind the foreground which looks kinda bad. See if you can get that fixed, because it really does help. It shouldn't be a big fix either, but if it really is, just keep it, I guess. There's a big problem with the seco...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251958
Re: Level Clearing
Suppose it's about time I get this in, under the wire as usual! I included everything possibly needed for submission (optimistic much?), although primarily you'll want the IPS file. Some of the graphics are outdated as I've been using an older base ROM, but those will be fixed when inserted. Except ...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354838
Re: A2MT Discussion: OW, Bosses, and Gimmicks
I wouldn't say cut out the boss fights entirely. It doesn't necessarily have to be a sibling, you can always say "The sibling transformed into a homing thwomp" (but please not that one). I will be making a boss now that my level is done, and I may be able to do multiple ones as well. It ju...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017672
Re: Testing and Development: Deadline Nov. 17th
Wyatt - Thanks, glad you like the level. Fun was actually one of my main concerns, but I'm glad to hear you liked it. First race: I notice some exGFX files are using old stuff: some chucks are the old green siblings, and some later are even vanilla chucks. Noted, I'll fix that. -At least one of the ...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017672
Re: Testing and Development: Deadline Nov. 17th
Okay, so it feels like it's been forever since I posted a demo of my level, but I finally got my sprite working the way I want it. For those interested in playing it: download here . I would greatly appreciate any feedback with the looming deadline. I think the level is done, although I'm completely...
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171405
Re: ASM: Request, help and general discussion
Hate to say this, but that would probably require a modification to the code for the Parrot Coin itself. Which could technically be done, but it would be a bit difficult.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017672
Re: Testing and Development: Deadline Oct. 6th
Question for you, pieman: on the manager site, when you give a percentage of levels cleared/inserted, is it going on the assumption that one level is one percent, or what? That's calculated based on the number of levels cleared/inserted divided by the number of levels claimed. So it might go up or ...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017672
Re: Testing and Development: Deadline Oct. 6th
I forget if I've posted a status update or not, but in case I haven't I promise I will have something to show in a few days, the last two weeks have been quite busy because of the start of school. If I've already posted something then never mind.
- 12 years ago
- Forum: A2MT
- Topic: Trailer/demo
- Replies: 74
- Views: 28147
Re: Trailer/demo
If we're going to make a trailer, could we do it more like the one Cyphemur Made for MKM2 ? I always liked that one, and it was able to show a good portion of gameplay along with some text and epic music. Either way, I think we're too early to start making a trailer. Wait until we have a playable be...
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171405
Re: ASM: Request, help and general discussion
It should just be a simple patch to put on your ROM (and the eventual baserom), as well as a bit of LevelASM. I'll start working on that door, then I'll send you a file with instructions when it's ready.
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171405
Re: ASM: Request, help and general discussion
Lv27 - Take a look at this video. Does that look like what you wanted?
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017672
Re: Testing and Development: Deadline Sep. 15th
-Why does the wiki list Videoguy's level as "pending" and "not reported"? I recall it being quite finished? No, my level is still in progress. I posted a demo IPS of it a week or so ago, but I still have some work to do on it. Speaking of which: Videoguy: -First, allow me to con...
- 12 years ago
- Forum: let's play
- Topic: Swim, Ikachan - Cephalopods on a Rampage
- Replies: 61
- Views: 14917
Re: Swim, Ikachan - Cephalopods on a Rampage
Your theories on evolution really made me laugh. Then I realized they made a lot of sense and so I stopped laughing. Mainly because of my hope to be an engineer and agreeing with what you said.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41160
Re: A2MT Intro
It looks very nice CMB, but to be honest, do we really need to repeat the first game's storyline in this one? Granted, it's skippable, but I sort of liked ProfessorDemetri's idea better, just a slideshow/scrapbook of the siblings, to establish the mood and get the story of this game started.
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171405
Re: ASM: Request, help and general discussion
Okay, I'll play around with that a bit. I can't imagine any conflicts, but you never know with this sort of thing.
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171405
Re: ASM: Request, help and general discussion
How much do they have to act like normal turn blocks? The lazy solution would be to make a custom block that doesn't do the spinning part and runs the code only when hit from the top. I suppose the other lazy solution would be to hijack the block shatter routine and give it some custom code for just...
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171405
Re: ASM: Request, help and general discussion
There's two ways to do it. You could overwrite tiles in the status bar/HUD. This is easier, but it limits you to the two rows used by Layer 3 up at the top, and has to be run every frame. Learn More The other way is to upload tiles directly to Layer 3. This is a bit more complicated, but it lets you...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017672
Re: Testing and Development: Deadline Aug. 25th
Okay, so this time I'm actually posting an IPS for people to play with. If you do play it, please give me feedback on: Is it too difficult/easy? Do you have any sprite despawning problems or other glitches? Is it actually fun? Go to "Yoshi's House" and enter the door (this is temporary). Y...
- 12 years ago
- Forum: project showcase
- Topic: ASMT v2.0
- Replies: 129
- Views: 45520
Re: ASMT v2.0
I'll add this in because it's always bothered me: Fix the background pallete in my King Charles Castle room. It was supposed to be black, not bright tan. (My room was the one with the Layer 2 water and lava scrolling.) I submitted it as black, but it never got fixed, even after raocow's video of it ...
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 207356
Re: A2MT Plot thread - UPDATE 02/06/2010
After reading through the posts here I honestly don't understand why there has to be such a big division between "no plot/joke plot" and "embedding a book in the game". Plot can be done fine if it's kept minimal. Very short cutscenes/textboxes/dialogues, written with the intent o...
- 12 years ago
- Forum: A2MT
- Topic: The ASMT Information Manager
- Replies: 175
- Views: 36084
Re: The ASMT Information Manager
I doubt it's official. I think a lot of it was discussed before the project started officially, when we were just throwing out ideas. If any story people want to change it (or delete everything and replace it with updated stuff), I'll make you editors on the site, we just don't have anyone officiall...
- 12 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123888
Re: Base ROM Inclusions
Just wondering, does this correspond with the list we have on the manager site? I know we have a "Patches" page but it hasn't been updated since the big site restore.limepie20 wrote:raocow:
From what I can tell, this is it:
*list of patches*
That may not be everything but it's what I got from PATCH.asm
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017672
Re: Testing and Development: Deadline Aug. 4th
Okay, so I've been having some ASM headaches over the last few weeks, but I got something mostly working. The sprite is rather central to my level, so I haven't done any more work on the level design itself without having a working sprite. Video Just a few notes before anyone comments: I was in the ...
- 12 years ago
- Forum: A2MT
- Topic: The ASMT Information Manager
- Replies: 175
- Views: 36084
Re: The ASMT Information Manager
Problem is, it never occurred to me to log people's IP addresses, since I never thought it would be necessary. I have implemented this now, so whenever anyone does anything I have a record of it, but that won't help unless the hacker does something else, and even then I might not be able to do much ...
- 12 years ago
- Forum: A2MT
- Topic: The ASMT Information Manager
- Replies: 175
- Views: 36084
Re: The ASMT Information Manager
VideoGuy was asleep... Well anyone listed as 'Member' can edit their own files, but not anyone else's. Anyone listed as 'Administrator' can edit anything. I have to hand it to the guy, he's creative. These edits were done under DaxterSpeed's name, so I think he is an actual hacker, he didn't just st...