(shouting)

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by morsel/morceau
10 months ago
Forum: let's play
Topic: CLDC 2020 - It's been a while
Replies: 206
Views: 17860

Re: CLDC 2020 - It's been a while

The problem with the boss was not that it was a 'climax' but that it was anti-climactic; a 'damage-sponge' in the apparently great minds of the other two judges. I also wouldn't agree the boss was 'daring' at all; it feels like a safe way to try to garner extra points by impressing people. This cont...
by morsel/morceau
11 months ago
Forum: let's play
Topic: CLDC 2020 - It's been a while
Replies: 206
Views: 17860

Re: CLDC 2020 - It's been a while

If any one tries toxicrave's level and the spikes don't work, use an older version of snes9x (1.60 works for me). I think there is a console accuracy issue.
by morsel/morceau
11 months ago
Forum: let's play
Topic: CLDC 2020 - It's been a while
Replies: 206
Views: 17860

Re: CLDC 2020 - It's been a while

I was so annoyed by the trinket level I made a (my one and only) custom block: https://www.smwcentral.net/?p=section&a ... s&id=23347.
by morsel/morceau
11 months ago
Forum: let's play
Topic: CLDC 2020 - It's been a while
Replies: 206
Views: 17860

Re: CLDC 2020 - It's been a while

Morsel There were some very interesting obstacles involving timing two or more sprites (e.g. those with a spitter and a thwomp). There were tense moments which still felt fair. ... DESIGN: 4/60 Huh, feels like the numerical score really doesn't reflect the tone of the judge comment at all Yes, my s...
by morsel/morceau
11 months ago
Forum: let's play
Topic: CLDC 2020 - It's been a while
Replies: 206
Views: 17860

Re: CLDC 2020 - It's been a while

Speaking as a famous smwcentral partisan, I loath and abominate romps. In a previous incarnation, in an alternate timeline, I was a King of France surnommé Marcel Rompeur, motto: Je romps les romps. I wanted to disqualify everything vaguely resembling a romp but the other judges wouldn't let me. As ...
by morsel/morceau
11 months ago
Forum: let's play
Topic: CLDC 2020 - It's been a while
Replies: 206
Views: 17860

Re: CLDC 2020 - It's been a while

I think the first part of the level expected you to bring springboard upwards to use it to make that tricky jump you kept spamming savestates on. Actually you could go up to the left at the beginning and there is a p-switch which builds a bridge all the way forward. I was once intimately familiar w...
by morsel/morceau
1 year ago
Forum: let's play
Topic: ラクガキ (Rakugaki) Mario - the last VIP we will ever see...
Replies: 358
Views: 28840

Re: ラクガキ (Rakugaki) Mario - The box is from a 'masa'

DEVELOPER COMMENTARY New Bitmap Image.png Speaking as an official alpha (α) tester for this quality product, I don't quite remember what levels I tried to play. I do, however, remember noticing the metric shit ton of two-tile holes. It was my considered Alpha Tester's (A-tester's) opinion that the h...
by morsel/morceau
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115106

Re: YUMP2 - Haunted House

It was actually quite convenient, in this bullshit level where one mistake will eventually prove fatal, to be able to kill myself by pressing left (as I happened to be playing without save states).
by morsel/morceau
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115106

Re: YUMP2 - Battle! Frontier Brain

As with the yellow switch level, I suppose we are expected to admit to our crimes. I can be blamed for junction 2B (R) and the fish room. People were curious about the sprite stacking. It was probably the stupidest gimmick we could have chosen, since it was so ridiculously fragile. If you tried anyt...
by morsel/morceau
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115106

Re: YUMP2 - Hall of Mirrors

per-uke
by morsel/morceau
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115106

Re: YUMP2 - Wind Fortress

Weight of your SIns was one of my favourite levels. It felt more traditional in style (its length, leniency and how it allowed you to think), which is where my heart is, and was a nice change from some of the more 'modern kaizo' levels in the game. If talkhaus ever makes another hack for raocow, it ...
by morsel/morceau
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115106

Re: YUMP2 - 28 - Cocoa Cave

posing the question here after posting it in the comments, along with an earlier idea; is this really kaizo? I saw a bunch of comments about this being a kaizo level and now I don't really _understand_ what kaizo is. To me this felt like hard but fair marios? It was three brief sequences with a lot...
by morsel/morceau
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115106

Re: YUMP2 - 4 - Around the World

We all thought this level would break raocow of his resolve never let the sun go down on an SMW level, but he blandly presented an hour and half minor epic. The true yellow switch is when you find the egg is on your own face. In line with these confidences about level creators, I am happy to accept ...
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Japanese airspace (the upper stratosphere)

The dc path in imperishable night is pretty much representative of modern kaizo style (albeit made several years before this was common); if you are experienced in playing such levels, this one should take around 10 minutes, if you make a save state at the beginning (and that might be a conservative...
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Nihon

I think these things were missed.
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Kumamoto (the Amakusa archipelago)

Doing a ~16 minute level that has only one midpoint without save states seems infeasible to me, but maybe I'm underestimating raocow's dedication. Also, how many lives did you lose to just the segment with the magnet block room (dunno what else to call it) and the upside-down physics+wind room? Tha...
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Kumamoto (the Amakusa archipelago)

I thought this first level of the special world was quite shit, but the rest was good (up to the very final level, which was a bit of an odd level). I predict that raocow will make it to TSC's Dream Castle before having to use a save state. I'm sure raocow can beat everything without save states. I...
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Kumamoto (the Amakusa archipelago)

I thought this first level of the special world was quite shit, but the rest was good (up to the very final level, which was a bit of an odd level). I predict that raocow will make it to TSC's Dream Castle before having to use a save state. I'm sure raocow can beat everything without save states. I'...
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Kumamoto

I really enjoyed this way of doing the multiple room format. Having to learn things and strategize before you properly begin to attempt to beat it is unusual and ultimately, I thought, quite satisfying. I think I ruled out 1 (too unpredictable) and 5 (not playable for me at all) quite early on and c...
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Saga

I remember being so proud beating that whole first half from the beginning. Now I feel stupid.
by morsel/morceau
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 347834

Re: COMING UP NEXT

I agree it should have a better description than 'Welcome.' when it's properly released. We couldn't agree on what to write so it was released at c3 in a zombie, blurbless condition. Hopefully we can set up proper expectations with a good description, although it's hard to get round what people thin...
by morsel/morceau
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 347834

Re: COMING UP NEXT

I wish there were something I could say to get raocow not to play it, but, I fear, it is written.
by morsel/morceau
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98021

Re: Vanilla Level Design Contest X - Bible Ups and Downs

The only thing raocow missed in my level was that the snake at the end returned you to the start, as in the game snakes and ladders. This was an ancient game of India, and since we're versifying in this thread, the first snake in the level could be considered Nag and the second his mate. When Nag th...
by morsel/morceau
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98021

Re: Vanilla Level Design Contest X - Wizard Burgers, 16 for 2.30$ CAN

I've been looking forward to raocow reaching my level, but now I've remembered I used some vines, the worst crime in the calender. :partygator:
by morsel/morceau
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66256

Re: VIP6 - Shiga

I don't think it's a good idea to insist on getting the VIP coins. Taking them out of consideration, the game will become very gruelling very shortly (if it isn't already). Having said that, there are some levels where the coins add interesting content.