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by morsel/morceau
1 day ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Saga

I remember being so proud beating that whole first half from the beginning. Now I feel stupid.
by morsel/morceau
5 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123601

Re: COMING UP NEXT

I agree it should have a better description than 'Welcome.' when it's properly released. We couldn't agree on what to write so it was released at c3 in a zombie, blurbless condition. Hopefully we can set up proper expectations with a good description, although it's hard to get round what people thin...
by morsel/morceau
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123601

Re: COMING UP NEXT

I wish there were something I could say to get raocow not to play it, but, I fear, it is written.
by morsel/morceau
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30036

Re: Vanilla Level Design Contest X - Bible Ups and Downs

The only thing raocow missed in my level was that the snake at the end returned you to the start, as in the game snakes and ladders. This was an ancient game of India, and since we're versifying in this thread, the first snake in the level could be considered Nag and the second his mate. When Nag th...
by morsel/morceau
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30036

Re: Vanilla Level Design Contest X - Wizard Burgers, 16 for 2.30$ CAN

I've been looking forward to raocow reaching my level, but now I've remembered I used some vines, the worst crime in the calender. :partygator:
by morsel/morceau
1 month ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Shiga

I don't think it's a good idea to insist on getting the VIP coins. Taking them out of consideration, the game will become very gruelling very shortly (if it isn't already). Having said that, there are some levels where the coins add interesting content.
by morsel/morceau
1 month ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Gifu

I tried looking at the acceleration in RAM, and it seems you reach max speed in 2/3 of the normal time to max speed when upside time (when just holding forward). That's shockingly different (at least to me--I suppose with all the jumps small runs in the vertical section it was hard to tell). It is a...
by morsel/morceau
1 month ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Gifu

As far as i could tell the physics were fine, except you have less margin for error on corners:
New Bitmap Image.png
points at which the next forward movement will lead to a fall
New Bitmap Image.png (5.35 KiB) Viewed 271 times
A recent sideways level had a similar problem (https://youtu.be/t311MTWw_pk?t=251).
by morsel/morceau
1 month ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Nagano

If it is only solid on one of four sides, surely it is a demisemisolid block.
by morsel/morceau
1 month ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Kanagawa

Does anyone have a list of all the hard-save locations in the hack? I figured I'd at least attempt to play along with VIP6 on my SD2SNES, but not having an easy way to save between levels has become kind of a problem. I know you can get a save prompt by beating the w2 ghost house again (some of the...
by morsel/morceau
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30036

Re: Vanilla Level Design Contest X - We've hit 100th now! Also raocow liked the new level

So, raocow was frightened by an entry that performed the elementary courtesy of giving the player extra chances. Surely we could all lose lives stupidly, or even sensibly, in a quite easy level. The idea that you have to make the level so bland that no one is going to risk spending more than five li...
by morsel/morceau
2 months ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Fukushima

This hack does have a custom, interesting, difficult boss, if one not as fancy as tanasinn or julius; and it's not clear that there would ever have been an extra final boss, since the person responsible for those two seems to have moved on after VIP 5. Rather than being postponed for a boss that was...
by morsel/morceau
2 months ago
Forum: let's play
Topic: VIP6 - Nagasaki
Replies: 283
Views: 12304

Re: VIP6 - Aomori

it,s not really much of a story, honestly from what I understand - some people in the team believe they should have a sort of level 'standard' to be accepted - some other people believe that goes against the ethos of what 'vip and wall mix' represent - implosion - nobody works on the game anymore i...
by morsel/morceau
2 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3809

Re: 2 MICE - FINAL - 8 - super miceio bros

I was expecting (as an ironic twist) the complete opposite of 2mice to be the only other hack on the 'up-coming' list made by two Canadians (Super Demo World).
by morsel/morceau
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 3809

Re: 2 MICE - 6 - adolescence of mice

The detonator is probably based on the key. Everyone knows that you cannot jump while standing on two keys, although you can jump while standing on one key, or three keys, or, indeed, any number of keys other than two. This is because the key, instead of setting the value of the RAM Address which ho...
by morsel/morceau
4 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 10771

Re: Super SIG World 38 - Shiny Indicators of Greed

There are some things in this hack that, although they are familiar from previous instalments of the SIG series, there is no effort made to explain when explanation would seem to be warranted. Whether SIG thought that SIG players should know the score by episode 38 or whether it was that he did not,...
by morsel/morceau
4 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 10771

Re: Super SIG World 38 - Surprisingly, Isn't Garbage

I can't see why we need to shit on this guy for having a hobby. Let's just sit back and enjoy raocow saying the same things he has said over the course of thousands of surpassingly mediocre let's play episodes, the content of much of which must be virtually indistinguishable to a casual viewer. Spea...
by morsel/morceau
11 months ago
Forum: the gazebo
Topic: communication
Replies: 5
Views: 1810

Re: communication

but most people must just find this annoying or confusing, because it doesn't help either, and in one instance just caused someone to tell me i was "pretending" not to see conflict, suddenly treating me like a disingenuous enemy. I'm sorry for this I was just really pissed off at Morsel's personal ...
by morsel/morceau
1 year ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 26732

Re: VIP 5 2019 - Like mammoth-sized lungs to a trumpeter playing Moto Perpetuo

Since smw itself always uses capitals, I've always thought small letters in level names looked hacky. Those crazy Japanese kids with their fuck-off big letters were the only ones doing it right.
by morsel/morceau
1 year ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 26732

Re: VIP 5 2019 - Like mammoth-sized lungs to a trumpeter playing Moto Perpetuo

I have no idea if you watch your own videos, but you said it was weird and kind of funny such a beautiful map was used 'for a game like this.'
by morsel/morceau
1 year ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 26732

Re: VIP 5 2019 - Like rest and relaxation to the weary traveller

What the hell was this interaction? https://youtu.be/rTf3biZIG0U?t=406 If yoshi is eating something and gets hit, eating is cancelled (here the berry sprite drops off the tongue). But berries store their property when you start eating them (normally the berry effect is completed when swallowing is ...
by morsel/morceau
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71357

Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump

Like some others, I was inspired by the VIP series in making my level. It was harking back to those VIP levels that take some peculiar cultural reference and try to make an smw level out of it (see e.g THE GREED from VIP5 (apologies to maks for using the old translation)). Yesterday we saw raocow bo...
by morsel/morceau
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71357

Re: JUMP mean(U(0,1)) - Spring cleaning? Wonderful. Just wonderful.

perhaps because people are going to dismiss your work with 'it looks hard' or ' vip 5 was better' that's not what i was saying but go off jumphalf team is getting hella defensive of their work here and that's pretty dumb I'm not really part of the 'jumphalf team'. I prefer jump to jumphalf and vip ...
by morsel/morceau
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71357

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

you can just say that you "agree to disagree" without having to completely dismiss nimono's opinion on the basis that "he hasn't played it yet" Challenging an opinion is not dismissing it. Though, having said this, I would never begin to agree that what raocow's mouth spews out when he's playing ga...
by morsel/morceau
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 71357

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Actually (0^0) is a really cool face

Image

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