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by morsel/morceau
1 week ago
Forum: let's play
Topic: YUMP2 - 15 - Not Roy
Replies: 335
Views: 9772

Re: YUMP2 - 4 - Around the World

We all thought this level would break raocow of his resolve never let the sun go down on an SMW level, but he blandly presented an hour and half minor epic. The true yellow switch is when you find the egg is on your own face. In line with these confidences about level creators, I am happy to accept ...
by morsel/morceau
2 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Japanese airspace (the upper stratosphere)

The dc path in imperishable night is pretty much representative of modern kaizo style (albeit made several years before this was common); if you are experienced in playing such levels, this one should take around 10 minutes, if you make a save state at the beginning (and that might be a conservative...
by morsel/morceau
2 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Nihon

I think these things were missed.
by morsel/morceau
3 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Kumamoto (the Amakusa archipelago)

Doing a ~16 minute level that has only one midpoint without save states seems infeasible to me, but maybe I'm underestimating raocow's dedication. Also, how many lives did you lose to just the segment with the magnet block room (dunno what else to call it) and the upside-down physics+wind room? Tha...
by morsel/morceau
3 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Kumamoto (the Amakusa archipelago)

I thought this first level of the special world was quite shit, but the rest was good (up to the very final level, which was a bit of an odd level). I predict that raocow will make it to TSC's Dream Castle before having to use a save state. I'm sure raocow can beat everything without save states. I...
by morsel/morceau
3 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Kumamoto (the Amakusa archipelago)

I thought this first level of the special world was quite shit, but the rest was good (up to the very final level, which was a bit of an odd level). I predict that raocow will make it to TSC's Dream Castle before having to use a save state. I'm sure raocow can beat everything without save states. I'...
by morsel/morceau
4 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Kumamoto

I really enjoyed this way of doing the multiple room format. Having to learn things and strategize before you properly begin to attempt to beat it is unusual and ultimately, I thought, quite satisfying. I think I ruled out 1 (too unpredictable) and 5 (not playable for me at all) quite early on and c...
by morsel/morceau
1 month ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Saga

I remember being so proud beating that whole first half from the beginning. Now I feel stupid.
by morsel/morceau
1 month ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1255
Views: 128573

Re: COMING UP NEXT

I agree it should have a better description than 'Welcome.' when it's properly released. We couldn't agree on what to write so it was released at c3 in a zombie, blurbless condition. Hopefully we can set up proper expectations with a good description, although it's hard to get round what people thin...
by morsel/morceau
1 month ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1255
Views: 128573

Re: COMING UP NEXT

I wish there were something I could say to get raocow not to play it, but, I fear, it is written.
by morsel/morceau
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32440

Re: Vanilla Level Design Contest X - Bible Ups and Downs

The only thing raocow missed in my level was that the snake at the end returned you to the start, as in the game snakes and ladders. This was an ancient game of India, and since we're versifying in this thread, the first snake in the level could be considered Nag and the second his mate. When Nag th...
by morsel/morceau
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32440

Re: Vanilla Level Design Contest X - Wizard Burgers, 16 for 2.30$ CAN

I've been looking forward to raocow reaching my level, but now I've remembered I used some vines, the worst crime in the calender. :partygator:
by morsel/morceau
2 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Shiga

I don't think it's a good idea to insist on getting the VIP coins. Taking them out of consideration, the game will become very gruelling very shortly (if it isn't already). Having said that, there are some levels where the coins add interesting content.
by morsel/morceau
2 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Gifu

I tried looking at the acceleration in RAM, and it seems you reach max speed in 2/3 of the normal time to max speed when upside time (when just holding forward). That's shockingly different (at least to me--I suppose with all the jumps small runs in the vertical section it was hard to tell). It is a...
by morsel/morceau
2 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Gifu

As far as i could tell the physics were fine, except you have less margin for error on corners:
New Bitmap Image.png
points at which the next forward movement will lead to a fall
New Bitmap Image.png (5.35 KiB) Viewed 379 times
A recent sideways level had a similar problem (https://youtu.be/t311MTWw_pk?t=251).
by morsel/morceau
2 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Nagano

If it is only solid on one of four sides, surely it is a demisemisolid block.
by morsel/morceau
2 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Kanagawa

Does anyone have a list of all the hard-save locations in the hack? I figured I'd at least attempt to play along with VIP6 on my SD2SNES, but not having an easy way to save between levels has become kind of a problem. I know you can get a save prompt by beating the w2 ghost house again (some of the...
by morsel/morceau
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32440

Re: Vanilla Level Design Contest X - We've hit 100th now! Also raocow liked the new level

So, raocow was frightened by an entry that performed the elementary courtesy of giving the player extra chances. Surely we could all lose lives stupidly, or even sensibly, in a quite easy level. The idea that you have to make the level so bland that no one is going to risk spending more than five li...
by morsel/morceau
3 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Fukushima

This hack does have a custom, interesting, difficult boss, if one not as fancy as tanasinn or julius; and it's not clear that there would ever have been an extra final boss, since the person responsible for those two seems to have moved on after VIP 5. Rather than being postponed for a boss that was...
by morsel/morceau
3 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 18138

Re: VIP6 - Aomori

it,s not really much of a story, honestly from what I understand - some people in the team believe they should have a sort of level 'standard' to be accepted - some other people believe that goes against the ethos of what 'vip and wall mix' represent - implosion - nobody works on the game anymore i...
by morsel/morceau
3 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 4096

Re: 2 MICE - FINAL - 8 - super miceio bros

I was expecting (as an ironic twist) the complete opposite of 2mice to be the only other hack on the 'up-coming' list made by two Canadians (Super Demo World).
by morsel/morceau
4 months ago
Forum: let's play
Topic: 2 MICE - FINAL - 8 - super miceio bros
Replies: 92
Views: 4096

Re: 2 MICE - 6 - adolescence of mice

The detonator is probably based on the key. Everyone knows that you cannot jump while standing on two keys, although you can jump while standing on one key, or three keys, or, indeed, any number of keys other than two. This is because the key, instead of setting the value of the RAM Address which ho...
by morsel/morceau
5 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 11446

Re: Super SIG World 38 - Shiny Indicators of Greed

There are some things in this hack that, although they are familiar from previous instalments of the SIG series, there is no effort made to explain when explanation would seem to be warranted. Whether SIG thought that SIG players should know the score by episode 38 or whether it was that he did not,...
by morsel/morceau
5 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 11446

Re: Super SIG World 38 - Surprisingly, Isn't Garbage

I can't see why we need to shit on this guy for having a hobby. Let's just sit back and enjoy raocow saying the same things he has said over the course of thousands of surpassingly mediocre let's play episodes, the content of much of which must be virtually indistinguishable to a casual viewer. Spea...
by morsel/morceau
1 year ago
Forum: the gazebo
Topic: communication
Replies: 5
Views: 1840

Re: communication

but most people must just find this annoying or confusing, because it doesn't help either, and in one instance just caused someone to tell me i was "pretending" not to see conflict, suddenly treating me like a disingenuous enemy. I'm sorry for this I was just really pissed off at Morsel's personal ...

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