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pge projectsmw centralsmbx community

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by morsel/morceau
4 months ago
Forum: the gazebo
Topic: communication
Replies: 5
Views: 1369

Re: communication

but most people must just find this annoying or confusing, because it doesn't help either, and in one instance just caused someone to tell me i was "pretending" not to see conflict, suddenly treating me like a disingenuous enemy. I'm sorry for this I was just really pissed off at Morsel's personal ...
by morsel/morceau
5 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 21012

Re: VIP 5 2019 - Like mammoth-sized lungs to a trumpeter playing Moto Perpetuo

Since smw itself always uses capitals, I've always thought small letters in level names looked hacky. Those crazy Japanese kids with their fuck-off big letters were the only ones doing it right.
by morsel/morceau
5 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 21012

Re: VIP 5 2019 - Like mammoth-sized lungs to a trumpeter playing Moto Perpetuo

I have no idea if you watch your own videos, but you said it was weird and kind of funny such a beautiful map was used 'for a game like this.'
by morsel/morceau
5 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 21012

Re: VIP 5 2019 - Like rest and relaxation to the weary traveller

What the hell was this interaction? https://youtu.be/rTf3biZIG0U?t=406 If yoshi is eating something and gets hit, eating is cancelled (here the berry sprite drops off the tongue). But berries store their property when you start eating them (normally the berry effect is completed when swallowing is ...
by morsel/morceau
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55085

Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump

Like some others, I was inspired by the VIP series in making my level. It was harking back to those VIP levels that take some peculiar cultural reference and try to make an smw level out of it (see e.g THE GREED from VIP5 (apologies to maks for using the old translation)). Yesterday we saw raocow bo...
by morsel/morceau
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55085

Re: JUMP mean(U(0,1)) - Spring cleaning? Wonderful. Just wonderful.

perhaps because people are going to dismiss your work with 'it looks hard' or ' vip 5 was better' that's not what i was saying but go off jumphalf team is getting hella defensive of their work here and that's pretty dumb I'm not really part of the 'jumphalf team'. I prefer jump to jumphalf and vip ...
by morsel/morceau
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55085

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

you can just say that you "agree to disagree" without having to completely dismiss nimono's opinion on the basis that "he hasn't played it yet" Challenging an opinion is not dismissing it. Though, having said this, I would never begin to agree that what raocow's mouth spews out when he's playing ga...
by morsel/morceau
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55085

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Actually (0^0) is a really cool face

Image
by morsel/morceau
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55085

Re: JUMP cos(π/3) - Half a jump is still a jump

New Bitmap Image.png Let this nonsense serve as a warning to those who seek to explicate the intentions of others. The true history of this level name is that Lazy wanted to reference 'cave of lost pride' from smwcp (for some reason) and I said he should give it the eventual title as it spelled dug...
by morsel/morceau
7 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55085

Re: JUMP 3/2-1 - Half a jump is still a jump

This hack has already become celebrated or infamous (depending on your point of view) on account of its puzzles. raocow should take heart that his encounter with the first formidable puzzle of the hack (killing the spiny by hitting the note block and then normal bouncing off the note block as that i...
by morsel/morceau
7 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 11742

Re: SUPER - Mario and Detteiu's Trap Tower

I loved this level. I thought the switch palace yesterday was far worse. While it had one-tile-man stuff and half-tile bounces on turn blocks, this is beatable if you are only smart. I was not smart and was still able to beat it (I never understood luring the disco under at the end but kept a mushro...
by morsel/morceau
8 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 11742

Re: SUPER - Mario and Detteiu's Trap Tower

I am fairly sure that the kicking koopa was inconsistent in itself and was not able to be influenced by player actions. The interesting thing is that no matter if he falls off the ledge with the shell or not, you can still make progress, you just have to do different things. Therefore that part is a...
by morsel/morceau
8 months ago
Forum: JUMP½
Topic: [009] Manky Bridge 2
Replies: 5
Views: 1582

[009] Manky Bridge 2

I decided to restart my level entirely as there were many concerns voiced about the level's difficulty (or lack of it), and the general absence of D (for Depraved) rated levels. What better than to remake a beloved favourite? I hope to 'push the envelope' with this one in terms of length and puzzle ...
by morsel/morceau
8 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 11742

Re: SUPER - Mario and Detteiu's Trap Tower

I meant to explain why there would be no corners on the custom block by saying the japanese man used a japanese tool when btsd or whatever else was available. (It is possible he used btsd but made the corners empty on purpose--now that's what I call sadism.) There is no intention of 'defence' (unles...
by morsel/morceau
8 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 11742

Re: SUPER - Mario and Detteiu's Trap Tower

I still don't think I've ever heard the technical deets on how old BlockTool managed to program blocks without corners . We always blame the old block tool, but corners were not supported by lunar magic when that program was made. Version 1.64 September 24, 2009 (9 year Anniversary of Lunar Magic!)...
by morsel/morceau
8 months ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 319
Views: 15930

Re: LP Subforum Thread 999

I didn't know raocow was a Donkey Kong maven, familiar with every hidden barrel and secret area. It's usually more enjoyable to watch when he's utterly at sea. Ah well, perhaps he'll get annoyed at hit boxes or momentum mechanics or the camera in water levels.
by morsel/morceau
8 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7732

Re: ᘛ⁐̤ᕐᐷ - The Chronicles of Narnia: The Frog, the Witch and the Wardrobe - 7

So, when idol saw that the frog suit was one of the custom power-ups, nothing would satisfy her but that I would make an evil frog-out-of-water platforming section. So please do not blame me for anything that happened. I was bullied, harassed, bulldozed, strong-armed, blandished, bewitched, guilt-tr...
by morsel/morceau
8 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7732

Re: ᘛ⁐̤ᕐᐷ - Kid Hearts 0.2: Birth by Saws - A Fragmentary Everything - 6

Here is the story of little green mice. idol posted a baserom and asked us to make levels. I, an unconscious saboteur, choose the one sprite that was included with this rom which hadn't been released at the c3. (Why it was included, I can't say.) So initially this level undermined the entire premise...
by morsel/morceau
8 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7732

Re: ᘛ⁐̤ᕐᐷ - Kid Hearts 0.2: Birth by Saws - A Fragmentary Everything - 6

In a vertical level, you have to despawn persistent sprites at the side of the screen. The spring-board dropped in the pit would have taken around 20 minutes to wrap around to the top of the level. Thank God no one has ever made a level requiring this.
by morsel/morceau
8 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7732

Re: ᘛ⁐̤ᕐᐷ - Super Furcon Sundance for Nintendo 3DS and Wii U - 5

FURCON was based on this e-reader level: https://www.youtube.com/watch?v=T7sbWKEp_FY&t=427s . My experience of that level was going in and out of doors and being very annoyed. I wanted to bring these sensations to my fellow smw enthusiasts. Because of my inability to graphic, this level was passed o...
by morsel/morceau
9 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7732

Re: ᘛ⁐̤ᕐᐷ - Aaaaa A Aaaa AA Aaa AAA Aa AAAAAA Reckless Disregard For Instinct - 4

I don't know what's wrong about raocow being confused for a few minutes. Being confused is one of the greatest joys of video-gaming, or, when watching raocow, vicarious video-gaming. I thought performing all the intended manoeuvres in Homing Instinct was tremendous fun, even if you could avoid doing...
by morsel/morceau
9 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7732

Re: ᘛ⁐̤ᕐᐷ - My Garbage Baller Wakes Clinic UP at 3am Every Heart - 3

I think trepenation clinic was one of my favourite levels simply because a lazy designer, such as I, would look at these sprites for a few minutes before discarding them as unusable, but a Lazy designer knows better and is able to construct a delightfully fresh and appealing level with them. n~yoron...
by morsel/morceau
1 year ago
Forum: let's play
Topic: 8 Powers Full Version - "THANK YOU!" text
Replies: 144
Views: 9142

Re: 8 Powers Full Version - Music has to be altered on the overworld

This entire debate can vanish into mist with the exercise of a little imagination. One day, Mario met Yoshi. Yoshi said "Give me all your money and we can play a game". Mario said "All right." Yoshi said "Here is the game. I will walk back and forth and throw things at you. For each thing I throw, y...
by morsel/morceau
1 year ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 428
Views: 30080

Re: VIP 4 2018 - The BGM is SaGa 2's "At the End of the Struggle"

In the water room, if you get that star instead of ignoring it, you can go underneath and fight a boss bass mini-boss that immediately precedes the midpoint room. It's the best and coolest part of the castle and raocow, despite using a map and playing with savestates, managed to completely miss it.
by morsel/morceau
1 year ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 428
Views: 30080

Re: VIP 4 2018 - Can't you get over the goal by just jumping off the Horse?

Wasn't raocow's audience much smaller then, and wasn't Oyster the only person willing and remotely capable of translating this, and didn't he do it in a few hours to help his buddy out and was he even a proper student Japanese? There's no need to flog this dead donkey. Oyster, oy vey ist mir.

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