Search found 20 matches
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 322321
Re: A2XT: World 7 (Demo in the sky with leeks)
I'm just gonna leave this thing here: https://www.youtube.com/watch?v=zn1WIqiAU9k (It's a StraightFlame commentary of a raocow commentary of a StraightFlame.) Now i'm gonna go do some research on that happenstance with the girder graphic, and then i think i'll go back to having left the Talkhaus for...
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 780427
Re: Never Again, raocow's in the top ten! He's been training
Yeah, it's probably much worse out of context, but any analogy involving police brutality for a simple contest about the Marios is gonna be pretty hilariously flawed, no matter how bad the person you're responding to is. It wasn't about the contest itself, though. It was about 8flight allegedly for...
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 780427
Re: Never Again, raocow's in the top ten! He's been training
It was bad, pretty damn bad, but the fact that you're concerned about it now is etc etc etc Erm... it's not necessarily like i was arguing against 8flight's scoring. I was simply pointing out that this one particular guy defending him sounded like he was defending something akin to police brutality...
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 780427
Re: Never Again, raocow's in the top ten! He's been training
I specifically included the comments directed towards judges that used extreme language or were otherwise ridiculous in their metaphors or claims in an effort to highlight the problem of using language like that in commenting on or reviewing a contest. That you had this reaction is positive, exactl...
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 780427
Re: Never Again, raocow's in the top ten! He's been training
I just noticed that i was mentioned in that room in that place, without even trying to do so. (Thankfully i've calmed down enough to actually write with regular caps and such.) So anyways, thank you, whoever decided to put that there. Also, did i really sound like that much of an Onision-worshipper-...
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 780427
Re: You Teach me and I'll Mostly Ignore You - MAGL X
I already posted this in a YouTube comment, but i'll put it here as well for the sake of noticeability. About the erreur de script that pops up on the "Start Game/Level Editor" screen, raocow, there is a fanmade version 1.3.0.1 available on supermariobrosx.org, where (among other things) ...
- 10 years ago
- Forum: A2XT
- Topic: Episode 1 Discussion Thread
- Replies: 1130
- Views: 163309
Re: A2MBXT Discussion Thread
On the subject of plot twists, i found an interesting fan theory on TVTropes: Once upon a time there was a man from French Canada known as Rao. Far off on the other side of reality was an anthropomorphic fire flower, the true villain of Mario, that was so powerful it escaped its reality and entered ...
- 10 years ago
- Forum: A2XT
- Topic: Submission Guidelines (READ FIRST)
- Replies: 193
- Views: 76105
Re: Level Submission FAQ/Notes (Download Devkit Here)
Do people even actually PLAY 2-player mode?
- 10 years ago
- Forum: A2XT
- Topic: Level acceptance guidelines
- Replies: 41
- Views: 11936
Re: Level acceptance guidelines
Waitwaitwait... putting that in an SMBX level is possible!?
- 10 years ago
- Forum: ASMT 64
- Topic: Demo's voice In ASM64T
- Replies: 69
- Views: 24646
Re: Demo's voice In ASM64T
stuff things something else things Whoa. People talk about stuff and things because of me now. (Also, @darkychao, i don't remember Demo actually talking back to Sheath, so i just didn't pay attention to it.) EDIT: Oh, and this is what i said in the raocow bit: because not only did he see Demo
- 10 years ago
- Forum: ASMT 64
- Topic: Demo's voice In ASM64T
- Replies: 69
- Views: 24646
Re: Demo's voice In ASM64T
I'm kind of starting to think of the trumpet sounds as something like humans can't grasp the true form of these creatures' voices, which would be a nice kind of joke in A2MBXT. I know the raocow character once heard her talk, but never actually responded, (Maybe he just thought he was going insane b...
- 10 years ago
- Forum: A2XT
- Topic: Submission Guidelines (READ FIRST)
- Replies: 193
- Views: 76105
Re: Level Submission FAQ/Notes (Download Devkit Here)
Also, i have a few more questions (i'm assuming we're going with the overworld): - Is the Zebraspace going to be like the green star levels in STTB2, or like the Star World in just about anything? And if it's the latter, will it have a Secretception or some kind of reward for completing it? - Is the...
- 10 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102187
Re: A2MBXT: Post Levels Here
Here's my level-like sorta type of object: Island Place That Somehow Floats . Also, @dr_kraid, The concept seems kind of interesting, as well as the black/white recolor of that one enemy, but i didn't like how you were unable to tell the difference between thwomps and the ground unless you already k...
- 10 years ago
- Forum: A2XT
- Topic: Submission Guidelines (READ FIRST)
- Replies: 193
- Views: 76105
Re: Level Submission FAQ/Notes (Download Devkit Here)
So, i made a level where you have to beat a boss to get to the secret exit. Does anyone need to know that or anything? Also, what is the difference between the ASMBXT level editor and the A2MBXT devkit? Simply the fact that the devkit doesn't force you to also download Prelude To The Stupid or is th...
- 10 years ago
- Forum: A2XT
- Topic: Episode 1 Discussion Thread
- Replies: 1130
- Views: 163309
Re: A2MBXT Discussion Thread
This is one of the most awesome boss concepts i've ever seen.Septentrion Pleiades wrote:some form of boss thing kinda object
...i've never actually seen a lot of boss concepts though.
- 10 years ago
- Forum: A2XT
- Topic: Level acceptance guidelines
- Replies: 41
- Views: 11936
Re: Level acceptance guidelines
Oh, okay. I'll make my boss a secret exit then.
- 10 years ago
- Forum: forum games
- Topic: Corrupt A Wish Game
- Replies: 1548
- Views: 254702
Re: Corrupt A Wish Game
Granted, but you were banned for hacking the talkhaus.
I wish i had Mario-like jumping physics and stuff.
I wish i had Mario-like jumping physics and stuff.
- 10 years ago
- Forum: A2XT
- Topic: Level acceptance guidelines
- Replies: 41
- Views: 11936
Re: Level acceptance guidelines
Small question: Are bosses allowed? Not talking about minibosses like Boom Boom or something, but something among the lines of a SMB3 Bowser battle where the arena is designed in a pretty awkward way.
- 10 years ago
- Forum: forum games
- Topic: The Person Above Me
- Replies: 82
- Views: 14194
Re: The Person Above Me
^ Is sort of right. My true form is a time-travelling teleporting 426 years old master of figuring out puzzles, but i got rid of him because he was a Mary Sue. Or "Marty Stu", since that's apparently how people call male Mary Sues.
< Doesn't exist.
< Doesn't exist.
- 11 years ago
- Forum: the cartridgé
- Topic: Favorite Video Game Music
- Replies: 143
- Views: 28647