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smw centralmario fan games galaxypge project

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by Nimono
10 hours ago
Forum: let's play
Topic: Super Mario 63 - The Flash Games of Shaivism
Replies: 149
Views: 4502

Re: Super Mario 63 - Three Times the Flash Game You'll Ever Be

I made a discovery about the Rocket Nozzle! You see that tiny red bar to the left of your water? That shows how much longer you can use a nozzle for. It empties when you Rocket and drains slowly when you Hover- when it empties, you have to let it refill back to full to use the nozzle again. Which is...
by Nimono
6 days ago
Forum: let's play
Topic: Super Mario 63 - The Flash Games of Shaivism
Replies: 149
Views: 4502

Re: Super Mario 63 - A Full Hand of Flash Game

wow this game sure is glitchy, huh. glitchy physics, glitchy camera that likes to shake a lot, glitchy moving platforms that eat your jumps for breakfast (and still demand more food)... but the game's still clearly quality fun despite all that! very nice~ (judging the gameplay, not the story- the st...
by Nimono
4 weeks ago
Forum: let's play
Topic: Henry Hatsworth - Ladies and gentlemen, this is a stick-up. Kindly hand over your things.
Replies: 208
Views: 9260

Re: Henry Layton - Ladies and gentlemen, kindly remove your brains

Aren't they related? I figured that Cole was Prof. Hatsworth's nephew or something like that. Nah. As far as the story reveals, Cole's just Hatsworth's apprentice. It's like the relationship between Professor Layton and Luke Triton. Poor Cole. Been forced to do Weasleby's bidding on threat of being...
by Nimono
1 month ago
Forum: let's play
Topic: Henry Hatsworth - Ladies and gentlemen, this is a stick-up. Kindly hand over your things.
Replies: 208
Views: 9260

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your wallets

yeah but like I didn't know the level was short I probably would have enjoyed the level more if I didn't keep getting nickled and dimed to death in the earlier parts constantly, priming me to prepare for more and more and more and more of that, forever. That's the one saving grace of that secret le...
by Nimono
1 month ago
Forum: let's play
Topic: Henry Hatsworth - Ladies and gentlemen, this is a stick-up. Kindly hand over your things.
Replies: 208
Views: 9260

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your shoes

For raocow regarding something he said in today's video (don't read if you don't want to know the answer!): Yes, some secret levels do indeed have secret pieces of the Gentleman's Outfit. They don't actually give you new abilities, they just buff some stats. Think of them like ammo capacity upgrades...
by Nimono
1 month ago
Forum: let's play
Topic: Henry Hatsworth - Ladies and gentlemen, this is a stick-up. Kindly hand over your things.
Replies: 208
Views: 9260

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your shoes

I'm honestly shocked raocow's still playing this game. I beat it, I sorta enjoyed it... But it REALLY starts bashing your brains in from this point on, and doesn't want to let up. This...really isn't the kind of game for raocow, and I really would not be upset if he decided to stop playing it right ...
by Nimono
1 month ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 14177

Re: VIP 5 2019 - Like auto scroll to those who feel they have too much freedom of pace

still love that atomic bomb banzai bill. sure, i knew it was coming, but MAN it's still satisfying to see :D
by Nimono
1 month ago
Forum: let's play
Topic: Henry Hatsworth - Ladies and gentlemen, this is a stick-up. Kindly hand over your things.
Replies: 208
Views: 9260

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

oh dear lord WHY

raocow you are a madcow. You have no idea what you have gotten yourself into.

The game has an insane difficulty spike starting with 3-4, halfway through the game, and it only gets harder and harder from there.




also i actually like this game in spite of the combat monotony
by Nimono
2 months ago
Forum: let's play
Topic: DT3 Epilogue - the cutting room raocow
Replies: 115
Views: 5904

Re: DT3 Epilogue - raocow: endgame

THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END "Shut up, Jerry" is the single best way to end the story though. Nothing more apposite for DT. TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE ...
by Nimono
2 months ago
Forum: let's play
Topic: DT3 Epilogue - the cutting room raocow
Replies: 115
Views: 5904

Re: DT3 Epilogue - raocow: abomination's inside story

Speaking as a shmup fan...

THAT BOSS WAS FREAKIN AMAZING *w*
by Nimono
2 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 35801

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

In the remake and the JPN original, Fawful uses Cackletta's theme from the Hooniversity. It fits way better than Popple's theme. Actually, the JP version was AFTER the US release! Same with Partners in Time. That's why both are different from the US version. (All versions of PiT are the same as the...
by Nimono
3 months ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 235
Views: 28848

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

Could I perhaps get an invite? Nimono#9811
by Nimono
3 months ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 4085

Re: chico virtual wario tierra

Should we tell raocow about

the fact that if you get all the Goods, you're permanently locked out of the normal ending, and can only get the best? I get the feeling he might want to see both endings without having to replay the entire game.

by Nimono
3 months ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 4085

Re: chico virtual wario tierra

And the game spams them both as opposed to really making it feel like a super-powerup, from the looks of things so far. On the plus side, the game actually designs with the combo in mind! So fun fact: I just took a look at a level map since I wasn't sure what that first plunger thing did. I thought ...
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP 2/4 - Half a jump is still a jump

i doubt I would've enjoyed playing that level, but MAN it looked so impressive! I liked the puzzles, too! I can see how others would like it! The only actual COMPLAINTS I have are the softlock issue with the turn blocks and the intro where you can't hold ANYTHING or you don't make it all the way the...
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

Mandew wrote: While it's true that no form of media is immune to critique, I have to disagree with the notion that critiques or nitpicks can do no wrong. In fact, critiques are themselves not immune to criticism.
Mmm, you do have a point there. Nothing's immune from criticism, not even criticism itself!
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

I can kinda imagine the pain involved here. jumphalf is one of the best romhacks... no, one of the best games to come out of the bowels of the romhacking world. Imagine putting all the effort that went into making everything feel just right (literally, 90% of the time and effort this game was in pr...
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP mode(0.5,1/2,2/4,3/6,1,2/1,4/2,6/3) - Spring cleaning? Wonderful. Just wonderful.

oh my gosh i'm sorry for causing such a fight :( i didn't want it to come to this, I just wanted to state my opinion, not have people fight over me and others' opinions can we please just get back to discussing the LP, please? thanks :( Eldritch Dungeon was cool at first with all the ThwowhTs (or ar...
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

you can just say that you "agree to disagree" without having to completely dismiss nimono's opinion on the basis that "he hasn't played it yet" Challenging an opinion is not dismissing it. Though, having said this, I would never begin to agree that what raocow's mouth spews out when he's playing ga...
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

That bug where you instantly die upon entering the zen garden room has never happened before. It'll be fixed in the eventual update. Also, I hope everyone appreciates that Bowser boss because worldpeace had an absolutely terrible time making it. I...uhhh... Honestly, I feel like it could've done wi...
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP ξ(1) - Half a jump is still a jump

BRICK JOKE was hilarious, I loved it :D Though the kicking Koopa spam was...really annoying.
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP log₉3 - Half a jump is still a jump

I agree with raocow: The music in this level sounds bangin' and kinda familiar, but I can't put my finger on what it is. I sounds sorta like this -vid- but not exactly. That's exactly what it is. Though I can't find it on smwc... Perhaps it was a port made just for this hack. So THAT MAP. Hahahahah...
by Nimono
3 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 43724

Re: JUMP log₉3 - Half a jump is still a jump

that boss bass level would've been made x10000 better if the bass devoured any sprite it came across which is an idea i might have to steal. from myself. half from myself. some fraction idk how to attribute credit in this context I KNOW, RIGHT!? I had the same thought myself, and was so disappointe...
by Nimono
3 months ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 41
Views: 9556

Re: LunaLua Help

You might find this easier to do with vectors. From what it looks like, you're trying to spawn an NPC part way between the player and some other object, right? Doing this with vectors is pretty simple: local direction = vector(player.x-ax, player.y-ay):normalize() NPC.spawn(id, player.x + dist*dire...

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