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by Nimono
2 weeks ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - Tengu Man (Saturn)

freaking megalovania


(No serious. That last level, listen CLOSELY to the background of the music. They snuck Megalovania on repeat there!)
by Nimono
3 weeks ago
Forum: let's play
Topic: Wandersong - Unison
Replies: 120
Views: 4596

Re: Wandersong - Divisi

Out of interest, where DID Audrey go...? She never appeared once in the finale after the creation of the black hole, which is odd because she doesn't usually vanish after killing an overseer, she sticks around, gloats a bit, then whoosh. She's absolutely smug enough that she would've been standing ...
by Nimono
4 weeks ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 28 - Cocoa Cave

the thing is, this level is litteraly before the last world, so I think it's normal that it's really hard. like the difficulty curve in this game is gonna be nebulous because the game spreads wide. Very early on the game splits many times and so instead of having a typical world progressions, you h...
by Nimono
4 weeks ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 28 - Cocoa Cave

People typically consider "requires extreme precision where failure to be precise equals guaranteed instant death" to be Kaizo, so that's why. Even if it has a restart system on it that makes you not lose lives and respawns you at the start of the same room instead of at last vanilla checkpoint. Bas...
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 18 - We Didn't Start the Fire

both of the next levels seem very

very

interesting

to me. Obvious timehax on the left, and likely Minecraft on the right. Ohhhh boy.
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 15 - Not Roy

I AM VERY PLEASED THAT SONG WAS USED


HECK YES


even if it's different to the original
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 14 - Game Over

If that next castle doesn't have THAT SONG, i'm going to be very angry and mostly disappointed
by Nimono
1 month ago
Forum: let's play
Topic: Wandersong - Unison
Replies: 120
Views: 4596

Re: Wandersong - D.S. al coda

Assuming rao's theory re:baron=bard dad is right I think the explanation rather than being that he recognises his son and yields, I think it's more simply that Bard inherited his simple nature from his dad, and so a simple talk was all that was needed. The theory is correct, from what I've heard. B...
by Nimono
1 month ago
Forum: let's play
Topic: A Thousand Miles - Battle - September 23, 2009
Replies: 4955
Views: 250589

Re: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2

I love how they basically did nothing to nerf Cream in Advance 3 except by making her only available if you clear Zone 6 Act 3 as Sonic, thus she's only available for THE LAST THREE LEVELS OF THE GAME + last two bosses. Cream is hilarious with how well she can cheese (hurr) the bosses. They go down ...
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 13 - Primal Rave

I am looking forward to finding out what the newly-unlocked level holds. That sure is a foreboding name, haha~
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 12 - West End Girls

the glitchy jank is amazing

only yump can do it and make people not go "bleh" to how it looks lol
by Nimono
1 month ago
Forum: project showcase
Topic: DemoQuest (tentative title) OR: a GMS2 thing
Replies: 13
Views: 2682

Re: DemoQuest (tentative title) OR: a GMS2 thing

So hey, I haven't made an update in a WHILE! Sorry 'bout that! Got burnt out on developing this, so I started developing what I EXPECTED would be a small project I could finish in like a month or two and then get back to this, but then I got burnt out on THAT! So back to DemoQuest! https://i.imgur.c...
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 11 - Unsquare Dance

I like oddball rhythms like that :D It really throws you off your game~ :pal:
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 10 - Lost Child of Time

Logic gates are fun~ Especially in programming~ They can be confusing though!
by Nimono
1 month ago
Forum: let's play
Topic: YUMP2 - Allegretto
Replies: 794
Views: 28788

Re: YUMP2 - 8 - at the airport terminal

the supermarket level is my favorite so far

the gag progression was great, and I felt very strongly that it should've had a funny gag of thrower throwing throwers

then it happened


PERFECTION
by Nimono
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - raocow "dies" at the end.

Ashan wrote: Waluigi's KKK Line
.....................


OH GOD NO WHY DID I NAME THE LEVEL THAT FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
by Nimono
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - raocow "dies" at the end.

Sanct wrote: Train levels physically cannot be anything less than perfect.
Guess I succeeded at breaking that trend ;P
by Nimono
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - raocow "dies" at the end.

So the reason Waluigi's on the map for my level is because originally this was Waluigi Express. Originally it was also going to just plain be a sequel to my VLDC9 Judge level, where it's kinda Castlevania 3-inspired- you'll have some short levels, then after some other levels, a branching path that ...
by Nimono
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - Pseudo Water is Vanilla???

-all the details on how it works- I didn't really understand it, but then I re-read what SAJewers posted and I THINK maybe I understand it now? My confusion has been with "how does out-of-bounds stuff get interacted with at all if it's only supposed to be possible to remain in-bounds?" Is the idea ...
by Nimono
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - Pseudo Water is Vanilla???

h/t xfix in the spotzone okay, for explanation how Faux Water works: it's actually quite a funny thing see, for whatever reason, out of level bounds there is water Mario cannot interact with it, and sprites can interact with only when liquid interaction is enabled this is why when a sprite is above...
by Nimono
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?

I don't think there's a problem with music affecting aesthetic score. Every aspect of the judging process is subjective, to some degree- obviously there are things that nearly everyone agrees on as being bad, such as egregious cutoff or eye-searing palettes, but even then, it's still up to each ind...
by Nimono
3 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?

"If you had a better music choice, I would have liked your aesthetics better." This comment from lolyoshi is why some people always had issues with allowing custom music in this contest. Everyone keeps saying "We're bored of just vanilla SMW on repeat/it's so unfitting for some ideas" and "well we i...
by Nimono
4 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 35388

Re: Vanilla Level Design Contest X - D-Side Discussion

That second level made me SO SAD! It looked SO GOOD, it had so many great ideas, but it just did not want to end! People keep falling into that trap every contest- they make a level that's extremely long because they know they have one chance to impress and think that the longer their level is, the ...
by Nimono
4 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 20281

Re: VIP6 - Toyama

That level was CRAZY. Surprised you thought the floor around the fake Switch was always-coins, though! It might've been more obvious what was happening if those blocks played the switch noise- that fake Switch was entirely the same block as that orange turn block, activated the P-Switch. THAT'S why ...

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