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by Nimono
2 days ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1121
Views: 25641

Re: Mario & Luigi: Superstar Saga - SM64: Last Impact

In the remake and the JPN original, Fawful uses Cackletta's theme from the Hooniversity. It fits way better than Popple's theme. Actually, the JP version was AFTER the US release! Same with Partners in Time. That's why both are different from the US version. (All versions of PiT are the same as the...
by Nimono
3 weeks ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 230
Views: 25839

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

Could I perhaps get an invite? Nimono#9811
by Nimono
3 weeks ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 3095

Re: chico virtual wario tierra

Should we tell raocow about

the fact that if you get all the Goods, you're permanently locked out of the normal ending, and can only get the best? I get the feeling he might want to see both endings without having to replay the entire game.

by Nimono
4 weeks ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 3095

Re: chico virtual wario tierra

And the game spams them both as opposed to really making it feel like a super-powerup, from the looks of things so far. On the plus side, the game actually designs with the combo in mind! So fun fact: I just took a look at a level map since I wasn't sure what that first plunger thing did. I thought ...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP 2/4 - Half a jump is still a jump

i doubt I would've enjoyed playing that level, but MAN it looked so impressive! I liked the puzzles, too! I can see how others would like it! The only actual COMPLAINTS I have are the softlock issue with the turn blocks and the intro where you can't hold ANYTHING or you don't make it all the way the...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

Mandew wrote: While it's true that no form of media is immune to critique, I have to disagree with the notion that critiques or nitpicks can do no wrong. In fact, critiques are themselves not immune to criticism.
Mmm, you do have a point there. Nothing's immune from criticism, not even criticism itself!
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

I can kinda imagine the pain involved here. jumphalf is one of the best romhacks... no, one of the best games to come out of the bowels of the romhacking world. Imagine putting all the effort that went into making everything feel just right (literally, 90% of the time and effort this game was in pr...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP mode(0.5,1/2,2/4,3/6,1,2/1,4/2,6/3) - Spring cleaning? Wonderful. Just wonderful.

oh my gosh i'm sorry for causing such a fight :( i didn't want it to come to this, I just wanted to state my opinion, not have people fight over me and others' opinions can we please just get back to discussing the LP, please? thanks :( Eldritch Dungeon was cool at first with all the ThwowhTs (or ar...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

you can just say that you "agree to disagree" without having to completely dismiss nimono's opinion on the basis that "he hasn't played it yet" Challenging an opinion is not dismissing it. Though, having said this, I would never begin to agree that what raocow's mouth spews out when he's playing ga...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

That bug where you instantly die upon entering the zen garden room has never happened before. It'll be fixed in the eventual update. Also, I hope everyone appreciates that Bowser boss because worldpeace had an absolutely terrible time making it. I...uhhh... Honestly, I feel like it could've done wi...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP ξ(1) - Half a jump is still a jump

BRICK JOKE was hilarious, I loved it :D Though the kicking Koopa spam was...really annoying.
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP log₉3 - Half a jump is still a jump

I agree with raocow: The music in this level sounds bangin' and kinda familiar, but I can't put my finger on what it is. I sounds sorta like this -vid- but not exactly. That's exactly what it is. Though I can't find it on smwc... Perhaps it was a port made just for this hack. So THAT MAP. Hahahahah...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP log₉3 - Half a jump is still a jump

that boss bass level would've been made x10000 better if the bass devoured any sprite it came across which is an idea i might have to steal. from myself. half from myself. some fraction idk how to attribute credit in this context I KNOW, RIGHT!? I had the same thought myself, and was so disappointe...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 35
Views: 7996

Re: LunaLua Help

You might find this easier to do with vectors. From what it looks like, you're trying to spawn an NPC part way between the player and some other object, right? Doing this with vectors is pretty simple: local direction = vector(player.x-ax, player.y-ay):normalize() NPC.spawn(id, player.x + dist*dire...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 35
Views: 7996

Re: LunaLua Help

Lua does have atan2. It's math.atan2 Ah, thanks. I thought that the math API wasn't built-in, but I guess I was wrong! Now I'm trying to debug this code and figure out why it's not giving me the right angle :/ local ang = math.atan2(player.x-ax, player.y-ay); NPC.spawn(137, player.x + (96 * math.co...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: LunaLua Help
Replies: 35
Views: 7996

Re: LunaLua Help

I'm assuming this is possible, but I can't figure out how... How do I get the angle between two points? As far as I can tell, Lua doesn't have atan2. Is it through the VectR library? Will the dot product of two vector2 vectors produce the direction I seek, or am I barking up the wrong tree? For full...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 333

Re: How do I change the properties of section backgrounds when changing their graphics?

The icons at the top mean your config pack is somehow not set up for SMBX. Are you opening the editor by running SMBX2.exe and hitting Create? That should have the correct config pack by default. Unless the bottom image is from your editor in which case... wait... Are you talking about the MAGLX3 h...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 333

Re: How do I change the properties of section backgrounds when changing their graphics?

The install says MAGLX3 so I got the right one. Then the images should look identical. Could you maybe post some screenshots so we can see why you think the handbook is "outdated"? Nah, don't worry about it- it's probably just my imagination. I just took another look- my main concern was the lack o...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 333

Re: How do I change the properties of section backgrounds when changing their graphics?

Yeah, I downloaded it straight from the thread. ...you know, come to think of it, I've forgotten why I felt the manual was written for an earlier version aside from slightly-outdated images. Huh. Ignore that complaint, then~ Did you in fact download SMBX2 Beta 3, and not SMBX2 MAGLX3? Get your down...
by Nimono
1 month ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP |ζ(0)| - Half a jump is still a jump

oh my gosh lion why lol That last level was interesting. I loved how raocow somehow managed to mentally put in his head that the second half of the level was insanely long and arduous, and thus he needed a non-red shell to get the final coin. How does that kind of thing even happen!? The brain works...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 333

Re: How do I change the properties of section backgrounds when changing their graphics?

The handbook is written for the version of the editor that comes with the SMBX2 MAGLX3 build. To modify parallax of backgrounds, you need to create a background2-#.ini file, where # is the ID of your background (which is the number next to it in the editor). You can then add layers and set their de...
by Nimono
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 3)
Topic: How do I change the properties of section backgrounds when changing their graphics?
Replies: 9
Views: 333

How do I change the properties of section backgrounds when changing their graphics?

Some backgrounds tile, some backgrounds animate, some backgrounds have parallax scrolling- how do I modify these values? I can't find anything on the wiki OR the manual, which appear to be written for an older version of the editor and don't appear to have ALL relevant info for every feature...
by Nimono
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

https://clips.twitch.tv/EnticingDiligentPancakeRiPepperonis i have no idea what this has to do with jump half or anything mentioned in this thread, but I love this clip Today's levels were super neato! I liked how in the castle level, to get all the Big Coins, you needed to redo the previous sectio...
by Nimono
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP cos(π/3) - Half a jump is still a jump

im unironically for the idea of just naming everything things from "piss" and "i'm gay" to the sort of stuff lazy and idol put on their levels. it's a lot more interesting than Vanilla Plains #69. it'd probably piss off someguy but i dont care? yeah same here. I prefer names that have to do with th...
by Nimono
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36957

Re: JUMP cos(π/3) - Half a jump is still a jump

@the image morsel posted: Good to know the youtube commenters will even disparage you for giving your level a silly name. i really hate hate HAAAATE this idea that your level name has to make 100% perfect sense and explain the content of what you see. Why can't we have names that are JUST silly? :(...

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