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by Kilgamayan
1 hour ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123300

Re: COMING UP NEXT

Let's be nice, please.
by Kilgamayan
1 day ago
Forum: let's play
Topic: VIP6 - Saga
Replies: 274
Views: 11903

Re: VIP6 - Oita

I was very surprised by your continued refusal to put the key down when you knew you were going to be standing there doing nothing while waiting for the ceiling to undulate. It may not have been particularly tough to dodge Phanto (and this one seemed especially generous in its inertia), but that jus...
by Kilgamayan
1 day ago
Forum: the gazebo
Topic: Call-Out Post: Dog In Da Grass
Replies: 8
Views: 899

Re: Call-Out Post: Dog In Da Grass

It's been over 4 months and nothing has changed. Get your act together, Dog Of The Grass.
by Kilgamayan
3 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123300

Re: COMING UP NEXT

this thread is really fuckin weird. what if raocow just does what he wants and people don't get so weirdly involved with the politics of it. With all due respect, if there are legitimate harassment problems going on (whether they are targeting Lazy or otherwise), the solution to them is probably no...
by Kilgamayan
3 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123300

Re: COMING UP NEXT

Piesonscreations wrote: Now, I don't think raocow outwardly saying "Don't do this" would help much at all
You might be surprised, honestly.
by Kilgamayan
3 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123300

Re: COMING UP NEXT

I think the issue is more macro than just debating what happens if you do or do not enjoy YUMP 2. It seems to be more an issue of, whenever you are actively struggling with a game and show clear distaste/negativity for what you are doing, a portion of your viewership blames the creator(s) for you no...
by Kilgamayan
3 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123300

Re: COMING UP NEXT

If people are being unnecessarily heated and making inappropriately personal posts elsewhere on this forum, I would encourage folks report those posts so we can take a look at them. I can't speak for anyone else on the mod team but I will readily admit I don't patrol every square inch of this websit...
by Kilgamayan
4 days ago
Forum: let's play
Topic: VIP6 - Saga
Replies: 274
Views: 11903

Re: VIP6 - Ehime

I liked this boss, as simple as it was. It gets around the "wait around uselessly until RNG deems you worthy of ammo" problem by spamming ammo pretty frequently.

A shame it came at the end of that nightmare of a stage, though.
by Kilgamayan
1 week ago
Forum: let's play
Topic: VIP6 - Saga
Replies: 274
Views: 11903

Re: VIP6 - Tokushima

I am surprised the second half wasn't an autoscroll. If you're going to make a VIP Endgame level, flip all the middle fingers, not just a few.
by Kilgamayan
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - 1Fuzzy0

@Lazy: Do the notes represented by the saws actually play a meaningful tune? By the time I realized that they were functioning as actual notes instead of simple "chord" spam I had already forgotten what the first handful of them were, so I didn't bother trying to puzzle it out in my head. I tried t...
by Kilgamayan
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - 1Fuzzy0

@Lazy: Do the notes represented by the saws actually play a meaningful tune? By the time I realized that they were functioning as actual notes instead of simple "chord" spam I had already forgotten what the first handful of them were, so I didn't bother trying to puzzle it out in my head.
by Kilgamayan
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - 1Fl0at

Yeah, we definitely had a brief lapse into "Let's Yell At Past raocow" videos for a few moments there in this household.
by Kilgamayan
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - 1Fl0at

Signpost 1 = Goomba Bubble 1
Signpost 2 = Rail Platform
Signpost 3 = Goomba Bubble 2
Signpost 4 = Dropping Platform
by Kilgamayan
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - don't th'1'nk... 'F'eel and bec'0'me tanasinn

That was an absolute blast to watch and looked fun as all get-out.
by Kilgamayan
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - 1F0BEY

On the "wiggly lines are overstimulating" comment from the first level, since this got my design philosophy gears turning: I feel like wiggly lines that try to confuse you are an intentional type of challenge in level design. You used the word 'parse' and I think they are intended to specifically b...
by Kilgamayan
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - Swiss World

Neo Reztopia Tower more like Super Marisa Land 6-2-1
by Kilgamayan
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - Archival Purposes

Swissotel looked fun as hell to me, but maybe the video made it look easier than it actually was, I dunno. (It could also be that We're The Robots makes anything ten times more exciting.) The ambush during the coin race was pretty bleh, though.
by Kilgamayan
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - Archival Purposes

It's certainly a difficult thing today to look at this level with a dispassionate eye knowing the author and what's been revealed about them in the meantime It is, on the other hand, an extremely easy thing to not look at the level at all. Particularly since it has been cut and removed from the res...
by Kilgamayan
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - And now, back to the show!

The stage theme for Lost Leafage is The Fallen Capital of Shinjuku from Etrian Odyssey, so the level was definitely going for an "old city ruins" effect.

Here's the EO Untold version!


by Kilgamayan
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - And now, Daizo's level...

So something I do not understand is why using waneffeaux is apparently A Bad Thing. What exactly is wrong with it? I feel volume of use of it is no different from volume of use of any other type of surface object.
by Kilgamayan
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29868

Re: Vanilla Level Design Contest X - raocow "dies" at the end.

Sword Man music! Don't hear that every day. I also liked the second entry doing all that custom sound work all over the place and then just using the vanilla athletic theme for the actual stage. It probably has been a while since you were in a body of water because North America went right from wint...

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