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by Paragraph
1 week ago
Forum: let's play
Topic: All the S@nics - 3&K - Speed Demon
Replies: 1783
Views: 51456

Re: All the S@nics - Gameworld - Quite A Few Sanics, Actually

Nice Let's Play of Final Fantasy X-2
by Paragraph
1 week ago
Forum: let's play
Topic: 1000 Amps - 100 Amp 24-Space 48-Circuit Indoor Main Breaker
Replies: 43
Views: 1363

Re: 1000 Amps - 50-Amp-Volt Black 3-Wire Plug

The game looks fine at normal speed, especially considering how quickly some rooms solve "themselves" (mostly due to the Aura powerup). It can just drag a little because raocow keeps forgetting he can teleport, or if he remembers, because he keeps erasing nodes behind him :sandwich: But I'm enjoying...
by Paragraph
2 weeks ago
Forum: let's play
Topic: 1000 Amps - 100 Amp 24-Space 48-Circuit Indoor Main Breaker
Replies: 43
Views: 1363

Re: 1000 Amps - 20-Amp Buss Fuse

I feel like you should stick a post-it note to your screen that just reads "you can teleport in this game"
by Paragraph
2 weeks ago
Forum: let's play
Topic: All the S@nics - 3&K - Speed Demon
Replies: 1783
Views: 51456

Re: One Or Two Silvanas - Dr. Robotnik's Mean Bean Machine - I Feel Like Some Apple Pie!

raocow wrote: there's something really off about ddd there
why he have coffee beans for feet

also: a compelling reason for him usually wearing gloves
by Paragraph
3 weeks ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- Pounding the Pavement

Congrats on trouncing those final challenges. Hope it goes even half as well for me. I loathe DKC3 because I played it more than DKC2, due to it being way more readily available (I borrowed 2 from a few friends who always wanted it back too early, but I played the shit out of 3 with a buddy I saw li...
by Paragraph
3 weeks ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- Sparring

I got an ever-mounting itch to play DKC2 again as raocow's LP progressed, and yesterday I finally dusted off the SNES Classic and started the one "extra" ROM I had put on it so far. After another session this morning, I'm at the end of World 5 and yeah this game is still insanely good. I did a few t...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- The Secret to Strength

Rambi Rumble's first half is weirdly janky and confusing, it's not just you, raocow. It's very easy to get lost, or think "hey a secret" and just land one floor down, not knowing where to go anymore. The jumps down the honey chute around bees are also pretty bad and feel like garbage. The actual Ram...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- House of Evolution

Pass-through walls that look like damage walls are atrocious design, even if you include a hint system... even that lovely music can't offset how bad that it is to me. It's this, and compounded by the fact that the first pass-through wall requires a jump instead of just being walk-through, and that...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- House of Evolution

That's not quite what I meant with Bramble Scramble being a huge difficulty spike (heh), but raocow died enough "normally" to the Squawks section to validate me as well so all's good.

(the DK coin is also bullshit tho)
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- 200 Yen

Watching today's video made me think that it'd be cool to see raocow play Diddy Kong Racing, but then I also thought, has raocow ever played a racing game? Haven't really seen many racing games LPs (or any, for that matter.) I've heard people claim that modern 3D Sonic plays practically like a raci...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- This Guy?

It's amazing how much better the "minecart" levels are in DKC2 than in pretty much any other game. They pretty much succeed for the same reason any other fun autoscroller does: you always have something to do, and it varies constantly. Also, everything is super well telegraphed. Next time: the level...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- This Guy?

The sword is awesome-looking and you always have to keep moving and dodge in various ways, including a platforming challenge mid-boss (that changes as the fight progresses!). Kudgel is just really damn boring, so it's way more noticable how simplistic the pattern really is.
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- A Mysterious Attack

Krockhead Klamber is lowkey one of the best levels in this game. It flows so well! The jump with Rattly up through the row of barrels shot at you is super hard indeed and I got stuck there for a while! Always mars the level for me personally. Of course, Slime Climb isn't eaaaasy either, but it's mor...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- Saitama

Sincere lol at the Cranky implanting a coin into Rambi theory As a kid, Kleever was my first big wall (after I realized, like someone else, that the balloons rise with the hot air features), mostly because I just kept panicking - he's terrifying! I love the swamp levels in this game, they're usually...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- Subterraneans of Darkness

Diddy also swims faster afaik, and is generally the character of choice for speedrunners due to his other movement advantages, but for a casual player, it's mostly noticable in the water (and Dixie doesn't have any advantages there).
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- Walking Disaster

Kannon's Klaim is such a great level, from music to actually fun barrel cannons (you never ever have to wait for a single bee cycle!), and I love replaying it, but good Lord the DK coin placement is stupid.

Also, I too can never find the O. Bad secrets! Bad!
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 8802

Re: Donkey Kong Country 2 -- One Punch

Yo this game has a phenomenal soundtrack, one of the all-time bests, and thank you for posting those restorations. I know them already, but everyone should! And I'm always happy for a re-listen. I never owned this game myself, but I borrowed it from various friends so often I lost count. Always got ...
by Paragraph
1 month ago
Forum: let's play
Topic: Donkey Kong Jr. Math - raocow fails at grade school math
Replies: 5
Views: 430

Re: Donkey Kong Jr. Math - raocow fails at grade school math

lmao how can you be so bad at math ! ! !
by Paragraph
2 months ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 4082

Re: chico virtual wario tierra

WL3 was inside a single toy inside a single cave, everything is allowed

Hell, even WL4 was just a single pyramid
by Paragraph
3 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 35733

Re: Mario & Luigi: Superstar Saga - World Of Illusion

Regarding your thoughts in the video description, raocow: I think you were absolutely right so far to keep the enemy encounters in, because of many reasons that are very specific to this game: - they're pretty varied in and of themselves, for example having one more enemy of a certain variant means ...
by Paragraph
3 months ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 4082

Re: chico virtual wario tierra

Why don't you just turn off the console once you're done playing? Many GBA RPGs know that they're on a "commute or bathroom break" handheld, so they have save anywhere, quicksave or other features for that.
by Paragraph
3 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 35733

Re: Mario & Luigi: Superstar Saga - Rob-Omb's Quest

KobaBeach wrote: triple triad
I knew this example would get posted within milliseconds of my post, but consider the second line of it!
by Paragraph
3 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 35733

Re: Mario & Luigi: Superstar Saga - Rob-Omb's Quest

Would there be any chance that the imperfect emulation is making the minigame clock run faster for some reason? I remember having this in Donkey Kong 64, making a lot of timed challenges impossible with the wrong emulator. This minigame just sucks, like all minigames in RPGs do without exception Ye...
by Paragraph
3 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 35733

Re: Mario & Luigi: Superstar Saga - Super Challenge World

"This one game in the series had a Hard Mode which I enjoyed and a later game did not, that's a bit sad" is not getting mad and being an elitist, come on.

I absolutely see where you're coming from re: accessibility and "hardcore gamer" entitlement, but this is absolutely not what is happening here.

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