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by Paragraph
2 days ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 10 - The Long Goodbye

Good LORD did you cream Blade Man fast. I have the most insane trouble with him because I just could not figure out how to even approach dodging his stuff yet, and there you are, doing it effortlessly on the second try.

Never claim you're bad at bosses again, raocow!
by Paragraph
3 days ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 233
Views: 3832

Re: Preview: VIP & Wall & Alaska Mix 5: the re-LP

Unlike DKC3 which features my top three least favorite stages from the entire trilogy. Out of curiosity which three are those? I can only think of one level in the entire game that I actually hated and that's the lightning stage in the last world which was a huge difficulty wall for me when I was y...
by Paragraph
3 days ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 233
Views: 3832

Re: Re: Sticky: [Poll] LP Subforum Thread 999

I didn't say "the first two DKCs have good gimmick levels" for nothing.

Sorry about the swim speed playground rumour. I'm pretty sure it's true that Diddy swims faster than Dixie, and i just extrapolated backwards with no proof. Bad scientist, Simon!
by Paragraph
3 days ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 233
Views: 3832

Re: Re: Sticky: [Poll] LP Subforum Thread 999

Oh boy, DKC time. Stop & Go Station used to scare the hell out of me as a kid and even nowadays it still makes me feel anxious. It's so good at setting the mood and I love it. Also color me surprised that DK and Diddy actually have differences besides DK being able to kill a few more enemies. I nev...
by Paragraph
5 days ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 233
Views: 3832

Re: Re: Sticky: LP Subforum Thread 999

You push the jump button at the right time or you die instantly (yes I realize the crocs "only" hurt you, but there's almost no DK barrels) Redo a lengthy autoscroller for ever tiny timing mistake you made fun fun fun The minecart levels in DKC2 are indeed the way to do them right. Almost no instant...
by Paragraph
5 days ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 10 - The Long Goodbye

Probably my least favorite stage in the game. Every enemy in it irks me in a unique way. I can't even quite put my finger on it, but it all feels so...micro-managey, like you always have to just sit tight and deal with this situation right now, as if every room is its own mini-boss. Of course, there...
by Paragraph
6 days ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 10 - The Long Goodbye

Yeah, a charge shot would be nice to have for a boss that's only vulnerable for a short period of time (discounting the get-in-his-face method), and a slide would be nice to dodge the short hops, but I repeat myself... This level is okay, but I really loathe the gunk Mets. In case it wasn't clear fr...
by Paragraph
1 week ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 233
Views: 3832

Re: Donkey Kong Country - Kong Island

This one's nice and all, but when's the Donkey Kong Land games LP raocow???
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 10 - The Long Goodbye

Fucking love being forced to wait around while instant death surrounds me and some of the most annoying staple enemies get made more annoying by the stage gimmick

Also I can't see shit

Great level

At least the boss is fair...this time.
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 10 - The Long Goodbye

Sheep Man's level is pretty good, and I think has a bunch of inventive mini-gimmicks that push the faux-NES style quite well to what it can do. Would be better without Yokus (the old refrain), but at least they're very very kind to the player. I like that you can take out most enemies in the level b...
by Paragraph
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 818
Views: 58901

Re: COMING UP NEXT

That is not a debate I'm willing to continue here. My original "DKC1 is overrated" post was meant to be a joke anyway!
by Paragraph
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 818
Views: 58901

Re: COMING UP NEXT

I played a fuckton of DKC3 as a kid because it was there and I really wanted to figure out all the things in it, but it also really annoyed me with a whole bunch of its levels and for a good long while I could never beat it because I didn't get that one level reversed your controls instead of it bei...
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 10 - The Long Goodbye

edit: oh, I'm remembering Proto Man could only have 2 bullets on screen at a time, which I suppose is what Mega Man's "advantage" would be there. One charge shot and a lemon is all you need!!!! MM10 was designed for Proto Man, not Mega. This actually reminds me of something funny I wanted to point ...
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 10 - The Long Goodbye

I feel like they focused a lot on the boss patterns in this game, cause they're generally difficult to Fire Man to death. They're all a bit tricky honestly. That is one of my gripes with the game. I like trying to figure out boss patterns and then just clown on them because I know exactly how to wo...
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 9 - Retro Reboot

Water rooms with spikes are the height of game design; everybody knows that

Looking forward to relentlessly shitting on MM10, but hey, maybe raocow will actually use the super interesting and varied weapons now that he can quick-select them huh huh huh
by Paragraph
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 818
Views: 58901

Re: COMING UP NEXT

CrappyBlueLuigi wrote: hey i also have the mind of a child until a game is too bad and turns me into an adult for a moment, it's a serious condition

we exist and we will not be silenced
shut up and go to your room
by Paragraph
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 818
Views: 58901

Re: COMING UP NEXT

raocow has the mind of a child, and if the game is too bad it breaks and he will turn into an adult for a moment - something people actually believe
by Paragraph
1 week ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 818
Views: 58901

Re: COMING UP NEXT

DKC1 isn't that good.

DKC2 on the other hand...
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 9 - Retro Reboot

"It's not meant to be deep" and "if you do think about it however, it's pretty fucked up" are not contradictory statements.
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 9 - Retro Reboot

Five minutes after the ending pictures were taken, the actual police busts down Light's door, informs him that the records show that those 8 robots have outlived their expiration date and thus need to be scrapped. Light has to watch, sobbing, as they mercilessly blast them apart with laser fire. Meg...
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man 10 - The Long Goodbye
Replies: 6130
Views: 282441

Re: Mega Man 9 - Retro Reboot

Fucking hate this final level. It's a needlessly cruel gauntlet that just keeps escalating for no good reason, and it doesn't even have RETRO to justify how excessive it is. First of all, making you waste a bunch of Concrete Shot is simply mean, because it guarantees that you will be either halfway ...

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