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by Paragraph
18 hours ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

Today's level was the third and final level in the PC demo, and it ended just as the boss came on screen. To this day I'm not sure if it was an exciting teaser for what's to come, or kind of a weird wet fart to end the demo on. I think it's great because a) it got me excited, so it worked as a teas...
by Paragraph
21 hours ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - A Challenging Side Story

Am I correct in thinking that the ultimate challenge of this is all 8 bosses on Hard Mode with no heals in between? Because if so, haha fuck that. Even if not, that would be some incredibly boring videos of the same fights again and again. Don't do it.
by Paragraph
2 days ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

For me, it's simply "oh no it's already over? I want more" being answered with "sure, here you go buddy!". Can't see how you could be disappointed in that.
by Paragraph
2 days ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

so yeah they ran out of new ideas or something and decided that the best thing for half 2 was reused themes could have just made five big worlds but no :ehh: But isn't this literally the same thing? I do not understand this complaint at all (and Parama's). Having a world with 10 levels and the same...
by Paragraph
3 days ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - A Challenging Side Story

I think I've said it before, but the challenges simply go on for way too long. There is absolutely no reason for them to be more than, like, three screens. Every one of the Big Issue challenges was the size of at least half a level if not more, and had the progression of a level segment, with introd...
by Paragraph
3 days ago
Forum: let's play
Topic: ><> Fishing ><> Season ><> 2 ><>
Replies: 42
Views: 1137

Re: ><> Fishing ><> Season ><> 2 ><>

Loved what you were doing with scrolling. So many different ideas around playing with the camera, and all executed masterfully. You could make an entire game out of switching SMB1-style scroll directions, but you kept it restrained and just showed off what's possible - excellent!
by Paragraph
3 days ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - A Challenging Side Story

Ride the Jankatron Part 2: Electric Boogaloo
by Paragraph
4 days ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - A Challenging Side Story

Today in "Ride the Jankatron" we learn that Yoku blocks are always the worst.
by Paragraph
6 days ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

Wow, that bug is weirdly consistent, huh. That hit me the first time I did this level, too. It's a shame too because the level is fucking awesome. Especially the chase sequence is phenomenal and awes me to this day. Your Lum count was still really close on your successful attempt - you were 25 over....
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - A Challenging Side Story

I really, really hate those bullshit jumps in every Mega Man. The platforming is never challenging on its own, because Mega Man doesn't have momentum. So to add "challenge", some designers think that making the jumps literally pixel-perfect is a great idea, because that will require you to show the ...
by Paragraph
1 week ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

raocow's deep (heh) appreciation for this level and its surprisingly wonderful atmosphere was why I didn't want to spoil that the water levels in this game are great and have a great atmosphere. I don't think the other water levels fall short per se, they simply have a different focus. The designers...
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - A Challenging Side Story

I don't think the "gotcha lol" part at the end of the Suzy challenge is that much of an outlier in game design for these levels; the very next one has a whole bunch of situations in a row where if you don't freeze the flea first try, that's it, and you often can't see them coming. However, the fleas...
by Paragraph
1 week ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

The level name is a play on Port-au-Prince, I think. Not that raocow's theory is, uh, shitty or anything
by Paragraph
1 week ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

I almost forgot to post it, but this was the weekly image of the Picross app I play:

Image

:pal:
by Paragraph
1 week ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

This level is pretty hard to get the Lums on (so good job on getting them second try), but you were making things harder on yourself by ignoring the vacuum ability. It's tailor-made to get those double rows on enemies obliterated all at once, for example, and the projectile you shoot after sucking a...
by Paragraph
1 week ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - A Challenging Side Story

My personal biggest problem with these challenges, respawn timer aside, is how long they all are. I'm not super into challenges, but I did a few of the MM10 and Shovel Knight ones because they're so punchy. Powered Up makes some of them almost entire levels, and with how hard they are, it gets insan...
by Paragraph
1 week ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

Unrelated to raocow's LP, but am I missing something with the water levels, or? Earlier in the thread many people were citing them as one of the highlights of the game but I just played through Sea of Serendipity and I had by far the least amount of fun I've had so far, wow did those controls feel ...
by Paragraph
2 weeks ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

Really love this level. I'm a sucker for "autoscrollers" that constantly give you something to do, and this one marvelously avoids ever becoming boring, without being too demanding. It's also no mean feat to make a Ludwig snake that never feels unfair even though you have no idea where it's going; r...
by Paragraph
2 weeks ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

I think Wind or Lose is one of the "worst" levels in the game, as it is just kinda uninteresting. They introduce the wind with a lot of setpieces that work out to be a little slow and awkward in practice. Fortunately, the time trial is really generous as are the Lums, so you can just quickly do the ...
by Paragraph
2 weeks ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

I'm usually not to schadenfreudig at raocow fucking up repeatedly, but I was chuckling to myself when he was getting more and more irate at the game having the audacity to demand that he actually hit a platform with his jump !! As people have said many times: the treasure levels are a huge difficult...
by Paragraph
2 weeks ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - Back to the Beginning

No healing between boss refights is serious horseshit
by Paragraph
2 weeks ago
Forum: let's play
Topic: Mega Man ZX - There Can Be Only One
Replies: 5245
Views: 237175

Re: Mega Man Powered Up - Back to the Beginning

It's game design idiocy to limit Super Arm uses because it's already limited by virtue of needing to have blocks around. To repeat this obvious mistake in a remake is just shameful.
by Paragraph
3 weeks ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

The chest levels are phenomenal, my favorite in the game. The purest, flowiest platforming. And really damn hard as well, but never too long. So good. A mosquito level (not this one) was the second demo level, and I'm usually extremely iffy about a game completely changing its gameplay style to "bre...
by Paragraph
3 weeks ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

This is indeed the first demo level also on PC, and I think it's doing the game a slight disservice even (but very slight, because the demo convinced me after all): getting the Lums for the medal is very annoying because it's quite tight, you have all those bubble platforms to hit, and the iffy back...
by Paragraph
3 weeks ago
Forum: let's play
Topic: Rayman Origins (please see manual for origin story)
Replies: 244
Views: 5690

Re: Rayman Origins (please see manual for origin story)

There's 246 Electoons which raocow noticed and commented on, I think that's a good measure of how much time it will take and better than "number of levels". We have seen that in some levels it's easier, in some harder to get everything including medals, and we've seen that there's levels with only t...

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