Search found 700 matches
- 12 years ago
- Forum: let's play
- Topic: ascetic super mario world: a reckless disregard for points
- Replies: 216
- Views: 47327
Re: ascetic super mario world: a reckless disregard for points
Say, would it be possible to like, release the second balloon from its box and then stay on top of it going rightwards so that when your first balloon runs out, you fall onto the second one? Since I don't think balloon timers are cumulative, this should theoretically extend your floating duration a ...
- 12 years ago
- Forum: let's play
- Topic: Psycho Waluigi - Extreme secondary character action
- Replies: 193
- Views: 47173
Re: Psycho Waluigi - Extreme secondary character action
raocow, if you do want to go ahead and collect the gold crowns manually, here's two hints I can give you playing along: - Items from the store that last for a single stage, like the eyefly protector, will not go away if you use backspace to leave the stage, so if you feel you blew your chance to get...
- 12 years ago
- Forum: A2MT
- Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
- Replies: 287
- Views: 81890
Re: Final Tweaking of Inserted Levels
Resubmitting my level, everything should be fixed now. Still not sure how it's going to run on non-ZSNES emulators though.
- 12 years ago
- Forum: let's play
- Topic: Mario Gives Up 2: Let's resuscitate the Princess
- Replies: 408
- Views: 88962
Re: Mario Gives Up 2: Let's resuscitate the Princess
But that's what confuses me, he doesn't show that at all. the second part of his video is dedicated to demonstrating in great detail how even the stupidest person can be shown how to play the game while more experienced players won't even take note of the game trying to teach you and make sure you'r...
- 12 years ago
- Forum: let's play
- Topic: Mario Gives Up 2: Let's resuscitate the Princess
- Replies: 408
- Views: 88962
Re: Mario Gives Up 2: Let's resuscitate the Princess
But... Egoraptor spends the entire video gushing over how much Mega Man X assumes you have brain problems and constantly holds your hands??? The only trick is to make sure the player doesn't actually notice they're being kept on a leash, actually well-designed handholding doesn't negatively affect t...
- 12 years ago
- Forum: A2MT
- Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
- Replies: 287
- Views: 81890
Re: Final Tweeking of Inserted Levels
Super Vehicle 00C . ★★★★ according to demetri, but feels like ★★★ to me -Demetri said this level could use a few more power ups -On bsnes, this level's actually pretty messed up. The screen flickers every few seconds. Sometimes the game can even crash! I've had it crash twice so far; the time where...
- 12 years ago
- Forum: A2MT
- Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
- Replies: 287
- Views: 81890
Re: Final Tweeking of Inserted Levels
super vehicle 00C Yeah, I know about the missiles, but I was unable to fix the problem without creating new and worse ones (making them spawn all over the place or hanging in the air or slowing the game down). I'm not sure why, I guess that just comes with being a shoddy programmer. The other two t...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348256
Re: Graphics Discussion: Requests, help and general
It was intentional but it's not working out yeah. I thought I had fixed that already but it seems I forgot, will do so later.
- 12 years ago
- Forum: let's play
- Topic: VIP and Wall and ALASKA MIX 5: It's not 99%
- Replies: 895
- Views: 201551
Re: VIP and Wall and ALASKA MIX 5: It's not 99%
The train reminded me of the one in metal slug x a little which I liked. That's because that's literally what this level is, including the music, well aside from the whole "badly mangled" bit - "living on the deck" is actually what the track is called (why name a level after its...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 356781
Re: A2MT Discussion: OW, Bosses, and Gimmicks
yeah, i figured i'd just leave it as a way to fit one more sibling in in case one of them doesn't get a bossfight coded for them, which seems pretty likely right now. I'll just swap in the appropriate graphic once everyone else is accounted for.
- 12 years ago
- Forum: let's play
- Topic: Something: It's a Mario (some) thing
- Replies: 191
- Views: 40729
Re: Something: It's a Mario (some) thing
Re: the up-and down moving cannons, the construction here is kind of neat in its simplicity. The top parts of the cannons and the clouds are on Layer 1, all the moving parts are on Layer 2 and the background is a simple HDMA background gradient. Background gradients + clouds on Layer 1 are a good wa...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75811
Re: Level Submissions
Well, here it is, Level00C, "Super Vehicle 00C: Onwards to Moscow".
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253588
Re: Level Clearing~
- the hammer seems to be an error in the main graphics files, whoops. I'll fix it. - not the snakes though. i can't fix the tongue palette, it has to be that colour because they're the global replacement, not levelspecific. - the little room should be replaced by a cutscene later on. I'll note as mu...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253588
Re: Level Clearing~
oh hey I can finally try to get my level cleared
Let's hope it's good enough that I can finally stop tinkering with it and fully turn my attention towards learning actual programming.
Let's hope it's good enough that I can finally stop tinkering with it and fully turn my attention towards learning actual programming.
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 356781
Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS
This level was pretty much intended to be a fortress or fortress-ish level, so I wouldn't be against putting a silbling there. According to the OP, the ones not yet taken are Garish, Iris and Pandamona, the last of which I think fits best. I suppose it's not an MGS-spinoff boss like we wanted her to...
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 356781
Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS
Eh I kind of hate it because it's a lazy doodle of a character from a game I will never get around to making. If more people like it I could keep it I guess, but I'd prefer something that is a bit more thematically consistent with the train than a neon cat ghost.
- 13 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348256
Re: GFX & Palette Requests
Technically just by pasting it into yy-chr but yy-chr is dumb so it tends to be a lot more complicated than it should be, so here, I did it for you.
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 356781
Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS
I asked this in the testing thread before, but I got no answer so I figured I might as well ask here. I have a finished boss for my level: missiles2.png Big ol' train that shoots missiles and lasers at you, and you jump on the driver to beat it. Problem is, the driver is only a placeholder graphic r...
- 13 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024032
Re: Testing & Development~
Say, would it be possible to give me another week or so deadline-wise? I wouldn't ask, but, well, I have my closing exams this week, so I hope you can understand that I was unable to put the finishing touches on my level so far.
- 13 years ago
- Forum: the cartridgé
- Topic: Radish Engine (SMBX Engine Remake)
- Replies: 227
- Views: 60218
Re: SMBX Engine Remake
I'd suggest making both switch-activated [!] blocks that don't contain anything and [?] blocks that contain the noted items, since it would be hard to make a switch-block-based level otherwise that isn't completely broken.
- 13 years ago
- Forum: the cartridgé
- Topic: SMBX content replacement project - still needing ideas, yo
- Replies: 84
- Views: 24770
Re: SMBX content replacement project
Uuuuuuugh making a player character sheet with different completely arbitrary size restrictions for every single frame is ridiculously tedious and unfun and I need something else to draw to break things up a little, but you people are barely posting anything! There's still a long list of enemies tha...
- 13 years ago
- Forum: let's play
- Topic: SMBX: The Great Empire; You strike first
- Replies: 175
- Views: 41463
Re: SMBX: The Great Empire; You strike first
There are tons of Lpers who don't even have 100 subscribers. There are also tons of complete shit LPers who have thousands of subscribers, for many, many reasons. Just consider people who once made good videos, but became stale or worse, and people simply didn't bother unsubscribing (because people...
- 13 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348256
- 13 years ago
- Forum: let's play
- Topic: SMBX: The Great Empire; You strike first
- Replies: 175
- Views: 41463
Re: SMBX: The Great Empire; You strike first
Your close to hitting 20k subscribers, so you're doing something right. I just wanted to mention that subscriber count is nowhere near an indication of actual quality. I don't mean to imply that his videos are bad (I wouldn't be here otherwise), but it's something you really shouldn't forget. Also,...
- 13 years ago
- Forum: the cartridgé
- Topic: SMBX content replacement project - still needing ideas, yo
- Replies: 84
- Views: 24770
Re: SMBX content replacement project
Uuuh... 8x4 pixels. Yeah.Oracle of Wuffing wrote:Yo, what's the dimensions of the sword lazer beam? So I could actually try doodling around it before I make another suggestion.
God I really hope Warioeagle can make his engine because this stuff is just embarrassing.