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by BobisOnlyBob
19 hours ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206918

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

Cyril wrote: here's what raocow's path through egg rocket looks like, by way of drawing a line over the level map then hiding the level map.
this is oddly satisfying to look at. I kinda wanna add grey horizontal lines for the subsections that fall away.
by BobisOnlyBob
3 days ago
Forum: let's play
Topic: VIP6 - Kumamoto (the Amakusa archipelago)
Replies: 300
Views: 12854

Re: VIP6 - Saga

Oh man it was a Luna Tower Shortcut all along.
by BobisOnlyBob
5 days ago
Forum: project showcase
Topic: YUMP 2
Replies: 9
Views: 391

Re: YUMP 2

Excellent, the first page is being used to properly calibrate irony levels to YUMP standard. I'm sure this will go swimmingly. :pal:
by BobisOnlyBob
6 days ago
Forum: the gazebo
Topic: talkhaus first annual hat contest
Replies: 44
Views: 1223

Re: talkhaus first annual hat contest

pretty sure thatguyif's fire won if the hats are gone :slow:
by BobisOnlyBob
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30220

Re: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.

3rd place showed something that was technically full of conventional SMW logic, pushed to its limit, deeply taxing. 2nd place showed something that was full of unexpected interactions and seemingly impossible visuals and design choices for the limitations of vanilla SMW, ascending as it goes. 1st pl...
by BobisOnlyBob
1 week ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206918

Re: All The S@nics - SA²: Cannon's Core Missions - The End Was Further Than Previously Thought

Piesonscreations wrote: And please don't do all the endings for Shadow. Please.
All endings? No. All Sequences or Bust. :pal: It's only 326 playthroughs!
by BobisOnlyBob
1 week ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Episode 2 - Unfamiliar Ceilings

A direct link to Epistle 3, if anyone wants to read it for themselves: https://www.marclaidlaw.com/epistle-3/ As was previously stated, this is a general idea of where the writers saw the story going at the time work stopped on the Episode. Marc himself points out that, had work continued, the stor...
by BobisOnlyBob
1 week ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Episode 2 - The Scene Below the Water

There is a certain type of person, a vain and self-centered type of person, that care more about themselves and what they feel (even if sometimes they defer those feelings to someone/thing else as a slight of hand) than anything. It's this type of person that would care about that casserole far mor...
by BobisOnlyBob
1 week ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Episode 2 - The Scene Below the Water

Sooooo...the one bit at the very beginning of this video? That's in reference to something you can do at the start of Half-Life before you get your HEV suit , where there's a casserole in the staff room microwave you can overheat and explode. Petty grudges among physicists run deeeeep, man. Petty g...
by BobisOnlyBob
2 weeks ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206918

Re: All The S@nics - SA² - Eternal (Damnation) Engine

cosmic wall is proof that mech stages aren't inherantly flawed and can be a great fun time, but they need a specific design to be fun, a design that doesn't have to omit the usual traps (bottomless pits and ambushes) but actually paces them and sets them up well. In particular, the climbing and fall...
by BobisOnlyBob
3 weeks ago
Forum: the cartridgé
Topic: What games are you playing?
Replies: 8475
Views: 657334

Re: What games are you playing?

I can't say I went into it without any prior knowledge, making fun of this game is pretty much a meme in the Sonic community after all. But I didn't expect it to leave me feeling so... I dunno, empty? It looks pretty, the music's ok, I guess it can be sorta fun if you want to turn off your brain fo...
by BobisOnlyBob
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30220

Re: Vanilla Level Design Contest X - 1Fs0nic

superwario1999 wrote: So there's no video today too?
the answer to this is the last solid minute of today's sonic video
by BobisOnlyBob
4 weeks ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206918

Re: All The S@nics - SA² - Chaos Swiss Roll!

Mata Hari wrote: I don't think genzedders even say 'bae'
how would anyone on this forum know though :demo:
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Episode 1 - 33

why would I need to do that when things always worked normally before? or am I the target of a meme it's a meme https://i.kym-cdn.com/photos/images/original/001/453/488/86c.jpg also I gotta love how in the episode where you called out Mr "YOU HAVE TO PLAY THE GAME THE RIGHT WAY" you vigorously brut...
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Episode 1 - Saga of a Star World

xnamkcor wrote: If a head crab is driving a machine for resurfacing ice, is it a...

Zomboni?
Image
by BobisOnlyBob
1 month ago
Forum: forum games
Topic: Magical Vending Machine
Replies: 104
Views: 16030

Re: Magical Vending Machine

Quadro wrote: :serac:
You get a plurality of Zebra. You're not quite sure how many, as the stripes blend into eachother, but they're always looking at you.

I insert the Gravity Gun.
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Lost in the Sauce

I can provide a very simple scenario where Gordon is kidnapped at the end during the Super Gravity Gun sequence - the gun simply loses its charge after the Strider battle, becoming orange again. One last small skirmish using the energy balls alone as a defense, and then effectively useless in a cor...
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Lost in the Sauce

There's only two times they've done that... I would argue that the meeting with Alyx at the end of Point Insertion uses this - very specifically "clubbed in the back of the head" - and that the rail coffins are a fairly vulgar workaround to a limitation of their own making, but the second coffin ca...
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30220

Re: Vanilla Level Design Contest X - Pseudo Water is Vanilla???

xfix wrote: 40th: Snakes and Ladders by Morsel
TOTAL SCORE: 88/100
TOTAL SCORE: 84/100
TOTAL SCORE: 97/100
TOTAL SCORE: 20/100
TOTAL SCORE: 46/100
Which contest was it that had the * mark for levels with radically diverse opinions between judges? I think 20 vs 97 might be the widest gulf I've seen yet.
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30220

Re: Vanilla Level Design Contest X - Pseudo Water is Vanilla???

raocow wrote: so, uhm

no, no, I've decided not to say anything
raocow wrote: what a foreboding thing to say
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Mana Fortress

raocow wrote: I just want to say, I'm so glad that somehow, the turbo gravity gun wasn't spoiled to me in any way whatsoever :oops:
I've been looking forward to your reaction all game, it's basically the one part since Ravenholm I've been waiting for and you delivered in spades
by BobisOnlyBob
1 month ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 14395

Re: Half-Life 2 - Spatial Energy Field

Also I do not remember there being that many Striders here. They always seemed to me to be disproportionately tough to be able to take that many rockets to the head and keep Striding. I mean, the head is armored. You gotta aim for the guts! They go down faster, they're not Mario bosses that always ...

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