(shouting)

Search found 61 matches

by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: The Help Thread
Replies: 62
Views: 13666

Re: The Help Thread

Alright, how the heck does one easily import graphics in this dang editor? I've got some tiles I want to use for my dungeon, but can't figure out how to import them easily. I'd rather not have to redraw them by hand in the editor itself. Go into the tile editor, hit 'Grab', hit 'File', and find wha...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT Resource Claiming/Organization Thread
Replies: 45
Views: 22448

Re: AZCT Resource Claiming/Organization Thread

OK, I'll move my palette to 1F.
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT Resource Claiming/Organization Thread
Replies: 45
Views: 22448

Re: AZCT Resource Claiming/Organization Thread

Riolu180 wrote: This does not tell me the tiles at all.

Also, you don't need to list the palette you're using unless it's either edited from default or custom from one of the unused slots.
I edited the default palette 5, and this is what I meant by rectangle:
tiles.png
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT Resource Claiming/Organization Thread
Replies: 45
Views: 22448

Re: AZCT Resource Claiming/Organization Thread

I'm using tiles 15889-16057 (in a "rectangle" formation, not necessarily all of those tiles), combos 912-919, level palette 005, enemy slot 180, and item slot 123 (Custom Item 1 by default).

The only script I'm using is the bottomless pit script.
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 194433

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Oh, good! I was thinking of something like that too, but I wasn't sure about it because I haven't used ZQuest in forever, hence the limited play field idea. Okay, that makes things easier. In that case, I should probably make a dungeon thread. EDIT: Oh, what quivers are we using? I want to know bec...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 194433

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

That boss looks pretty neat, although you might want to have her telegraph her attacks better (shadows for the vegetables, etc.)

Side question, but can Zscript simulate a "Mode 7" effect? My first thought when I heard the music was recreating the Mana Beast in ZC...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Level 1 Thread
Replies: 68
Views: 13802

Re: AZCT: Level 1 Thread

Found two things wrong with the dungeon(actually one, since KingTwelveSixteen found one): zelda002.png What KingTwelveSixteen/King1216 said above: the bottom door being discolored. zelda004.png When I entered the room with the four-headed red Gleeok just to challenge it after beating the dungeon, t...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

Tried it again: this time I found bugs. zelda003.png A bit of an inconsistency between the maps. I notice that some enemies do not respawn after defeating them, such as the 2 keese underneath the stalfos kill room. Is this on purpose? This time I used the spin attack on the pols voices and the boss...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

I'm not sure if it's possible to have a room item (such as defeat enemy -> get item rooms) spawn more than once, but I can easily increase the drop rate (perhaps to 2-3 arrows per drop instead of one?) Also, how is the overall difficulty of the dungeon? I'm curious to see what everyone else thinks i...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Level 1 Thread
Replies: 68
Views: 13802

Re: AZCT: Level 1 Thread

I just tried out the latest demo, and I like the improved boss; very frantic but the feather keeps it from being unfair. However, the intro text displaying every time I warp, such as to and from the sideview segment, does get old after a while. Also, I found myself trapped behind the first Aquamentu...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

I can't do much about the volume since the triangle and DPCM channels (bass & drums in this track) are hardcoded to play at full blast and making the other instruments louder would throw the mix out. I can however make it slightly slower, so here's a slightly slower version. See which one you p...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 194433

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

The Hookshot, I believe, only fires in four directions (compared to the Boomerang's eight) but it can stun enemies that the Boomerang cannot, such as Darknuts.

Given the Hammer's ability to de-shield Darknuts, I think it should be included as a late-game item, if at all.
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

Well I kind of missed my aim horribly but ended up on something that still sounds good (at least to me). It's got echoey cave arpeggios and upbeat-ness. Also I didn't want to make it sound like an obvious rip-off of the track you posted because then why not just use that? Anyway, here it is. Excell...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Level 1 Thread
Replies: 68
Views: 13802

Re: AZCT: Level 1 Thread

Perhaps you could create a second Aquamentus in the enemy editor to use as the main boss (with more HP or something) and keep the default one (with 'never return' disabled) for the midbosses. As for the boss, adding something simple like fireball statues might be enough, just something to keep the p...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Level 1 Thread
Replies: 68
Views: 13802

Re: AZCT: Level 1 Thread

I decided to take this level for a spin, and so far it's not bad. However: - The dungeon itself feels kinda bare, and it isn't much of a cavern. :P - You say that the midboss Aquamenti are set to always return, but they didn't (the one in the Roc's feather room and I killed each other at the same ti...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

That's quite a few bugs. This looks kinda weird but it's not too bad, Link also does this with all the doorways, is there some way of making it so that he can't jump when in a doorway? I've noticed you can jump over doorways, but I haven't seen the cutoff like that. I'll look and see if there's a fl...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

That's not at all what I had in mind when you said "spooky enemies" and "gargoyle"! I was thinking more underground echo and minor key stuff. I can try for something in the vein of that video though but I make no guarantees on having 5/8 time bits like that! Well, I did say that...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 194433

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Classic, if I'm not mistaken. Also, bosses. Will anyone be willing to script custom bosses for the main dungeons (that is, for those of us who are too lazy to learn unable to script)? -Thanks! I'll get started ASAP, then. -I've never scripted a boss before, but I wouldn't mind giving it a try. Coul...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

Here it is, a theoretically complete build of my dungeon, Gargoyle's Domain: Voila! I'm placing this out here for initial feedback, it's almost certainly not ready for the final game. Things to note: - You are given the White Sword with Slash and Sword Beams at 1/2 strength, Roc's Feather, no Rings,...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT - Dungeon Order
Replies: 48
Views: 10291

Re: AZCT - Dungeon Order

I'm not sure where the Whistle dungeon should go. 7 seems a bit late considering its default use, and 3 seems way too early, although I suppose since I intend to make the Whistle do some extra things depending on where it's used, it wouldn't be so bad to put it in level 3... Thoughts? I think the w...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 194433

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Riolu180 wrote: EDIT: By the way, what tileset are we using as a base, if any?
Classic, if I'm not mistaken.

Also, bosses. Will anyone be willing to script custom bosses for the main dungeons (that is, for those of us who are too lazy to learn unable to script)?
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT - Dungeon Order
Replies: 48
Views: 10291

Re: AZCT - Dungeon Order

Well, I can see how having a noncritical item in a mandatory dungeon wouldn't make much sense, and if you're already considering a scripted boss, I don't mind giving the 4th dungeon space to you. That said, I still want my minidungeon to only be available after or around the 4th, so I guess I'll de...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT - Dungeon Order
Replies: 48
Views: 10291

Re: AZCT - Dungeon Order

I was thinking more along the line of how the tracking sheet lists the items, and I've designed my dungeon with the item halfway through (kinda like most dungeons in the Zelda series). As of right now my dungeon has a boss, albeit one of the default bosses as a placeholder, though I've considered a ...
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT - Dungeon Order
Replies: 48
Views: 10291

Re: AZCT - Dungeon Order

As the Shield is a noncritical item, it would make sense to have it be in a side dungeon, though that doesn't preclude it being at a level 4 difficulty. With that said, I'm gonna flex my nonexistent authority over the Talkhaus to claim Level 4 for myself.
by AlexanderXCIII
11 years ago
Forum: AZCT
Topic: AZCT: Bow/Arrow Dungeon Topic
Replies: 27
Views: 6893

Re: AZCT: Bow/Arrow Dungeon Topic

I don't see why not, although I plan on having a playable demo available in the next day or so if you want a more complete idea of the dungeon to work from.