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by Daizo
6 days ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!

KobaBeach wrote:
Daizo wrote: things
wyatt's in the discordhaus if you need him actually, dude with the anime pug avatar
We're actually talking now, but thank you anyway. I won't confirm or deny anything about his songs however.
by Daizo
1 week ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!

Yeah that's... from A2MT. As heart breaking as it is, if I'm unable to get "Demo's Lullaby" from the same composer, there's a very low chance I'll be able to get this too. Sorry. :|
by Daizo
1 week ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!

Just some transparency technobabble wall-of-text here just to update on how the 100 Rooms of Enemies project is doing. Things are going smoother then it has been in the last few years. Ever since we released that direct, Mellonpizza has been developing the baserom for both our uses as well as the up...
by Daizo
1 month ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition >> Wario Dashes In!

While not a Mellonpizza post in the slightest, he did make an appearence in our TEAM NIGHTMARE DIRECT talking about the latest news of 100 Rooms of Enemies and everything else. CaKVdJIsCME But that's probably what you guys aren't here for right? You want to see this! 4t2L_dlQwYc (The direct shows of...
by Daizo
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1062
Views: 39732

Re: JUMP logₑ(2)/P(1,2,1,(1)) - Half a jump is still a jump

maou shoujo wrote: OH! I think you mean acronym? Cause now I totally see the acronym.
Yeah I forgot that's what it's called. Oops lol. Yeah an anagram is where you jumble the letters to create another word.
by Daizo
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1062
Views: 39732

Re: JUMP logₑ(2)/P(1,2,1,(1)) - Half a jump is still a jump

Some fun facts about The Trap Doors: >The name is a reference to the band "The Doors" and also the british claymation animated series "The Trap Door". >The original name for the level was "Doors Are Indeed Zany, Obviously". I had it removed upon request since it's a pretty obvious anagram. >The song...
by Daizo
2 months ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition >> K-16 Joins the Battle!

Been a while, and we're still working hard at the game especially for the upcoming C3 on Super Mario World Central. Since it has been a long while, I decided to be nice and show off some of the rooms you can expect to see in Nightmare Mode! Juzcook recently made a stream of himself playing an exclus...
by Daizo
6 months ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition

S6l0LLH7eQc https://cdn.discordapp.com/attachments/305518676839497728/530828383135989791/K-16_Joins_the_Battle.png K-16 from Sicari Remastered is an unlockable character in 100 Rooms of Enemies! Features about her: -She has permanent lasers, and is chargeable with the fire flower. -She has a health...
by Daizo
6 months ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 5396

Re: Chocolate Island 6 - 11th

Reminder also: Hunter had no influence with the entry, this was all Skewer's work.
by Daizo
6 months ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 5396

Re: Chocolate Island 6 - 11th

Okay so I'm usually one who is actually a pretty big fan of Hunter and Skewer's works, and as one who has played The Crater and has seen the story of Hunter's Revenge 2 and so fourth, I.... can't say this level was their best work. The lasers are a really cool sprite and so are those yellow drones (...
by Daizo
7 months ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 5396

Re: Chocolate Island 6 - chocolate acorns

What did I even make in this contest, I forgot.
Is this seriously the one where I entered the """Chocolate""" cake entry? I mean if so... wow that wasn't that long ago, I'm surprised.
by Daizo
8 months ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition

Alright confession: we've been working very hard behind the scenes, but we're not ready to show off any of it due to it spoiling more important surprises. So instead I wanted to post about small detail stuff again just to show that we're still working hard on the project. (It also doesn't help that ...
by Daizo
1 year ago
Forum: the cartridgé
Topic: P-Switch... | 70% Complete, X-switch Void Finished! | It Returns after 4 Years...
Replies: 21
Views: 3173

Re: P-Switch... | 70% Complete, X-switch Void Finished! | It Returns after 6 Years...


Yeah I'm going to leave this here...
Somebody move this to the correct forum.
by Daizo
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 20260

Re: CumpLDC 2018 - hammer

Although raocow claimed the fall through the intangible platform in the hammer level to be his own fault, I (as a viewer at least) had the same expectation about them as he did, and on further inspection I'd say it's also an issue of conveyance. The graphics used for those intangible tiles look alm...
by Daizo
1 year ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

Re: 100 Rooms of Enemies: The Nightmare Edition

@raocow: Thanks raocow, we have a lot of plans to put even the most tiny details into the project. So for those who were wondering who this "robot from another world" was, and for those paying attention to the trailers... well, you probably were noticing a certain fellow who was recently been reject...
by Daizo
1 year ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!
Replies: 13
Views: 2416

100 Rooms of Enemies: The Nightmare Edition >> Demo Needs your Help!

https://cdn.discordapp.com/attachments/199267859795279872/586711315821756425/100_Rooms_of_Enemies_TNE_Logo_small.png Yay now an official place to post about 100 Rooms of Enemies! https://cdn.discordapp.com/attachments/199267859795279872/450175561751592971/100005.png https://cdn.discordapp.com/attac...
by Daizo
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 83202

Re: Claim a Thing Place

Sublevels 17F, 181, 182
Music Slot 8A, 8B (Megalo Strike Back Intro, "Megalo Sorrow")
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 83202

Re: Claim a Thing Place

Could I claim Map16 Pages 2120-212F, along with using a custom block with tile 2106 and 2120? Thanks.
by Daizo
3 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1299
Views: 121919

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

The hallway before the boss is supposed to be a recollection of all that the player has gone through up to this point. There is exactly one level per world (except star world), and I think the levels were chosen based on "uniqueness" (so that you actually recognize the level even in its blurry, com...
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 83202

Re: Claim a Thing Place

So, asking for more resources yet again, but I'd like to have sublevels 8A-8F (3 more for secret rooms, 3 more for actual level), with Secondary Exits 70-79 and ExGFX files DD-DF.
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 83202

Re: Claim a Thing Place

I'm afraid this sprite won't be safe to use in a collab. It changes $13BF for loading messages of other levels, but doesn't seem to recover the original value, which screws up the progress of dragon coins/invis 1ups(mostly for extra checkpoints) in other levels. Instead, you'll be able to add more ...
by Daizo
3 years ago
Forum: JUMP½
Topic: [128] Doors are indeed zany, obviously!
Replies: 1
Views: 635

Re: [128] Doors are indeed zany, obviously!

The theme I created for it.

It's very finale, like how most special world levels should feel... except obviously this isn't final at all.
by Daizo
3 years ago
Forum: JUMP½
Topic: [128] Doors are indeed zany, obviously!
Replies: 1
Views: 635

[128] Doors are indeed zany, obviously!

Based on multiple levels (Vip 5's "Don't get careless, OR ELSE!", JUMP's "Get the Secret Exit", C|C's Tubular, and aesthetic design inspired by World of Illusion), I decided to create a level revolving many doors guaranteed to lead you to inescapable traps. As long as you don't enter doors (and late...
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 83202

Re: Claim a Thing Place

I will also claim Page 6 Tiles F0-FF, as well as sprites 2B, 2C, and 2D; both NPC sprites (I plan on doing something slightly cruel) and 2D being the Infobox DX.

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